Table of Contents
Tvp9 Fire Archer (outdated)
3 Sharpshooter Scout
1 Ungolim the Listener
3 Fighters Guild Recruit
2 Finish Off
3 Murkwater Witch
2 Thieves Guild Recruit
2 House Kinsman
3 Skaven Pyromancer
3 Varanis Courier
3 Earthbone Spinner
3 Moonlight Werebat
3 Murkwater Shaman
2 Blood Dragon
3 Leaflurker
2 Soulrest Marshal
3 Quin’rawl Burglar
3 Triumphant Jarl
2 Falinesti Reaver
1 Tazkad the Packmaster
Tvp9 Fire Archer (outdated)
3 [card]Sharpshooter Scout[/card]
1 [card]Ungolim the Listener[/card]
3 [card]Fighters Guild Recruit[/card]
2 [card]Finish Off[/card]
3 [card]Murkwater Witch[/card]
2 [card]Thieves Guild Recruit[/card]
2 [card]House Kinsman[/card]
3 [card]Skaven Pyromancer[/card]
3 [card]Varanis Courier[/card]
3 [card]Earthbone Spinner[/card]
3 [card]Moonlight Werebat[/card]
3 [card]Murkwater Shaman[/card]
2 [card]Blood Dragon[/card]
3 [card]Leaflurker[/card]
2 [card]Soulrest Marshal[/card]
3 [card]Quin’rawl Burglar[/card]
3 [card]Triumphant Jarl[/card]
2 [card]Falinesti Reaver[/card]
1 [card]Tazkad the Packmaster[/card]
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Archer deck
Mid-Range
0 | 7 | 10 | 8 | 9 | 7 | 6 | 3 |

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30 Comments
I still think Archer is relatively weak after playing it to ~ Legend #20. I’m gonna give your decklist a spin once I get some Blood Dragons and see if that doesn’t help change my opinion. I know this deck plays too fast to really be considered a Control deck though. That and you’re missing Support Destruction and effortless Removal (stuff that doesn’t require setup) so that’s two ‘answers’ to situations you don’t have. You’re also not running any form of heal as I doubt your games go long enough to need it.
This most likely wants to win on Tempo as a Mid-Range deck looking at Soulrest Marshal, House Kinsman, Triumphant Jarl and Murkwater Savage.


You can look it up if you want and see my reasoning for some of the changes i made. I would love to hear your thoughts on it.
Rayonaie