Legends:Streets of Riften

 
Get arrested
Episode:The Lost Treasure
Opponent Name:Riften Lawkeeper
Opponent Class:WillpowerAgilityAgility Monk
Lanes:Field/Shadow
Starting Health:30
Special Conditions:Play as Swims-at-Night, Crime Spree, opponent starts at 40 health, opponent begins with Septim Guardsman, Imperial Might, and Prized Chicken in play.
Story Characters:Swims-at-Night
Previous Quest:Ragged Flagon
Unlocks Quest:Mistveil Dungeon
Reward:Playset of: Riften Lawkeeper
  

The Lost Treasure: Streets of Riften[edit]

The Streets of Riften are a location available in The Lost Treasure, unlocked by completing Ragged Flagon. You and Swims-at-Night will have to commit enough crimes to be arrested. When you begin the match, you’ll be told to “Defeat the Riften Guard or complete a Crime Spree and get arrested.” You will begin with Crime Spree in play, and you’ll play as Swims-at-Night. Completing the battle earns you a playset of Riften Lawkeeper.

Dialogue[edit]

Pre-match:
Swims-at-Night: “All right, hear me out. If we commit a brazen enough crime, the guards will take us right to Sails-Through-Storms. And luckily, brazen is my specialty.”
Swims-at-Night:

As Swims-at-Night, you’ll have access to his emotes:

Hello: “Well, look what the tide dragged in.”
Oops: “Not my finest move.”
Good Game: “Now that was a battle!”
Nice Play: “Neat trick!”
Implore: “Here goes nothing…”
Thank you: “You have my undying gratitude.”
Taunt: “You’re no match for the greatest smuggler in Tamriel!”
Sorry: “You’ll have to excuse an old smuggler

When you complete your crime spree, you’ll be told to “Stop right there!”.

Post-match:
Swims-at-Night: “Curses. You’ve caught us. But there’s no prison in the world that can hold us!”
Riften Lawkeeper: “We’ll see about that.”

Game Settings[edit]

Normal[edit]

Ai starts with an Imperial Might on board.
Ai starts with a Septim Guardsman, a Prized Chicken in left lane.
Player starts with a Crime Spree on board.

Master[edit]

Ai starts with 2 Septim Guardsman, a Prized Chicken in left lane.
Ai starts with a Divine Conviction, an Imperial Might on board.
Player starts with a Crime Spree on board.

Provided Player Deck[edit]

Decklist
QuantityAttributesNameType (Subtype)MagickaPowerHealthRarityAbility
1AgilityCurseAction02Rare RareGive a creature -1/-1.
1AgilityMove in ShadowsAction02Rare RareMove a friendly creature. It moves again at the end of the turn.
1AgilityMurkwater GoblinCreature (Goblin)0011Common CommonMurkwater Goblin has +2/+0 on your turn.
1AgilityParalyzeAction01Common CommonShackle an enemy creature.
2AgilityShadow ShiftAction11Common CommonMove a friendly creature.
Draw a card.
1AgilityBarterAction23Epic EpicTrade a card in your hand for a random card in your opponent’s hand.
2AgilityCaravan EnforcerCreature (Khajiit)2221Common CommonWhen Caravan Enforcer moves, he gains +1/+1.
1AgilityDune Stalker ProphecyCreature (Khajiit)2312Rare RareProphecy
Summon: Move another friendly creature in this lane.
1AgilityFighters Guild Recruit ProphecyCreature (Argonian)2121Common CommonProphecy, Guard, Lethal
1AgilityFinish OffAction21Common CommonDestroy a Wounded enemy creature.
1AgilityLockpickAction22Rare RareEither put another Lockpick into your hand or draw a card and reduce its cost by 2, chosen randomly.
2AgilityThieves Guild RecruitCreature (Argonian)2121Common CommonSummon: Draw a card. If it costs 7 or more, reduce its cost by 1.
2AgilityArenthia SwindlerCreature (Khajiit)3223Epic EpicSummon: Steal all items from an enemy creature.
2AgilityDune SmugglerCreature (Khajiit)3312Rare RareSummon: Move another friendly creature in this lane.
When a friendly creature moves, give it +1/+1.
2AgilityGoblin SkulkCreature (Goblin)3232Rare RarePilfer: Draw a random 0-cost card from your deck.
2AgilityMurkwater GuideCreature (Goblin)3421Common CommonTreasure Hunt – 0-cost card: Put a copy of the “treasure” into your hand.
2WillpowerThieves Guild ShadowfootCreature (Khajiit)3222Rare RareSummon: Steal the top card of the opponent’s deck and replace it with a Counterfeit Trinket.
1AgilityMurkwater ShamanCreature (Goblin)4333Epic EpicAt the start of your turn, put a Curse into your hand.
3NeutralVicious DreughCreature (Dreugh)4342Rare RareSummon: Destroy an enemy support.
1AgilityRansack ProphecyAction62Rare RareProphecy
Deal 3 damage and gain 3 health.

Opponent Decklist[edit]

Normal
QuantityAttributesNameType (Subtype)MagickaPowerHealthRarityAbility
1StrengthImprovised WeaponItem02Rare RareBreakthrough
+1/+1
1NeutralMakeshift DefensesCreature (Defense)0021Common CommonGuard
1NeutralMaple ShieldItem01Common Common+0/+3
1WillpowerSeptim GuardsmanCreature (Imperial)0122Rare RareGuard
1WillpowerElixir of VitalitySupport11Common CommonUses: 3

Activate: Gain 2 health.

1WillpowerExecuteAction11Common CommonDestroy a creature with 2 power or less.
2WillpowerImperial GruntCreature (Imperial)1111Common Common
1WillpowerCathay-raht VeteranCreature (Khajiit)2151Common Common
1WillpowerKvatch SoldierCreature (Imperial)2231Common CommonGuard
1WillpowerLegion ShieldItem22Rare RareGuard
+1/+3
2StrengthRallying StormcloakCreature (Nord)2221Common Common
1NeutralHorned HelmItem31Common Common+2/+3
1WillpowerImperial LegionnaireCreature (Imperial)3341Common Common
1StrengthQuicksilver CrossbowItem31Common Common+1/+1
Summon: The wielder deals 1 damage.
1StrengthShield BreakerItem31Common Common+2/+2
Summon: An enemy creature loses Guard.
1WillpowerTwo-Moons ContemplationSupport32Rare RareOngoing


If your opponent doesn’t damage you on their turn, sacrifice this and summon a Priest of the Moons in each lane.

2StrengthCandlehearth BrawlerCreature (Nord)4252Rare RareCharge, Guard
1StrengthGrappling HookItem41Common Common+3/+2
Summon: Move an enemy creature into this lane. It loses Cover.
1WillpowerImperial CampSupport42Rare RareOngoing


Summon: Put a 1/2 Septim Guardsman with Guard into your hand.
Friendly Guards have +1/+0.

2WillpowerRiften LawkeeperCreature (Nord)4441Common CommonBreakthrough
Summon: you gain 4 health.
1StrengthWhiterun TrooperCreature (Nord)4621Common Common
1StrengthBattlefield ScroungerCreature (Redguard)5332Rare RareCharge

Slay: Put a random item into your hand.

1WillpowerGraceful MyrmidonCreature (Imperial)5441Common Common
1WillpowerKnight of the Hour ProphecyCreature (Imperial)5331Common CommonProphecy, Guard
Summon: You gain 3 health.
1WillpowerSnowhawk DetachmentCreature (Imperial)5351Common CommonGuard
Summon: +1/+1 if you have another creature with Guard.
1WillpowerArrestAction72Rare RareSteal an enemy creature. It loses Guard, and is permanently Shackled.
Master
QuantityAttributesNameType (Subtype)MagickaPowerHealthRarityAbility
1StrengthImprovised WeaponItem02Rare RareBreakthrough
+1/+1
2NeutralMaple ShieldItem01Common Common+0/+3
1StrengthRelentless RaiderCreature (Nord)1214Legendary LegendaryWhen an enemy rune is destroyed, deal 1 damage to your opponent.
1WillpowerSolitude StalwartCreature (Imperial)1221Common Common
2StrengthSteel ScimitarItem11Common Common+2/+2
2WillpowerFifth Legion TrainerCreature (Imperial)2132Rare RareWhen you summon another creature, give it +1/+0.
1WillpowerHelgen Squad LeaderCreature (Nord)2033Epic EpicWhen another friendly creature attacks, Helgen Squad Leader gains +1/+0.
1WillpowerKvatch SoldierCreature (Imperial)2231Common CommonGuard
1WillpowerLegion ShieldItem22Rare RareGuard
+1/+3
2WillpowerPriest of the EightCreature (Imperial)2211Common CommonSummon: Draw a card if you have two other Willpower creatures.
1StrengthWillpowerWillpowerRift ThaneCreature (Nord)2223Epic EpicSummon: If you have less health than your opponent, +0/+2 and Guard. Otherwise, +2/+0 and Breakthrough.
1StrengthWillpowerWillpowerCrusader’s AssaultAction32Rare RareGive a creature +2/+0, Breakthrough and “Slay and Pilfer: Draw a card” this turn.
1NeutralHorned HelmItem31Common Common+2/+3
1StrengthShield BreakerItem31Common Common+2/+2
Summon: An enemy creature loses Guard.
2StrengthCandlehearth BrawlerCreature (Nord)4252Rare RareCharge, Guard
1WillpowerDawnbreakerItem44Legendary Legendary+4/+4
Slay: Banish the slain creature if it’s Undead.
1StrengthOrcish WarhammerItem42Rare RareBreakthrough
+3/+3
2WillpowerRiften LawkeeperCreature (Nord)4441Common CommonBreakthrough
Summon: you gain 4 health.
1StrengthWillpowerWillpowerUlfric’s HousecarlCreature (Nord)4333Epic EpicWhen an enemy rune is destroyed, draw a card.
2WillpowerDivine FervorSupport53Epic EpicOngoing


Friendly creatures have +1/+1.

1WillpowerArrestAction72Rare RareSteal an enemy creature. It loses Guard, and is permanently Shackled.
1WillpowerLegion PraefectCreature (Imperial)7441Common CommonSummon: Give other friendly creatures +1/+1.

Prev: Ragged FlagonUp: Return to Clockwork CityNext: Mistveil Dungeon

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