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Cursegiver
The Cunning |
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|---|---|
| Class | |
| Elo | 1100 |
| Theme | Tempo |
| Statistics | |
| Prophecies |
1x Sparking Spider |
| Attributes | |
| Rarity | |
Statistics |
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|---|---|---|
| Attributes | Rarity | Magicka Curve |
| Quantity | Name | Type (Subtype) | Ability | |||||
|---|---|---|---|---|---|---|---|---|
| 1 | Healing Hands | Action | 0 | – | – | Heal a creature, then give it +1/+1. | ||
| 1 | Septim Guardsman | Creature (Imperial) | 0 | 1 | 2 | Guard | ||
| 3 | Aldmeri Patriot | Creature (High Elf) | 1 | 1 | 2 | Summon: +1/+1 if you have an action in your hand. | ||
| 1 | Execute | Action | 1 | – | – | Destroy a creature with 2 power or less. | ||
| 1 | Iliac Sorcerer | Creature (Breton) | 1 | 1 | 1 | Ward When Iliac Sorcerer’s Ward is broken, double his power. |
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| 1 | Bruma Profiteer | Creature (Imperial) | 2 | 3 | 2 | When you summon another creature, you gain 1 health. | ||
| 1 | Daedric Dagger | Item | 2 | – | – | Lethal +1/+1 |
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| 1 | Detain | Action | 2 | – | – | Shackle a creature. | ||
| 1 | Elixir of Vigor | Support | 2 | – | – | Uses: 3
Activate: Give a creature +0/+1. |
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| 1 | Helgen Squad Leader | Creature (Nord) | 2 | 0 | 3 | When another friendly creature attacks, Helgen Squad Leader gains +1/+0. | ||
| 1 | Hist Speaker | Creature (Argonian) | 2 | 2 | 2 | While Hist Speaker is in play, your max magicka is increased by 1. | ||
| 1 | Kvatch Soldier | Creature (Imperial) | 2 | 2 | 3 | Guard | ||
| 2 | Oldgate Warden | Creature (Breton) | 2 | 0 | 5 | Guard, Regenerate | ||
| 1 | Siege Catapult | Creature (Imperial) | 2 | 4 | 4 | Siege Catapult can’t attack unless your side of its lane is full. | ||
| 1 | Stormhold Henchman | Creature (Argonian) | 2 | 2 | 2 | +2/+2 while you have 7 or more max magicka. | ||
| 1 | Summerset Shieldmage | Creature (High Elf) | 2 | 2 | 2 | Other friendly creatures in this lane have +0/+1. | ||
| 1 | Eastmarch Crusader | Creature (Nord) | 3 | 4 | 2 | Summon: Draw a card if an enemy rune has been destroyed this game. | ||
| 1 | Elixir of Conflict | Support | 3 | – | – | Uses: 3
Activate: Give a creature +1/+1. |
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| 1 | Imperial Armor | Item | 3 | – | – | +0/+6 | ||
| 1 | Imperial Legionnaire | Creature (Imperial) | 3 | 3 | 4 | |||
| 1 | Necromancer’s Amulet | Support | 3 | – | – | Ongoing
When a friendly creature dies, gain 1 health. |
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| 1 | Stalwart Ally | Creature (Argonian) | 3 | 3 | 3 | Summon: +0/+2 and Guard if the top card of your deck is |
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| 1 | Tower Alchemist | Creature (Imperial) | 3 | 2 | 4 | Your Activated supports have unlimited uses. | ||
| 1 | Restless Templar | Creature (Skeleton) | 4 | 5 | 2 | Last Gasp: Gain 5 health. | ||
| 1 | Sparking Spider |
Creature (Dwemer) | 4 | 2 | 3 | Prophecy, Guard | ||
| 1 | Imperial Siege Engine | Creature (Imperial) | 5 | 3 | 3 | Summon: +1/+1 for each other friendly creature. | ||
| 1 | Senche-Tiger | Creature (Beast) | 6 | 4 | 7 | Guard |








