Legends:Docks

 
Fight Markam Hawksmire at the docks.
Episode:Enter the Shadows
Opponent Name:Markam Hawksmire
Opponent Class:WillpowerEnduranceEndurance Spellsword
Lanes:Water/Dock
Starting Health:30
Special Conditions:Markam starts with the Time is Running Out! support.
Water Lane: When a creature enters this lane, Shackle it.
Dock Lane: After a creature is attacked here, it falls into the water.
Story Characters:Markam Hawksmire
Previous Quest:Temple of Akatosh
Next Quest:Welcome to the Brotherhood
Reward:The Black Dragon
 
The Docks

Enter the Shadows: Docks[edit]

LG-npc-Markam Hawksmire.png

Docks is a location in Wayrest. It is unlocked by completing the Temple of Akatosh. It is the final battle of the Enter the Shadows episode.

Markam Hawksmire begins with the support card Time is Running Out! in play, meaning you have to defeat him within ten turns.

Dialogue[edit]

Pre-match

Markam Hawksmire: “The assassin has found me! To arms men!”

Game Hints

“You must defeat Markam quickly before he escapes. Try not to fall in the water!”
“Your target is escaping. Assassinate him before his ship leaves.”

Opponent’s Decklist[edit]

Normal
QuantityAttributesNameType (Subtype)MagickaPowerHealthRarityAbility
1xEnduranceHealing HandsAction01Common CommonHeal a creature, then give it +1/+1.
1xWillpowerDescendant of AlkoshCreature (Khajiit)1114Legendary LegendaryPilfer: +1/+1 and gains a random Keyword.
1xWillpowerExecuteAction11Common CommonDestroy a creature with 2 power or less.
2xWillpowerMarked ManCreature (Imperial)1111Common CommonSummon: Put a 0/2 Makeshift Defenses with Guard into your hand.
1xWillpowerSunhold MedicCreature (High Elf)1111Common CommonSummon: Give a creature +0/+2.
3xWillpowerCathay-raht VeteranCreature (Khajiit)2151Common Common
1xEnduranceEnchanted PlateItem21Common Common+0/+3
Summon: Draw a card.
1xEnduranceFharun Defender ProphecyCreature (Orc)2141Common CommonProphecy, Guard
2xWillpowerHealing Potion ProphecyAction21Common CommonProphecy
Gain 5 health.
1xWillpowerLegion ShieldItem22Rare RareGuard
+1/+3
2xEnduranceOldgate WardenCreature (Breton)2051Common CommonGuard, Regenerate
1xEnduranceBruma ArmorerCreature (Imperial)3222Rare RareWhen you summon another creature, give it +0/+2.
1xEnduranceImperial ArmorItem31Common Common+0/+6
2xWillpowerImperial LegionnaireCreature (Imperial)3341Common Common
2xWillpowerRiverhold EscortCreature (Khajiit)3162Rare RareGuard
Pilfer: Move.
1xEnduranceArchein VenomtongueCreature (Argonian)4142Rare RareLethal

Slay: Gain +1 max magicka.

1xEnduranceNorthpoint CaptainCreature (Breton)4422Rare RareSummon: Summon a 0/4 Northpoint Herald with Guard.
2xWillpowerKnight of the Hour ProphecyCreature (Imperial)5331Common CommonProphecy, Guard
Summon: You gain 3 health.
1xWillpowerPiercing Javelin ProphecyAction51Common CommonProphecy
Destroy a creature.
1xEnduranceWatch CommanderCreature (Imperial)5442Rare RareSummon: Give all friendly Guards +1/+2.
2xWillpowerLegion PraefectCreature (Imperial)7441Common CommonSummon: Give other friendly creatures +1/+1.
Master
QuantityAttributesNameType (Subtype)MagickaPowerHealthRarityAbility
2xWillpowerExecuteAction11Common CommonDestroy a creature with 2 power or less.
1xEnduranceEnchanted PlateItem21Common Common+0/+3
Summon: Draw a card.
2xEnduranceFharun Defender ProphecyCreature (Orc)2141Common CommonProphecy, Guard
2xWillpowerHealing Potion ProphecyAction21Common CommonProphecy
Gain 5 health.
2xEnduranceOldgate WardenCreature (Breton)2051Common CommonGuard, Regenerate
1xEnduranceWind Keep SpellswordCreature (Breton)2221Common CommonWard
1xEnduranceBruma ArmorerCreature (Imperial)3222Rare RareWhen you summon another creature, give it +0/+2.
2xWillpowerRiverhold EscortCreature (Khajiit)3162Rare RareGuard
Pilfer: Move.
2xWillpowerHive DefenderCreature (Kwama)4362Rare RareGuard
2xEnduranceNorthpoint CaptainCreature (Breton)4422Rare RareSummon: Summon a 0/4 Northpoint Herald with Guard.
2xEndurancePreserver of the RootCreature (Argonian)4443Epic Epic+2/+2 and Guard while you have 7 or more max magicka.
1xWillpowerDivine FervorSupport53Epic EpicOngoing


Friendly creatures have +1/+1.

3xWillpowerKnight of the Hour ProphecyCreature (Imperial)5331Common CommonProphecy, Guard
Summon: You gain 3 health.
3xWillpowerPiercing Javelin ProphecyAction51Common CommonProphecy
Destroy a creature.
2xWillpowerPillaging TribuneCreature (Imperial)5543Epic EpicSummon: Give a friendly creature Drain this turn.
1xEnduranceWatch CommanderCreature (Imperial)5442Rare RareSummon: Give all friendly Guards +1/+2.
1xWillpowerAuroran SentryCreature (Daedra)8574Legendary LegendaryGuard

When Auroran Sentry is dealt damage, you gain that much health.

Prev: Temple of AkatoshUp: The Fall of the Dark BrotherhoodNext: Welcome to the Brotherhood

See also  Legends:Corpselight Farm
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