Legends:Bravil Treasury

 
Look for the assassin Garnag.
Episode:The Missing Assassins
Opponent Name:Treasury Guard
Opponent Class:WillpowerEnduranceEndurance Spellsword
Lanes:Field/Shadow
Starting Health:30
Special Conditions:Each player starts with 5 magicka.
Story Characters:Kellen
Previous Quest:Episode 5 Intro
Concurrent Quest:Skooma Den, Eclipse Hideout, South Bridge, Silverhome on the Water
Next Quest:Silverhome on the Water, Back Room
Reward:3 Penitus Oculatus Agent
 
The treasury building in Bravil

The Missing Assassins: Bravil Treasury[edit]

LG-npc-Treasury Guard.png

Bravil Treasury is a location in Bravil and is one of the initially available locations in The Missing Assassins. According to Alisanne, someone named Garnag should have been here recently, assassinating the head of the treasury. Instead of meeting Garnag, though, you encounter a guard.

In normal difficulty, both you and your opponent begin the match with 5 magicka. In master difficulty, you begin with 5 magicka and your opponent begins with 7 magicka.

Dialogue[edit]

Pre-match
Treasury Guard: “Another assassin? Sound the alarm!”
Game Hint
Both players start with 5 magicka.
The treasury is brimming with gold – and magicka!
After the match
Kellen: “The agent learned that the head of the treasury had already been assassinated. Garnag had succeeded in his mission. So where was he?”

Known Opponent Cards[edit]

Normal
QuantityAttributesNameType (Subtype)MagickaPowerHealthRarityAbility
2WillpowerFifth Legion TrainerCreature (Imperial)2132Rare RareWhen you summon another creature, give it +1/+0.
2WillpowerImperial LegionnaireCreature (Imperial)3341Common Common
2WillpowerImperial ReinforcementsAction42Rare RareFill a lane with 1/1 Imperial Grunts.
2WillpowerPillaging TribuneCreature (Imperial)5543Epic EpicSummon: Give a friendly creature Drain this turn.
2WillpowerRenowned LegateCreature (Imperial)7554Legendary LegendaryBreakthrough
Summon: Summon a 1/1 Imperial Grunt, then gain 1 health for each friendly creature.
2WillpowerSanctuary RaidAction71Common CommonDestroy an enemy creature. Give all friendly creatures in its lane +1/+1.
2WillpowerTreasury GuardCreature (Imperial)5561Common CommonGuard
2EnduranceWatch CommanderCreature (Imperial)5442Rare RareSummon: Give all friendly Guards +1/+2.
1EnduranceColovian TrooperCreature (Imperial)2221Common CommonGuard
1WillpowerDawn’s WrathAction84Legendary LegendaryDestroy all creatures in a lane.
1WillpowerImperial Siege EngineCreature (Imperial)5332Rare RareSummon: +1/+1 for each other friendly creature.
1EnduranceMidnight Sweep ProphecyAction42Rare RareProphecy
Summon a 2/2 Colovian Trooper with Guard in each lane.
1WillpowerPiercing Javelin ProphecyAction51Common CommonProphecy
Destroy a creature.
1EndurancePreserver of the RootCreature (Argonian)4443Epic Epic+2/+2 and Guard while you have 7 or more max magicka.
1EnduranceWind Keep SpellswordCreature (Breton)2221Common CommonWard
Master
QuantityAttributesNameType (Subtype)MagickaPowerHealthRarityAbility
2EnduranceWind Keep SpellswordCreature (Breton)2221Common CommonWard
2WillpowerPenitus Oculatus AgentCreature (Imperial)3232Rare RareSummon: Steal a creature’s Keywords.
3WillpowerEnduranceEnduranceEdict of AzuraAction43Epic EpicDestroy an enemy creature or support.
3EndurancePreserver of the RootCreature (Argonian)4443Epic Epic+2/+2 and Guard while you have 7 or more max magicka.
3WillpowerElite Treasury GuardCreature (Imperial)5881Common CommonGuard
3WillpowerKnight of the Hour ProphecyCreature (Imperial)5331Common CommonProphecy, Guard
Summon: You gain 3 health.
3WillpowerPiercing Javelin ProphecyAction51Common CommonProphecy
Destroy a creature.
1WillpowerPillaging TribuneCreature (Imperial)5543Epic EpicSummon: Give a friendly creature Drain this turn.
1WillpowerAuroran SentryCreature (Daedra)8574Legendary LegendaryGuard

When Auroran Sentry is dealt damage, you gain that much health.

3WillpowerDawn’s WrathAction84Legendary LegendaryDestroy all creatures in a lane.
2EnduranceBlood Magic LordCreature (Vampire)9664Legendary LegendarySummon and Slay: Put a Blood Magic Spell into your hand.
1EnduranceGravesingerCreature (Imperial)10663Epic EpicAt the start of your turn, summon the highest cost creature from your discard pile and give it Charge. At the end of the turn, put it on the bottom of your deck.
2WillpowerMantikoraCreature (Mantikora)10663Epic EpicGuard
Summon: Destroy an enemy creature in this lane.
1EnduranceIron AtronachCreature (Daedra, Atronach)1212124Legendary LegendaryBreakthrough, Guard, Regenerate
Your opponent can’t target Iron Atronach with actions.

Prev: Episode 5 IntroUp: The Fall of the Dark Brotherhood
Conc: Skooma Den, Eclipse Hideout, South Bridge, Silverhome on the Water
Next: Silverhome on the Water, Back Room

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