Legends:Druadach Pass

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Intercept the Reachmen Courier’s intelligence.
Episode: The Betrayal
Opponent Name: Doomfang Courier
Opponent Class: StrengthIntelligence Battlemage
Starting Health: 100
Story Characters: Sheogorath, Talym Rend
Previous Quest: Episode 4 Intro
Next Quest: Bthardamz
Reward: Playsets of: Lady Syl’s Cruelty, Cyriel
   

The Betrayal: Druadach Pass[edit]

Druadach Pass takes place in Skyrim, near the Dwemer ruin of Bthardamz. In it, a courier is intercepted for their intelligence.

Dialogue[edit]

Before the start of the match:

Cyriel: “So what’s the plan?”
Talym: “Porcia’s whole life is her work. So if she’s trying to get intelligence from the Reachmen, so are we. And as luck would have it, I see one of their couriers coming now.”

After the Match:

Cyriel: “This letter — if I’m reading this right, the Reachmen have created a deadly poison gas! They’re going to send it into battle on the back of some of those Dwemer machines. Talym, we’ve got to tell the Imperials about this.”
Talym: No, our target is Porcia. We’ve got to make sure she fails. We’ll plant false intelligence, maybe something about a false antidote. I believe I once heard about a sacred flower growing nearby…”
Cyriel: You can’t be serious! That entire army could die!”
Talym: “And? We don’t have time to find the perfect plan — Sheogorath saw to that with his little 24-hour whim. And I would sacrifice a hundred armies — a thousand! — to save my son. Do you understand me?”
Cyriel: Yeah. I understand. But I won’t be a part of it, no matter what Sheogorath promised or threatened. Goodbye, Talym. Here’s your stupid coin purse back.”

Game Settings[edit]

Player starts with a Kill the Messenger on board.

Opponent Decklist[edit]

Normal
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
2 Neutral Blackreach Rebuilder Prophecy Creature (Dwemer) 1 0 1 1Common Common Prophecy, Guard

Summon: Gain 2 health.

1 Intelligence Firebolt Action 1 – – 1Common Common Deal 2 damage to a creature.
2 Strength Firepot Spider Creature (Fabricant) 1 1 1 1Common Common Last Gasp: Deal 1 damage to all creatures in this lane.
3 Neutral Gearwork Spider Prophecy Creature (Dwemer) 1 1 1 1Common Common Prophecy, Guard
Summon: Summon all Gearwork Spiders in your discard pile.
2 Strength Steel Scimitar Item 1 – – 1Common Common +2/+2
3 Neutral Forsworn Looter Creature (Reachman) 2 1 1 3Epic Epic Pilfer: Draw a random item from your deck with cost equal to Forsworn Looter’s power.
2 Intelligence Ice Spike Action 2 – – 1Common Common Deal 2 damage to your opponent.
Draw a card.
3 Neutral Reachman Shaman Creature (Reachman) 2 2 2 1Common Common At the start of your turn, give another random friendly creature +1/+1.
2 Intelligence Shrieking Harpy Prophecy Creature (Harpy) 2 2 1 2Rare Rare Prophecy
Summon: Shackle an enemy creature.
2 Neutral Spider Worker Prophecy Creature (Dwemer) 2 0 1 1Common Common Prophecy
Summon: Draw a card.
1 Intelligence Steel Sword Item 2 – – 1Common Common +3/+0
2 Strength Assassin’s Bow Item 3 – – 2Rare Rare +3/+0
Summon: Give the wielder Cover at the end of turn.
2 Intelligence Burning Touch Prophecy Action 3 – – 1Common Common Prophecy
Deal 2 damage to a creature.
3 Strength Cast Out Prophecy Action 3 – – 2Rare Rare Prophecy
Unsummon a creature.
3 Neutral Forsworn Guide Creature (Reachman) 3 1 1 2Rare Rare Summon: Unsummon another friendly creature to give Forsworn Guide +2/+2.
3 Neutral Frenzied Witchman Creature (Reachman) 3 2 1 1Common Common Summon: Give a creature +2/+1.
1 Strength Stone Throw Action 3 – – 1Common Common Destroy an enemy creature if you have a creature with higher power.
1 Strength Fireball Action 4 – – 2Rare Rare Deal 1 damage to all enemies.
1 Strength Orcish Warhammer Item 4 – – 2Rare Rare Breakthrough
+3/+3
2 Neutral Sparking Spider Prophecy Creature (Dwemer) 4 2 3 1Common Common Prophecy, Guard
1 Intelligence Winter’s Grasp Action 5 – – 3Epic Epic Shackle all enemy creatures.
2 Neutral Brass Arquebus Creature (Dwemer) 6 3 3 3Epic Epic Last Gasp: Draw three different random 1-cost creatures from your deck.
2 Neutral Dwarven Ballista Creature (Dwemer) 6 5 5 1Common Common Breakthrough
2 Neutral Dwarven Centurion Creature (Dwemer) 7 6 8 3Epic Epic Breakthrough
When Dwarven Centurion takes damage, put a 0/3 Dwarven Spider with Guard into your hand.
1 Intelligence Mighty Conjuring Action 7 – – 4Legendary Legendary Summon a random Atronach. If you have a creature with 5 power or more, summon a Lava Atronach instead.
1 Neutral Awakened Imperfect Creature (Automaton) 8 8 8 2Rare Rare Breakthrough, Guard
2 Neutral Dwarven Colossus Creature (Dwemer) 11 11 11 3Epic Epic Summon: Summon a Power Sphere in each lane.
9 Neutral Reachman Intelligence Action 20 – – 1Common Common Reachman Intelligence deals 20 damage to you.
When you discard Reachman Intelligence, play it.
Master
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
1 Intelligence Crown Quartermaster Creature (Redguard) 1 2 1 1Common Common Summon: Put a Steel Dagger into your hand.
2 Intelligence Firebolt Action 1 – – 1Common Common Deal 2 damage to a creature.
1 Intelligence Ghostgate Defender Creature (Dark Elf) 1 1 3 2Rare Rare Guard
Exalt 3: Deal 2 damage to a creature.
2 Endurance Ald Velothi Assassin Creature (Breton) 2 1 2 2Rare Rare Lethal, Rally
1 IntelligenceEndurance Sorcerer’s Negation Action 2 – – 2Rare Rare Silence a creature, then deal 2 damage to it.
2 Intelligence Wardcrafter Creature (Breton) 2 2 1 2Rare Rare Summon: Give a creature a Ward.
2 Endurance Wind Keep Spellsword Creature (Breton) 2 2 2 1Common Common Ward
2 Intelligence Daggerfall Mage Creature (Breton) 3 2 2 4Legendary Legendary Ward
When Daggerfall Mage’s Ward is broken, put a Tome of Alteration into your hand.
1 Endurance Dark Guardian Creature (Skeleton) 3 2 5 1Common Common Guard
When your opponent draws a Prophecy from a rune being destroyed, draw a card.
2 Endurance Haunting Spirit Creature (Spirit) 3 3 3 2Rare Rare Last Gasp: Give a random friendly creature +3/+3.
1 Endurance Bleakcoast Troll Creature (Troll) 4 5 5 2Rare Rare Slay: +1/+1
2 Intelligence Icy Shambles Creature (Skeleton) 4 2 3 1Common Common Shackle creatures damaged by Icy Shambles.
Summon: Deal 2 damage to a creature.
2 Intelligence Lightning Bolt Prophecy Action 4 – – 1Common Common Prophecy
Deal 4 damage.
2 Endurance Preserver of the Root Creature (Argonian) 4 4 4 3Epic Epic +2/+2 and Guard while you have 7 or more max magicka.
2 Intelligence Royal Sage Creature (High Elf) 4 4 4 2Rare Rare Summon: If you have more health than your opponent, give each friendly creature a random Keyword.
2 Intelligence Gnarl Rootbender Creature (Spriggan) 5 5 4 2Rare Rare When an action targets Gnarl Rootbender, draw a card.
1 Endurance Hallowed Deathpriest Creature (Skeleton) 5 3 5 3Epic Epic Summon: Transform the highest cost creature in your opponent’s hand into a Shriveled Mummy.
1 Endurance Shadowfen Priest Creature (Argonian) 5 4 4 3Epic Epic Summon: Silence another creature, or destroy an enemy support.
2 Endurance Black Worm Necromancer Creature (Imperial) 6 4 4 2Rare Rare Summon: If you have more health than your opponent, summon a random creature from your discard pile.
1 Endurance Spine of Eldersblood Creature (Dragon) 6 6 6 2Rare Rare Summon: Gain +1 max magicka.
1 Intelligence Tel Vos Magister Creature (Dark Elf) 6 5 4 3Epic Epic Ward
At the end of your turn, if Tel Vos Magister has a Ward, you gain a Ward.
2 Endurance Bone Colossus Creature (Skeleton) 7 5 5 4Legendary Legendary Summon: Fill this lane with 1/1 Skeletons.
Other friendly Skeletons have +1/+1.
1 Endurance Blood Magic Lord Creature (Vampire) 9 6 6 4Legendary Legendary Summon and Slay: Put a Blood Magic Spell into your hand.
1 Endurance Night Talon Lord Creature (Vampire) 9 8 8 4Legendary Legendary Drain
Slay: Summon the slain creature.
7 Neutral Reachman Intelligence Action 20 – – 1Common Common Reachman Intelligence deals 20 damage to you.
When you discard Reachman Intelligence, play it.

Notes[edit]

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