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Spells of the Skywatch
The Victorious |
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|---|---|
| Class | |
| Difficulty | Adept |
| Theme | Actions |
| Statistics | |
| Prophecies |
3x Healing Potion, 2x Lightning Bolt, 1x Piercing Javelin, 3x Priest of the Moons, 1x Wisdom of Ancients |
| Attributes | |
| Rarity | |
Statistics |
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|---|---|---|
| Attributes | Rarity | Magicka Curve |
| Quantity | Name | Type (Subtype) | Ability | |||||
|---|---|---|---|---|---|---|---|---|
| 2 | Lesser Ward | Action | 0 | – | – | Give a creature a Ward. | ||
| 3 | Aldmeri Patriot | Creature (High Elf) | 1 | 1 | 2 | Summon: +1/+1 if you have an action in your hand. | ||
| 2 | Execute | Action | 1 | – | – | Destroy a creature with 2 power or less. | ||
| 2 | Firebolt | Action | 1 | – | – | Deal 2 damage to a creature. | ||
| 2 | Abecean Navigator | Creature (High Elf) | 2 | 3 | 1 | Summon: If the top card of your deck is an action, draw it. Otherwise, put it on the bottom. | ||
| 3 | Crystal Tower Crafter | Creature (High Elf) | 2 | 1 | 1 | After you play an action, Crystal Tower Crafter gains +1/+1. | ||
| 2 | Detain | Action | 2 | – | – | Shackle a creature. | ||
| 3 | Healing Potion |
Action | 2 | – | – | Prophecy Gain 5 health. |
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| 3 | Ice Spike | Action | 2 | – | – | Deal 2 damage to your opponent. Draw a card. |
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| 3 | Priest of the Moons |
Creature (Khajiit) | 2 | 2 | 2 | Prophecy Summon: You gain 2 health. |
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| 2 | Shimmerene Peddler | Creature (High Elf) | 2 | 2 | 2 | At the end of each turn, if you played two actions, draw a card. | ||
| 2 | Summerset Shieldmage | Creature (High Elf) | 2 | 2 | 2 | Other friendly creatures in this lane have +0/+1. | ||
| 1 | Wisdom of Ancients |
Action | 2 | – | – | Prophecy Give each friendly creature a random Keyword. |
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| 2 | Artaeum Savant | Creature (High Elf) | 3 | 1 | 4 | After you play an action, give a random friendly creature +1/+1. | ||
| 2 | Crushing Blow | Action | 3 | – | – | Deal 3 damage. | ||
| 1 | Telvanni Arcanist | Creature (Dark Elf) | 3 | 3 | 2 | Last Gasp: Put a random action into your hand. | ||
| 2 | Auridon Paladin | Creature (High Elf) | 4 | 4 | 4 | When you play an action, Auridon Paladin gains Drain this turn. | ||
| 2 | Hive Defender | Creature (Kwama) | 4 | 3 | 6 | Guard | ||
| 1 | Hive Warrior | Creature (Kwama) | 4 | 6 | 3 | Breakthrough | ||
| 2 | Lightning Bolt |
Action | 4 | – | – | Prophecy Deal 4 damage. |
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| 2 | Royal Sage | Creature (High Elf) | 4 | 4 | 4 | Summon: If you have more health than your opponent, give each friendly creature a random Keyword. | ||
| 2 | Lillandril Hexmage | Creature (High Elf) | 5 | 5 | 4 | After you play an action, deal 1 damage to your opponent. | ||
| 1 | Piercing Javelin |
Action | 5 | – | – | Prophecy Destroy a creature. |
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| 1 | Winter’s Grasp | Action | 5 | – | – | Shackle all enemy creatures. | ||
| 1 | Skywatch Vindicator | Creature (High Elf) | 6 | 4 | 4 | Summon: Deal 2 damage to an enemy creature or give a friendly creature +2/+2. | ||
| 1 | Mages Guild Retreat | Support | 7 | – | – | Ongoing
At the end of each turn, if you played two actions, summon a random Atronach. |







