Legends:Brass Fortress Market Square

 
Fend off the last of Seht’s people
Episode:The Ruined City
Opponent Name:Brass Fortress Cultists
Opponent Class:WillpowerEnduranceEndurance Spellsword
Starting Health:30
Special Conditions:Begin with Brass Fortress support in play
Story Characters:Galyn the Shelterer
Previous Quest:The Halls of Regulation
Unlocks Quest:Mire Mechanica
Reward:Playsets of: Clockwork Apostle
  

The Ruined City: Brass Fortress Market Square[edit]

The Brass Fortress Market Square is a location in The Ruined City, unlocked by completing The Halls of Regulation. After entering the city, you’ll have to engage in battle with the people of the city. After selecting the battle, you’ll be told that “All Neutral cards have Prophecy.” Additionally, as you begin, you’ll be warned that “The cultists’ machines are ready to leap to their defense.” Once you complete it for the first time, you’ll receive a playset of Clockwork Apostle.

Dialogue[edit]

Pre-match:
Laaneth: “Is that… by Azura, it is! After all these centuries… there are still people down there! They must be the last of Sotha Sil’s worshippers. Careful, I think they see us.”
Galyn: “Look, there — More outlanders! To arms, friends! Defend the city!”
Post-match:
Laaneth: “Peace! We mean you no harm.”
Galyn: “We thought you were with the other outlanders. They raided our settlement, and stole our most precious artifact: A star crystal containing Sotha Sil’s last memory.”
Laaneth: “Other outlanders… He must mean the treasure hunters you fought with. Maybe they have Swims. Which way did they go?”
Galyn: “That way, into the Mire Mechanica. Please, return our relic.

Game Settings[edit]

Player starts with a Brass Fortress on board.

Opponent Decklist[edit]

Normal
QuantityAttributesNameType (Subtype)MagickaPowerHealthRarityAbility
2NeutralDwarven SpiderCreature (Dwemer)0031Common CommonGuard
1EnduranceHealing HandsAction01Common CommonHeal a creature, then give it +1/+1.
1EnduranceSuppressAction02Rare RareSilence a creature.
1NeutralEnraged MudcrabCreature (Mudcrab)1211Common Common
1WillpowerExecuteAction11Common CommonDestroy a creature with 2 power or less.
1WillpowerHealing Potion ProphecyAction21Common CommonProphecy
Gain 5 health.
2NeutralMudcrab AnklesnapperCreature (Mudcrab)2321Common CommonSummon: Deal 1 damage to your opponent.
2NeutralReachman ShamanCreature (Reachman)2221Common CommonAt the start of your turn, give another random friendly creature +1/+1.
1WillpowerArtaeum SavantCreature (High Elf)3143Epic EpicAfter you play an action, give a random friendly creature +1/+1.
2NeutralCrushing BlowAction31Common CommonDeal 3 damage.
3EnduranceDark GuardianCreature (Skeleton)3251Common CommonGuard
When your opponent draws a Prophecy from a rune being destroyed, draw a card.
2NeutralDormant CenturionCreature (Dwemer)3351Common CommonDormant Centurion can’t attack unless you’ve played an action this turn.
3NeutralDwarven SphereCreature (Dwemer)3231Common CommonSummon: Shackle an enemy creature.
1NeutralFrenzied WitchmanCreature (Reachman)3211Common CommonSummon: Give a creature +2/+1.
1EnduranceGalyn the SheltererCreature (Dark Elf)3334Legendary LegendarySummon: Choose a creature or item in your hand. Shuffle three copies of it with +3/+3 into your deck.
2NeutralAgeless AutomatonCreature (Dwemer)4252Rare RareWhen Ageless Automaton attacks a Guard, it gains +3/+0 and Breakthrough this turn.
1WillpowerEnduranceEnduranceEdict of AzuraAction43Epic EpicDestroy an enemy creature or support.
2NeutralFerocious DreughCreature (Dreugh)4351Common Common
1NeutralGlass Helm of RemedyItem41Common Common+0/+4
Summon: You gain 4 health.
2WillpowerKagouti FabricantCreature (Fabricant)4331Common CommonSummon: If you have a Neutral card in play, summon a Kagouti Fabricant in the other lane.
1NeutralKnife to the ThroatAction41Common CommonSilence a creature.
Draw a card.
1NeutralMerchant’s CamelCreature (Beast)4141Common CommonSummon: Look at the top three cards of your deck. Draw one and discard the others.
1NeutralSlaughterfish SpawningAction42Rare RareSummon a Slaughterfish in each lane.
2EnduranceHulking FabricantCreature (Fabricant)5551Common CommonSummon: If you have a Neutral card in play, +3/+3.
2WillpowerClockwork ApostleCreature (High Elf)7331Common CommonSummon: Give another friendly creature +4/+4. It becomes Neutral.
Master
QuantityAttributesNameType (Subtype)MagickaPowerHealthRarityAbility
2WillpowerExecuteAction11Common CommonDestroy a creature with 2 power or less.
2NeutralMudcrab AnklesnapperCreature (Mudcrab)2321Common CommonSummon: Deal 1 damage to your opponent.
2NeutralRavenous CrocodileCreature (Reptile)2341Common CommonSummon: You must deal 2 damage to a friendly creature.
2NeutralReachman ShamanCreature (Reachman)2221Common CommonAt the start of your turn, give another random friendly creature +1/+1.
2NeutralBarded GuarCreature (Reptile)3331Common CommonSummon: Give a creature Guard.
2NeutralCrushing BlowAction31Common CommonDeal 3 damage.
2EnduranceDark GuardianCreature (Skeleton)3251Common CommonGuard
When your opponent draws a Prophecy from a rune being destroyed, draw a card.
2NeutralDwarven SphereCreature (Dwemer)3231Common CommonSummon: Shackle an enemy creature.
1EnduranceGalyn the SheltererCreature (Dark Elf)3334Legendary LegendarySummon: Choose a creature or item in your hand. Shuffle three copies of it with +3/+3 into your deck.
2NeutralMechanical AllyCreature (Dwemer)3333Epic EpicSummon: Summon a Spider Worker if the top card of your deck is Neutral.
3NeutralDwarven DynamoCreature (Dwemer)4212Rare RareSummon: Give another Neutral creature +3/+3 and Guard.
3WillpowerKagouti FabricantCreature (Fabricant)4331Common CommonSummon: If you have a Neutral card in play, summon a Kagouti Fabricant in the other lane.
1NeutralSlaughterfish SpawningAction42Rare RareSummon a Slaughterfish in each lane.
1NeutralAbandoned ImperfectSupport52Rare RareOngoing

Treasure Hunt – Three Neutral cards: Sacrifice Abandoned Imperfect to summon an 8/8 Awakened Imperfect with Breakthrough and Guard to the lane of your choice.

1NeutralBarbasCreature (Daedra, Beast)5334Legendary LegendarySummon: Choose one:
Stay: Gains +1/+1 and Guard.
Fetch: Put a random Daedra into your hand.
Roll Over: Gains Charge
1NeutralGristlehide DreughCreature (Dreugh)5351Common CommonWhen Gristlehide Dreugh takes damage and survives, draw a card.
3EnduranceHulking FabricantCreature (Fabricant)5551Common CommonSummon: If you have a Neutral card in play, +3/+3.
1NeutralStronghold EradicatorCreature (Dwemer)5663Epic EpicSummon: Give all enemy creatures in this lane Guard.
2NeutralDwarven BallistaCreature (Dwemer)6551Common CommonBreakthrough
1WillpowerClockwork ApostleCreature (High Elf)7331Common CommonSummon: Give another friendly creature +4/+4. It becomes Neutral.
2NeutralDwarven CenturionCreature (Dwemer)7683Epic EpicBreakthrough
When Dwarven Centurion takes damage, put a 0/3 Dwarven Spider with Guard into your hand.
1NeutralJourney to SovngardeAction74Legendary LegendaryShuffle all creatures from your discard pile into your deck, and give them +5/+5.
1WillpowerDawn’s WrathAction84Legendary LegendaryDestroy all creatures in a lane.

Prev: Return to Alfe FyrUp: Return to Clockwork City
Conc: Legends:The Ventral Terminus
Next: Mire Mechanica

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