Contents
Cycle Scout
1 Ungolim the Listener
1 Enchanted Plate
3 Fighters Guild Recruit
3 Murkwater Witch
3 Snake tooth Necklace
3 Thieves Guild Recruit
3 Wind Keep Spellsword
3 Crushing Blow
3 Hist Grove
1 Tree Minder
3 Varanis Courier
3 Merchant’s Camel
3 Preserver of the Root
3 Ring of Imaginary Might
2 Territorial Viper
3 Shadowfen Priest
3 Snowy Sabre Cat
3 Thorn Histmage
1 Nahagliiv
1 Red Bramman
1 Odahviing
1 Enchanted Plate
3 Fighters Guild Recruit
3 Murkwater Witch
3 Snake tooth Necklace
3 Thieves Guild Recruit
3 Wind Keep Spellsword
3 Crushing Blow
3 Hist Grove
1 Tree Minder
3 Varanis Courier
3 Merchant’s Camel
3 Preserver of the Root
3 Ring of Imaginary Might
2 Territorial Viper
3 Shadowfen Priest
3 Snowy Sabre Cat
3 Thorn Histmage
1 Nahagliiv
1 Red Bramman
1 Odahviing
Cycle Scout
1 [card]Ungolim the Listener[/card]
1 [card]Enchanted Plate[/card]
3 [card]Fighters Guild Recruit[/card]
3 [card]Murkwater Witch[/card]
3 [card]Snake tooth Necklace[/card]
3 [card]Thieves Guild Recruit[/card]
3 [card]Wind Keep Spellsword[/card]
3 [card]Crushing Blow[/card]
3 [card]Hist Grove[/card]
1 [card]Tree Minder[/card]
3 [card]Varanis Courier[/card]
3 [card]Merchant’s Camel[/card]
3 [card]Preserver of the Root[/card]
3 [card]Ring of Imaginary Might[/card]
2 [card]Territorial Viper[/card]
3 [card]Shadowfen Priest[/card]
3 [card]Snowy Sabre Cat[/card]
3 [card]Thorn Histmage[/card]
1 [card]Nahagliiv[/card]
1 [card]Red Bramman[/card]
1 [card]Odahviing[/card]
1 [card]Enchanted Plate[/card]
3 [card]Fighters Guild Recruit[/card]
3 [card]Murkwater Witch[/card]
3 [card]Snake tooth Necklace[/card]
3 [card]Thieves Guild Recruit[/card]
3 [card]Wind Keep Spellsword[/card]
3 [card]Crushing Blow[/card]
3 [card]Hist Grove[/card]
1 [card]Tree Minder[/card]
3 [card]Varanis Courier[/card]
3 [card]Merchant’s Camel[/card]
3 [card]Preserver of the Root[/card]
3 [card]Ring of Imaginary Might[/card]
2 [card]Territorial Viper[/card]
3 [card]Shadowfen Priest[/card]
3 [card]Snowy Sabre Cat[/card]
3 [card]Thorn Histmage[/card]
1 [card]Nahagliiv[/card]
1 [card]Red Bramman[/card]
1 [card]Odahviing[/card]
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Scout deck
Control
50 cards
1 Ungolim the Listener 1
2 Enchanted Plate 1
2 Fighters Guild Recruit 3
2 Murkwater Witch 3
2 Snake tooth Necklace 3
2 Thieves Guild Recruit 3
2 Wind Keep Spellsword 3
3 Crushing Blow 3
3 Hist Grove 3
3 Tree Minder 1
3 Varanis Courier 3
4 Merchant’s Camel 3
4 Preserver of the Root 3
4 Ring of Imaginary Might 3
4 Territorial Viper 2
5 Shadowfen Priest 3
5 Snowy Sabre Cat 3
5 Thorn Histmage 3
7 Nahagliiv 1
9 Red Bramman 1
12 Odahviing 1
0 | 1 | 16 | 10 | 11 | 9 | 0 | 3 |
Guard | 17 |
Lethal | 5 |
Ward | 3 |
Prophecy | 3 |
Last Gasp | 3 |
Drain | 3 |
Charge | 2 |
Regenerate | 0 |
Breakthrough | 0 |
Pilfer | 0 |
Hybrid strategy that capitalizes on strong cycle (Camel hype) to consistently pull off hist grove procs and Ring of Imaginary Might combos. Sabre Cat is amazing with both STN and RoIM. Use the item combos to clear boards/ drain for 20, not as a racing tool. You have a superior lategame to most decks, and want to drag the game out. Mirror is favoured because you can filter for groves.
Went 18-5 with this on stream for the first session. Ran 2 Shadow shifts over Vipers, but pretty confident the list on screen is superior.
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