Legends:Dark Omens

 
Defeat the leader of your captors.
Act:1
Opponent Name:Reive
Opponent Class:StrengthWillpowerWillpower Crusader
Lanes:Field/Field
Starting Health:20
Special Conditions:Both players start with three runes.
Your opponent starts with a Makeshift Defenses in each lane.
Story Characters:Reive, Tyr
Previous Quest:The Escape
Next Quest:Bandit Ambush
Reward:Band of Survivors and a random Heroes of Skyrim deck
Event Ticket
100 Gold
Solo Arena, Casual, and Ranked unlocked.
 
Reive

Chapter 3: Dark Omens[edit]

Dark Omens is the third chapter of Legends, and the third battle of Act 1. You and Tyr fight your captors’ leader, a Dremora named Reive.

This match introduces the Ring of Magicka, creatures with Guard, Runes, Prophecies, and Support cards.

The match begins with the message that “Your opponent comes into battle with defenses ready.” This means that Reive starts with a Makeshift Defenses in each lane to defend against your attacks. You are second and are told that: “When you go second, you start with a Ring of Magicka. Select it when you want to use it for a temporary magicka boost.” In contrast to the previous two games, you can now freely play and attack with your creatures. The first time you take damage from Reive, the rune mechanic is explained: “For every 5 damage you lose, you will draw a card.” On you second turn the Guard keyword is explained: “Guards must be destroyed before you can attack other enemies in their lane.” On Reive’s third turn, he will destroy your first rune and the rune mechanic is repeated: “Each time you lose a rune, you draw a card.” The turn ends with Tyr giving you a warning that you are outnumbered. On Reive’s fourth turn, he will destroy your second rune and you draw your first Prophecy card: “If you draw a Prophecy card when you lose a rune, you may play it for free. Drag the Grahtwood Ambusher to a lane.” On your fifth turn you draw a Support card and are told that: “Support cards, once played, are permanent and provide ongoing benefits.” You can now continue playing until you win or lose the game.

After winning this match, you will be instructed to use the 100 Gold reward to buy your first card pack. You can now make your own decks and freely navigate the main menu to play one of the other game modes or continue the story.

Dialogue[edit]

Pre-Match

Tyr: “I’m guessing that’s Reive.”
Reive: “These mortals must not be allowed to reveal Lord Naarifin‘s plans. Destroy them!”

During the Match

Tyr: “We’re outnumbered. Let’s take some of them out before they overwhelm us.”

Post-Match

Reive: “You are stronger than I thought, mortal. But you will not be able to prevent The Culling. Blood will flow, and my master will let loose darkness upon the world.”

Your Deck[edit]

Because this is a tutorial fight, you are given specific cards to play. Much of the deck is drawn in a predefined order, listed here

Your decklist
AttributesNameType (Subtype)MagickaPowerHealthRarityAbility
StrengthScuttlerCreature (Reptile)1121Common Common
WillpowerSunhold MedicCreature (High Elf)1111Common CommonSummon: Give a creature +0/+2.
StrengthJerall ForagerCreature (Nord)2221Common Common
WillpowerTusked BristlebackCreature (Beast)5551Common Common
WillpowerImperial LegionnaireCreature (Imperial)3341Common Common
StrengthWhiterun TrooperCreature (Nord)4621Common Common
WillpowerKvatch SoldierCreature (Imperial)2231Common CommonGuard
StrengthMorthal WatchmanCreature (Nord)1211Common Common
StrengthFiery ImpCreature (Imp)1112Rare RareWhen Fiery Imp attacks, deal 2 damage to your opponent.
StrengthValenwood HuntsmanCreature (Wood Elf)3311Common CommonSummon: Deal 1 damage.
WillpowerSunhold MedicCreature (High Elf)1111Common CommonSummon: Give a creature +0/+2.
StrengthSharpshooter Scout ProphecyCreature (Wood Elf)1111Common CommonProphecy
Summon: Deal 1 damage.
StrengthOrc Clan CaptainCreature (Orc)2222Rare RareOther friendly creatures in this lane have +1/+0.
StrengthValenwood HuntsmanCreature (Wood Elf)3311Common CommonSummon: Deal 1 damage.
WillpowerImperial LegionnaireCreature (Imperial)3341Common Common
WillpowerSkingrad PatrollerCreature (Imperial)2321Common Common
StrengthOrc Clan CaptainCreature (Orc)2222Rare RareOther friendly creatures in this lane have +1/+0.
WillpowerTusked BristlebackCreature (Beast)5551Common Common

Independent of the card order listed above, you are guaranteed to get a Grahtwood Ambusher from your second rune break and a Divine Fervor on your fifth turn.

Reive’s Deck[edit]

Reive draws his cards in a particular order, listed below. Due to differences in what the player does, he may use his cards in a different order, but this list highlights what he can have on any given turn.

Reive’s Draw Order
AttributesNameType (Subtype)MagickaPowerHealthRarityAbility
WillpowerScampCreature (Daedra)1111Common Common
StrengthVile ImpCreature (Imp)2221Common Common
StrengthVile ImpCreature (Imp)2221Common Common
WillpowerScampCreature (Daedra)1111Common Common
WillpowerScampCreature (Daedra)1111Common Common
StrengthWicked SpiderlingCreature (Daedra)5221Common CommonSummon: Draw a card.
NeutralCrushing BlowAction31Common CommonDeal 3 damage.
NeutralCrushing BlowAction31Common CommonDeal 3 damage.
WillpowerScampCreature (Daedra)1111Common Common
StrengthWicked SpiderlingCreature (Daedra)5221Common CommonSummon: Draw a card.
StrengthFearsome DremoraCreature (Daedra)4331Common Common
StrengthVile ImpCreature (Imp)2221Common Common
NeutralSteel DaggerItem11Common Common+1/+0
StrengthWicked SpiderlingCreature (Daedra)5221Common CommonSummon: Draw a card.
StrengthFearsome DremoraCreature (Daedra)4331Common Common
NeutralSteel DaggerItem11Common Common+1/+0
WillpowerProwling HungerCreature (Daedra)3221Common CommonSummon: Give a creature +1/+1.
WillpowerScampCreature (Daedra)1111Common Common
StrengthFearsome DremoraCreature (Daedra)4331Common Common
NeutralSteel DaggerItem11Common Common+1/+0
StrengthVile ImpCreature (Imp)2221Common Common
WillpowerProwling HungerCreature (Daedra)3221Common CommonSummon: Give a creature +1/+1.
WillpowerScampCreature (Daedra)1111Common Common
NeutralSteel DaggerItem11Common Common+1/+0
StrengthVile ImpCreature (Imp)2221Common Common
StrengthFearsome DremoraCreature (Daedra)4331Common Common
WillpowerProwling HungerCreature (Daedra)3221Common CommonSummon: Give a creature +1/+1.
StrengthWicked SpiderlingCreature (Daedra)5221Common CommonSummon: Draw a card.
NeutralSteel DaggerItem11Common Common+1/+0
WillpowerScampCreature (Daedra)1111Common Common
StrengthWicked SpiderlingCreature (Daedra)5221Common CommonSummon: Draw a card.
StrengthVile ImpCreature (Imp)2221Common Common
WillpowerProwling HungerCreature (Daedra)3221Common CommonSummon: Give a creature +1/+1.
StrengthFearsome DremoraCreature (Daedra)4331Common Common
StrengthWicked SpiderlingCreature (Daedra)5221Common CommonSummon: Draw a card.

Prev: The EscapeUp: The Forgotten HeroNext: Bandit Ambush

See also  Legends:Renegade Magister
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