Hailing from the swampy Black Marshes, the Argonians have grown skilled in the art of guerilla warfare – striking quickly, and lethally. Though not the strongest race, these clever Hist-descendants can draw upon their roots to grant you extra magicka. Build your deck using the Agility and Endurance attributes to make the most of the Argonians.[1]

For more information, see the main lore article.

Main Attributes[edit]

In-Game Description and Bonus[edit]

Born in the treacherous swamps of the Black Marsh, this reptilian race is known for its natural endurance. As an Argonian, you will more quickly collect cards that reward you for playing a long game.

The race’s theme is “increasing magicka”.

Portraits & Dialogue[edit]

PortraitsLG-avatar-Argonian Female 1.pngLG-avatar-Argonian Female 2.pngLG-avatar-Argonian Female 2.pngLG-avatar-Argonian Male 1.pngLG-avatar-Argonian Male 2.pngLG-avatar-Argonian Male 2.png


“Well met, marsh friend.”

Good Game

“By the egg, a fine battle.”

“By the egg, a fine battle.”


“Fortune favor me!”

“May the Hist aid me!”


“Beware! You swim in troubled waters.”

“Prepare to die!”


“An unfortunate mistake.”

“An unfortunate mistake.”

Nice play

“Impressive, for one without scales.”

“Nicely done.”

Thank you

“My thanks is yours.”

“Thank you.”





“The battle is yours.”

“The battle is yours.”


Obtainable Cards[edit]

NameType (Subtype)Attribute/ClassMagickaPowerHealthRarityText
An-Xileel InvaderAn-Xileel InvaderCreature (Argonian)Agility Agility4531Common Common
Archein EliteArchein EliteCreature (Argonian)Endurance Endurance4352Rare RareLethal
Archein VenomtongueArchein VenomtongueCreature (Argonian)Endurance Endurance4142Rare RareLethal

Slay: Gain +1 max magicka.

Black Marsh CenturionBlack Marsh CenturionCreature (Argonian)Endurance Endurance6481Common CommonVeteran: Guard
Black Marsh ProdigyBlack Marsh ProdigyCreature (Argonian)Endurance Endurance3112Rare RareVeteran: +4/+4
Black Marsh WardenBlack Marsh WardenCreature (Argonian)Endurance Endurance4224Legendary LegendaryAt the end of your turn, summon a 1/1 Argonian Recruit. If you have 7 or more max magicka, summon a 3/3 Argonian Veteran instead.
Blackrose HerbalistBlackrose HerbalistCreature (Argonian)Endurance Endurance3243Epic EpicAt the start of your turn, heal another random friendly creature.
Blackwood AlchemistBlackwood AlchemistCreature (Argonian)Endurance Endurance3141Common CommonGains +2/+0 when your max magicka increases.
Blackwood DistillerBlackwood DistillerCreature (Argonian)AgilityEnduranceEndurance Scout4343Epic EpicPilfer: Gain three magicka this turn.
Slay: Gain +1 max magicka.
Brotherhood SuspectBrotherhood SuspectCreature (Argonian)Agility Agility1243Epic EpicLast Gasp: Your opponent draws a Completed Contract.
Fighters Guild RecruitFighters Guild RecruitCreature (Argonian)Agility Agility2121Common CommonProphecy, Guard, Lethal
Great Moot SquireGreat Moot SquireCreature (Argonian)Endurance Endurance1121Common CommonVeteran: +1/+1
Guildsworn ApprenticeGuildsworn ApprenticeCreature (Argonian)StrengthIntelligenceIntelligenceWillpower The Guildsworn2122Rare RareProphecy, Guard
Summon: Draw a card.
Helstrom FootpadHelstrom FootpadCreature (Argonian)Agility Agility2321Common Common
Hist SpeakerHist SpeakerCreature (Argonian)Endurance Endurance2221Common CommonWhile Hist Speaker is in play, your max magicka is increased by 1.
Imbued ArgonianImbued ArgonianCreature (Argonian)Endurance Endurance1131Common CommonGuard
When Imbued Argonian is Consumed, give the consuming creature +1/+1 and Guard.
Invoker of the HistInvoker of the HistCreature (Argonian)Agility Agility6364Legendary LegendaryVeteran: Restore your magicka.
Mages Guild RecruitMages Guild RecruitCreature (Argonian)Intelligence Intelligence2121Common CommonSummon: Reduce the cost of an action in your hand by 2.
Preserver of the RootPreserver of the RootCreature (Argonian)Endurance Endurance4443Epic Epic+2/+2 and Guard while you have 7 or more max magicka.
Red BrammanRed BrammanCreature (Argonian)AgilityEnduranceEndurance Scout9554Legendary LegendarySummon: Silence and Shackle all enemy creatures in this lane.
Sails-Through-StormsSails-Through-StormsCreature (Argonian)Agility Agility6554Legendary LegendaryPilfer: Summon the top creature of your deck.
Shadowfen PriestShadowfen PriestCreature (Argonian)Endurance Endurance5443Epic EpicSummon: Silence another creature, or destroy an enemy support.
Shadowscale HunterShadowscale HunterCreature (Argonian)Agility Agility3432Rare RareVeteran: Move.
Shadowscale PartisanShadowscale PartisanCreature (Argonian)Agility Agility3221Common CommonLethal
Summon: +0/+2 if you have another creature with Lethal.
Sly MarshbladeSly MarshbladeCreature (Argonian)Agility Agility2322Rare RareLast Gasp: Draw a card if you have 7 or more max magicka.
Soulrest MarshalSoulrest MarshalCreature (Argonian)Agility Agility6442Rare RareSummon: If you have more health than your opponent, the next card you play this turn costs 6 less.
Stalking ShadowscaleStalking ShadowscaleCreature (Argonian)Endurance Endurance3341Common CommonSlay: +1/+1
Stalwart AllyStalwart AllyCreature (Argonian)Endurance Endurance3331Common CommonSummon: +0/+2 and Guard if the top card of your deck is Endurance.
Steel-Eyed VisionarySteel-Eyed VisionaryCreature (Argonian)Endurance Endurance3244Legendary LegendaryVeteran: Set each friendly creature’s power equal to its health.
Stormhold HenchmanStormhold HenchmanCreature (Argonian)Endurance Endurance2221Common Common+2/+2 while you have 7 or more max magicka.
Sun-in-ShadowSun-in-ShadowCreature (Argonian)IntelligenceAgilityAgilityEndurance House Telvanni5464Legendary LegendarySummon: Permanently Shackle another friendly creature to draw an action of your choice from your deck.
Swims-at-NightSwims-at-NightCreature (Argonian)Agility Agility4224Legendary LegendarySummon: Put a random 0-cost card into your hand.
After you play a 0-cost card, Swims-at-Night gains +1/+1.
Thieves Guild RecruitThieves Guild RecruitCreature (Argonian)Agility Agility2121Common CommonSummon: Draw a card. If it costs 7 or more, reduce its cost by 1.
Thorn HistmageThorn HistmageCreature (Argonian)AgilityEnduranceEndurance Scout5243Epic EpicGuard
Summon: Gain +1 max magicka.
Gains +1/+0 when your max magicka increases.
Tree MinderTree MinderCreature (Argonian)Endurance Endurance3111Common CommonGuard
Summon: Gain +1 max magicka.
Twin Lamps ConsulTwin Lamps ConsulCreature (Argonian)Agility Agility3241Common CommonPlot: Lethal and Guard.

Created Cards[edit]

NameType (Subtype)Attribute/ClassMagickaPowerHealthRarityText
Argonian VeteranArgonian VeteranCreature (Argonian)Endurance Endurance3331Common Common

Unobtainable Cards[edit]

NameType (Subtype)Attribute/ClassMagickaPowerHealthRarityText
Archein GuerrillaArchein GuerrillaCreature (Argonian)Endurance Endurance4242Rare RareLethal
Argonian RecruitArgonian RecruitCreature (Argonian)Endurance Endurance1111Common Common
Captive Swims-at-NightCaptive Swims-at-NightCreature (Argonian)Agility Agility1024Legendary LegendaryGuard
Immune to Silence
Permanently Shackled.
Move at the end of your turn.
Last Gasp: The Treasure Hunters Win.
Guild RecruitGuild RecruitCreature (Argonian)Agility Agility2121Common CommonLethal


  1. ^ The Elder Scrolls Legends – Exploring the Races

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