Legends:Temple of Akatosh

 
Investigate a temple for information about Markam Hawksmire.
Episode:Enter the Shadows
Opponent Name:Priests of the Hour
Opponent Title:The Resolute
Opponent Class:WillpowerEnduranceEndurance Spellsword
Lanes:Temple/Shadow
Starting Health:30
Special Conditions:You and your opponent start with Temple’s Blessing in play.
Temple Lane: When a creature is summoned here, gain 1 health. The temple rewards health gain.
Previous Quest:Kastus Thorn’s House
Concurrent Quest:Order of the Hour Barracks
Next Quest:Docks
Reward:3x Chanter of Akatosh
 
The Temple of Akatosh

Enter the Shadows: Temple of Akatosh[edit]

LG-loc-Temple of Akatosh 02.png

Temple of Akatosh is a location in Wayrest. It is unlocked by completing Kastus Thorn’s House, along with the Order of the Hour Barracks.

The match features a Temple Lane, which has the effect, “When a creature is summoned here, gain 1 health. The temple rewards health gain.”, along with a Shadow Lane. In addition, you and your opponent will start with the Temple’s Blessing support in play. During the battle, you have the opportunity to earn the basic title The Temple’s Chosen by reaching 40 health.

Dialogue[edit]

Pre-match
Grand Chanter: “Brother Markam warned us that someone might come for him. Begone!”
Game Hint
Gain health to earn the temple’s blessing.
After the match, if Order of the Hour Barracks incomplete
Kellen: “There was no sign of Markam. The agent would have to look elsewhere.”
After the match, if Order of the Hour Barracks complete
Grand Chanter: “Markam knew someone was coming for him… he said he was leaving town on the next ship.”

Opponent’s Decklist[edit]

Normal
QuantityAttributesNameType (Subtype)MagickaPowerHealthRarityAbility
2xWillpowerSeptim GuardsmanCreature (Imperial)0122Rare RareGuard
2xEnduranceSuppressAction02Rare RareSilence a creature.
2xWillpowerDescendant of AlkoshCreature (Khajiit)1114Legendary LegendaryPilfer: +1/+1 and gains a random Keyword.
3xWillpowerScouting PatrolAction11Common CommonSummon a 1/1 Imperial Grunt in each lane.
2xWillpowerBruma ProfiteerCreature (Imperial)2322Rare RareWhen you summon another creature, you gain 1 health.
2xEnduranceColovian TrooperCreature (Imperial)2221Common CommonGuard
2xWillpowerHealing Potion ProphecyAction21Common CommonProphecy
Gain 5 health.
1xWillpowerDawnstar HealerCreature (Nord)3333Epic EpicAfter an enemy rune is destroyed, you gain 3 health.
2xEndurancePlea to KynarethAction32Rare RareHeal all friendly creatures in a lane, then give them all +1/+1.
2xWillpowerResolute AllyCreature (High Elf)3331Common CommonSummon: Give other friendly creatures in this lane +1/+1 if the top card of your deck is Willpower.
1xWillpowerAuridon PaladinCreature (High Elf)4441Common CommonWhen you play an action, Auridon Paladin gains Drain this turn.
3xWillpowerImperial ReinforcementsAction42Rare RareFill a lane with 1/1 Imperial Grunts.
2xWillpowerChanter of AkatoshCreature (Imperial)5122Rare RareAfter you play an action, summon a random creature from your deck with the same cost.
2xWillpowerKnight of the Hour ProphecyCreature (Imperial)5331Common CommonProphecy, Guard
Summon: You gain 3 health.
2xWillpowerPiercing Javelin ProphecyAction51Common CommonProphecy
Destroy a creature.
Master
QuantityAttributesNameType (Subtype)MagickaPowerHealthRarityAbility
2xWillpowerSeptim GuardsmanCreature (Imperial)0122Rare RareGuard
2xEnduranceSuppressAction02Rare RareSilence a creature.
2xWillpowerDescendant of AlkoshCreature (Khajiit)1114Legendary LegendaryPilfer: +1/+1 and gains a random Keyword.
3xWillpowerScouting PatrolAction11Common CommonSummon a 1/1 Imperial Grunt in each lane.
3xWillpowerBruma ProfiteerCreature (Imperial)2322Rare RareWhen you summon another creature, you gain 1 health.
3xWillpowerHealing Potion ProphecyAction21Common CommonProphecy
Gain 5 health.
1xWillpowerArrow StormAction32Rare RareDestroy all enemy creatures with 2 power or less in a lane.
2xWillpowerResolute AllyCreature (High Elf)3331Common CommonSummon: Give other friendly creatures in this lane +1/+1 if the top card of your deck is Willpower.
1xWillpowerAuridon PaladinCreature (High Elf)4441Common CommonWhen you play an action, Auridon Paladin gains Drain this turn.
3xWillpowerImperial ReinforcementsAction42Rare RareFill a lane with 1/1 Imperial Grunts.
3xWillpowerChanter of AkatoshCreature (Imperial)5122Rare RareAfter you play an action, summon a random creature from your deck with the same cost.
2xWillpowerKnight of the Hour ProphecyCreature (Imperial)5331Common CommonProphecy, Guard
Summon: You gain 3 health.
2xWillpowerPiercing Javelin ProphecyAction51Common CommonProphecy
Destroy a creature.
1xWillpowerPillaging TribuneCreature (Imperial)5543Epic EpicSummon: Give a friendly creature Drain this turn.

Prev: Kastus Thorn’s HouseUp: The Fall of the Dark BrotherhoodNext: Docks

See also  Legends:Northpoint Lieutenant
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