Legends:The Halls of Regulation

 
Defeat the Automata
Episode:The Ruined City
Opponent Name:Assembling Automata
Opponent Class:Neutral Neutral
Starting Health:Normal: 30
Master: 50
Special Conditions:Master: Opponent starts with two Spider Workers in play
Previous Quest:Legends:Return to Alfe Fyr
Unlocks Quest:Brass Fortress Market Square
Reward:Playsets of: Assembled Conduit, Assembled Sanitizer
  

The Ruined City: Halls of Regulation[edit]

The Halls of Regulation are a starting location in The Ruined City. It is one of the two initially-available locations, along with the The Ventral Terminus. After entering the city, you’ll have to engage in battle with the automata of the city. Once you complete it for the first time, you’ll receive playsets of Assembled Conduit and Assembled Sanitizer.

Dialogue[edit]

Pre-match:
Kellen: “Much of the once-great city lay empty and eerily silent. But within the Halls of Regulation, they heard the sinister sound of gears whirring to life.”
Post-match:
Laaneth: “Remarkable! Those creatures were putting themselves together. If all the machines can do that, there’s no telling what we’ll find here.

Game Settings[edit]

Normal[edit]

No special settings.

Master[edit]

Ai starts with a Spider Worker in each lane.

Opponent Decklist[edit]

Normal
QuantityAttributesNameType (Subtype)MagickaPowerHealthRarityAbility
1NeutralDwarven SpiderCreature (Dwemer)0031Common CommonGuard
1NeutralMaple ShieldItem01Common Common+0/+3
1NeutralBlackreach Rebuilder ProphecyCreature (Dwemer)1011Common CommonProphecy, Guard

Summon: Gain 2 health.

3NeutralGearwork Spider ProphecyCreature (Dwemer)1111Common CommonProphecy, Guard
Summon: Summon all Gearwork Spiders in your discard pile.
3NeutralAssembled SentryCreature (Factotum)2111Common CommonAssemble: +0/+2 or Guard.
3NeutralReflective AutomatonCreature (Factotum)2231Common CommonReflective Automaton has all creature types.
2NeutralAssembled SanitizerCreature (Factotum)3121Common CommonAssemble: +2/+0 or Lethal.
2NeutralCrushing BlowAction31Common CommonDeal 3 damage.
1NeutralAgeless AutomatonCreature (Dwemer)4252Rare RareWhen Ageless Automaton attacks a Guard, it gains +3/+0 and Breakthrough this turn.
1NeutralDreugh Shell ArmorItem42Rare Rare+3/+3
1NeutralDwarven DynamoCreature (Dwemer)4212Rare RareSummon: Give another Neutral creature +3/+3 and Guard.
2NeutralSparking Spider ProphecyCreature (Dwemer)4231Common CommonProphecy, Guard
1NeutralAbandoned ImperfectSupport52Rare RareOngoing


Treasure Hunt – Three Neutral cards: Sacrifice Abandoned Imperfect to summon an 8/8 Awakened Imperfect with Breakthrough and Guard to the lane of your choice.

3NeutralAssembled ConduitCreature (Factotum)5331Common CommonAssemble: +1/+0 and Breakthrough or +0/+1 and Regenerate.
1NeutralClockwork DragonCreature (Dragon)5443Epic EpicSummon: If Clockwork Dragon is in the left lane, +2/+0 and Drain. Otherwise, +0/+2 and Guard.
1NeutralAssembled TitanCreature (Factotum)6444Legendary LegendaryAssemble: Choose two: +2/+0, +0/+2, deal 2 damage to your opponent, or you gain 2 health.
1NeutralBrass ArquebusCreature (Dwemer)6333Epic EpicLast Gasp: Draw three different random 1-cost creatures from your deck.
1NeutralDark Harvester ProphecyCreature (Dreugh)7241Common CommonProphecy, Guard
Summon: Gain 4 health.
1NeutralDwarven ColossusCreature (Dwemer)1111113Epic EpicSummon: Summon a Power Sphere in each lane.
Master
QuantityAttributesNameType (Subtype)MagickaPowerHealthRarityAbility
4NeutralGearwork Spider ProphecyCreature (Dwemer)1111Common CommonProphecy, Guard
Summon: Summon all Gearwork Spiders in your discard pile.
4NeutralAssembled SentryCreature (Factotum)2111Common CommonAssemble: +0/+2 or Guard.
4NeutralReflective AutomatonCreature (Factotum)2231Common CommonReflective Automaton has all creature types.
4NeutralAssembled SanitizerCreature (Factotum)3121Common CommonAssemble: +2/+0 or Lethal.
3NeutralCrushing BlowAction31Common CommonDeal 3 damage.
3NeutralMechanical AllyCreature (Dwemer)3333Epic EpicSummon: Summon a Spider Worker if the top card of your deck is Neutral.
3NeutralDwarven DynamoCreature (Dwemer)4212Rare RareSummon: Give another Neutral creature +3/+3 and Guard.
1NeutralAbandoned ImperfectSupport52Rare RareOngoing


Treasure Hunt – Three Neutral cards: Sacrifice Abandoned Imperfect to summon an 8/8 Awakened Imperfect with Breakthrough and Guard to the lane of your choice.

3NeutralAssembled ConduitCreature (Factotum)5331Common CommonAssemble: +1/+0 and Breakthrough or +0/+1 and Regenerate.
1NeutralAssembled TitanCreature (Factotum)6444Legendary LegendaryAssemble: Choose two: +2/+0, +0/+2, deal 2 damage to your opponent, or you gain 2 health.

Notes[edit]

Prev: Return to Alfe FyrUp: Return to Clockwork City
Conc: The Ventral Terminus
Next: Brass Fortress Market Square

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