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Intercept the Reachmen Courier’s intelligence.
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The Betrayal: Druadach Pass[edit]
Druadach Pass takes place in Skyrim, near the Dwemer ruin of Bthardamz. In it, a courier is intercepted for their intelligence.
Dialogue[edit]
Before the start of the match:
- Cyriel: “So what’s the plan?”
- Talym: “Porcia’s whole life is her work. So if she’s trying to get intelligence from the Reachmen, so are we. And as luck would have it, I see one of their couriers coming now.”
After the Match:
- Cyriel: “This letter — if I’m reading this right, the Reachmen have created a deadly poison gas! They’re going to send it into battle on the back of some of those Dwemer machines. Talym, we’ve got to tell the Imperials about this.”
- Talym: No, our target is Porcia. We’ve got to make sure she fails. We’ll plant false intelligence, maybe something about a false antidote. I believe I once heard about a sacred flower growing nearby…”
- Cyriel: You can’t be serious! That entire army could die!”
- Talym: “And? We don’t have time to find the perfect plan — Sheogorath saw to that with his little 24-hour whim. And I would sacrifice a hundred armies — a thousand! — to save my son. Do you understand me?”
- Cyriel: Yeah. I understand. But I won’t be a part of it, no matter what Sheogorath promised or threatened. Goodbye, Talym. Here’s your stupid coin purse back.”
Game Settings[edit]
Player starts with a Kill the Messenger on board.
Opponent Decklist[edit]
| Quantity | Name | Type (Subtype) | Ability | |||||
|---|---|---|---|---|---|---|---|---|
| 2 | Blackreach Rebuilder |
Creature (Dwemer) | 1 | 0 | 1 | Prophecy, Guard
Summon: Gain 2 health. |
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| 1 | Firebolt | Action | 1 | – | – | Deal 2 damage to a creature. | ||
| 2 | Firepot Spider | Creature (Fabricant) | 1 | 1 | 1 | Last Gasp: Deal 1 damage to all creatures in this lane. | ||
| 3 | Gearwork Spider |
Creature (Dwemer) | 1 | 1 | 1 | Prophecy, Guard Summon: Summon all Gearwork Spiders in your discard pile. |
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| 2 | Steel Scimitar | Item | 1 | – | – | +2/+2 | ||
| 3 | Forsworn Looter | Creature (Reachman) | 2 | 1 | 1 | Pilfer: Draw a random item from your deck with cost equal to Forsworn Looter’s power. | ||
| 2 | Ice Spike | Action | 2 | – | – | Deal 2 damage to your opponent. Draw a card. |
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| 3 | Reachman Shaman | Creature (Reachman) | 2 | 2 | 2 | At the start of your turn, give another random friendly creature +1/+1. | ||
| 2 | Shrieking Harpy |
Creature (Harpy) | 2 | 2 | 1 | Prophecy Summon: Shackle an enemy creature. |
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| 2 | Spider Worker |
Creature (Dwemer) | 2 | 0 | 1 | Prophecy Summon: Draw a card. |
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| 1 | Steel Sword | Item | 2 | – | – | +3/+0 | ||
| 2 | Assassin’s Bow | Item | 3 | – | – | +3/+0 Summon: Give the wielder Cover at the end of turn. |
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| 2 | Burning Touch |
Action | 3 | – | – | Prophecy Deal 2 damage to a creature. |
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| 3 | Cast Out |
Action | 3 | – | – | Prophecy Unsummon a creature. |
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| 3 | Forsworn Guide | Creature (Reachman) | 3 | 1 | 1 | Summon: Unsummon another friendly creature to give Forsworn Guide +2/+2. | ||
| 3 | Frenzied Witchman | Creature (Reachman) | 3 | 2 | 1 | Summon: Give a creature +2/+1. | ||
| 1 | Stone Throw | Action | 3 | – | – | Destroy an enemy creature if you have a creature with higher power. | ||
| 1 | Fireball | Action | 4 | – | – | Deal 1 damage to all enemies. | ||
| 1 | Orcish Warhammer | Item | 4 | – | – | Breakthrough +3/+3 |
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| 2 | Sparking Spider |
Creature (Dwemer) | 4 | 2 | 3 | Prophecy, Guard | ||
| 1 | Winter’s Grasp | Action | 5 | – | – | Shackle all enemy creatures. | ||
| 2 | Brass Arquebus | Creature (Dwemer) | 6 | 3 | 3 | Last Gasp: Draw three different random 1-cost creatures from your deck. | ||
| 2 | Dwarven Ballista | Creature (Dwemer) | 6 | 5 | 5 | Breakthrough | ||
| 2 | Dwarven Centurion | Creature (Dwemer) | 7 | 6 | 8 | Breakthrough When Dwarven Centurion takes damage, put a 0/3 Dwarven Spider with Guard into your hand. |
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| 1 | Mighty Conjuring | Action | 7 | – | – | Summon a random Atronach. If you have a creature with 5 power or more, summon a Lava Atronach instead. | ||
| 1 | Awakened Imperfect | Creature (Automaton) | 8 | 8 | 8 | Breakthrough, Guard | ||
| 2 | Dwarven Colossus | Creature (Dwemer) | 11 | 11 | 11 | Summon: Summon a Power Sphere in each lane. | ||
| 9 | Reachman Intelligence | Action | 20 | – | – | Reachman Intelligence deals 20 damage to you. When you discard Reachman Intelligence, play it. |
| Quantity | Name | Type (Subtype) | Ability | |||||
|---|---|---|---|---|---|---|---|---|
| 1 | Crown Quartermaster | Creature (Redguard) | 1 | 2 | 1 | Summon: Put a Steel Dagger into your hand. | ||
| 2 | Firebolt | Action | 1 | – | – | Deal 2 damage to a creature. | ||
| 1 | Ghostgate Defender | Creature (Dark Elf) | 1 | 1 | 3 | Guard Exalt 3: Deal 2 damage to a creature. |
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| 2 | Ald Velothi Assassin | Creature (Breton) | 2 | 1 | 2 | Lethal, Rally | ||
| 1 | Sorcerer’s Negation | Action | 2 | – | – | Silence a creature, then deal 2 damage to it. | ||
| 2 | Wardcrafter | Creature (Breton) | 2 | 2 | 1 | Summon: Give a creature a Ward. | ||
| 2 | Wind Keep Spellsword | Creature (Breton) | 2 | 2 | 2 | Ward | ||
| 2 | Daggerfall Mage | Creature (Breton) | 3 | 2 | 2 | Ward When Daggerfall Mage’s Ward is broken, put a Tome of Alteration into your hand. |
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| 1 | Dark Guardian | Creature (Skeleton) | 3 | 2 | 5 | Guard When your opponent draws a Prophecy from a rune being destroyed, draw a card. |
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| 2 | Haunting Spirit | Creature (Spirit) | 3 | 3 | 3 | Last Gasp: Give a random friendly creature +3/+3. | ||
| 1 | Bleakcoast Troll | Creature (Troll) | 4 | 5 | 5 | Slay: +1/+1 | ||
| 2 | Icy Shambles | Creature (Skeleton) | 4 | 2 | 3 | Shackle creatures damaged by Icy Shambles. Summon: Deal 2 damage to a creature. |
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| 2 | Lightning Bolt |
Action | 4 | – | – | Prophecy Deal 4 damage. |
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| 2 | Preserver of the Root | Creature (Argonian) | 4 | 4 | 4 | +2/+2 and Guard while you have 7 or more max magicka. | ||
| 2 | Royal Sage | Creature (High Elf) | 4 | 4 | 4 | Summon: If you have more health than your opponent, give each friendly creature a random Keyword. | ||
| 2 | Gnarl Rootbender | Creature (Spriggan) | 5 | 5 | 4 | When an action targets Gnarl Rootbender, draw a card. | ||
| 1 | Hallowed Deathpriest | Creature (Skeleton) | 5 | 3 | 5 | Summon: Transform the highest cost creature in your opponent’s hand into a Shriveled Mummy. | ||
| 1 | Shadowfen Priest | Creature (Argonian) | 5 | 4 | 4 | Summon: Silence another creature, or destroy an enemy support. | ||
| 2 | Black Worm Necromancer | Creature (Imperial) | 6 | 4 | 4 | Summon: If you have more health than your opponent, summon a random creature from your discard pile. | ||
| 1 | Spine of Eldersblood | Creature (Dragon) | 6 | 6 | 6 | Summon: Gain +1 max magicka. | ||
| 1 | Tel Vos Magister | Creature (Dark Elf) | 6 | 5 | 4 | Ward At the end of your turn, if Tel Vos Magister has a Ward, you gain a Ward. |
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| 2 | Bone Colossus | Creature (Skeleton) | 7 | 5 | 5 | Summon: Fill this lane with 1/1 Skeletons. Other friendly Skeletons have +1/+1. |
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| 1 | Blood Magic Lord | Creature (Vampire) | 9 | 6 | 6 | Summon and Slay: Put a Blood Magic Spell into your hand. | ||
| 1 | Night Talon Lord | Creature (Vampire) | 9 | 8 | 8 | Drain Slay: Summon the slain creature. |
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| 7 | Reachman Intelligence | Action | 20 | – | – | Reachman Intelligence deals 20 damage to you. When you discard Reachman Intelligence, play it. |
Notes[edit]
- The message during the animation reads “This will stop those imperials. Mix together in a boiling pot. Deathbell, Falmer Ear, Nirnroot, Red Mountain Flower.”
| Prev: Episode 4 Intro (Isle of Madness) | Up: Isle of Madness | Next: Bthardamz |
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