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Strike fear under the guise of the Hero of Dawn.
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A Haunted Man: Fortress Ramparts[edit]
Fortress Ramparts shows Talym Rend strike fear under the guise of the Hero of dawn, Benor Redoran.
Dialogue[edit]
Before starting the match:
- Fortress Guard: “Halt! Who goes there?”
- Talym: “I am the fire in the darkness, the blade of the morning, the protector of the weak.”
- Fortress Guard: “It can’t be. But that helm, that axe — It must be! It’s the hero of dawn, Benor Redoran”
After the Match:
- Fortress Guard: “I swear lord Zhanar, there’s no question. It was the hero of dawn! Benor Redoran is reborn, and out for vengeance!”
- Zhanar Tabav: “I will hear no more of this nonsense! This “hero” was only a man, and Zhanar killed him long ago! Zhanar fears no spirits, you hear? None!”
Game Settings[edit]
Normal[edit]
Player starts with a Hero’s Axe on board.
Master[edit]
Ai starts with a Divine Fervor on board.
Player starts with a Hero’s Axe on board.
Provided Player Deck[edit]
| Quantity | Name | Type (Subtype) | Ability | |||||
|---|---|---|---|---|---|---|---|---|
| 1 | Ashlander Zealot | Creature (Dark Elf) | 1 | 1 | 2 | Summon: Battle an enemy creature. | ||
| 1 | Iliac Sorcerer | Creature (Breton) | 1 | 1 | 1 | Ward When Iliac Sorcerer’s Ward is broken, double his power. |
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| 1 | Lute | Item | 1 | – | – | +1/+2 The wielder is immune to Silence. |
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| 1 | Sarethi Scion | Creature (Dark Elf) | 1 | 1 | 1 | Rally | ||
| 1 | Ald Velothi Assassin | Creature (Breton) | 2 | 1 | 2 | Lethal, Rally | ||
| 1 | Ambitious Hireling | Creature (Wood Elf) | 2 | 1 | 1 | Summon: Give another friendly creature power and health equal to Ambitious Hireling’s power. | ||
| 1 | Bone Bow | Item | 2 | – | – | +1/+0 Summon: Silence another creature. |
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| 1 | Enchanted Plate | Item | 2 | – | – | +0/+3 Summon: Draw a card. |
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| 1 | Fifth Legion Trainer | Creature (Imperial) | 2 | 1 | 3 | When you summon another creature, give it +1/+0. | ||
| 1 | Gavel of the Ordinator | Item | 2 | – | – | +2/+0 Summon: The wielder is immune to damage this turn. |
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| 1 | Orc Clan Captain | Creature (Orc) | 2 | 2 | 2 | Other friendly creatures in this lane have +1/+0. | ||
| 1 | Quarra Clan Bloodkin | Creature (Vampire) | 2 | 1 | 5 | Drain | ||
| 1 | Reachman Shaman | Creature (Reachman) | 2 | 2 | 2 | At the start of your turn, give another random friendly creature +1/+1. | ||
| 2 | Redoran Forerunner | Creature (Dark Elf) | 2 | 1 | 1 | Charge, Drain, Ward | ||
| 1 | Summerset Shieldmage | Creature (High Elf) | 2 | 2 | 2 | Other friendly creatures in this lane have +0/+1. | ||
| 1 | Warclaw Mercenary | Creature (Khajiit) | 2 | 2 | 2 | Rally | ||
| 1 | Wind Keep Spellsword | Creature (Breton) | 2 | 2 | 2 | Ward | ||
| 1 | Bolvyn Venim | Creature (Dark Elf) | 3 | 3 | 3 | Rally When you Rally with no creatures in your hand, first draw Bolvyn Venim from your deck. |
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| 1 | Cast Out |
Action | 3 | – | – | Prophecy Unsummon a creature. |
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| 1 | Crusader’s Assault | Action | 3 | – | – | Give a creature +2/+0, Breakthrough and “Slay and Pilfer: Draw a card” this turn. | ||
| 1 | Elixir of Conflict | Support | 3 | – | – | Uses: 3
Activate: Give a creature +1/+1. |
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| 1 | Haunting Spirit | Creature (Spirit) | 3 | 3 | 3 | Last Gasp: Give a random friendly creature +3/+3. | ||
| 1 | Khuul Lawkeeper | Creature (Dark Elf) | 3 | 1 | 6 | Guard, Rally | ||
| 1 | Knight of Gnisis | Creature (Dark Elf) | 3 | 2 | 3 | Rally Summon: Put a 2/2 Colovian Trooper with Guard into your hand. |
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| 1 | Redoran Battlespear | Item | 3 | – | – | Rally +1/+3 |
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| 1 | Warrior’s Fury | Action | 3 | – | – | Give a random creature and item in your hand +2/+2. | ||
| 1 | Wrothgar Artisan | Creature (Orc) | 3 | 2 | 3 | Summon: Give a creature +1/+1. | ||
| 1 | Ald’ruhn Arms Master | Creature (Dark Elf) | 4 | 2 | 3 | Charge, Rally | ||
| 2 | Ash Berserker | Creature (Ash Creature) | 4 | 3 | 3 | At the end of your turn, if you have a creature with 5 power or more, draw a card. | ||
| 1 | Bleakcoast Troll | Creature (Troll) | 4 | 5 | 5 | Slay: +1/+1 | ||
| 1 | Grand Inquisitor | Creature (Dark Elf) | 4 | 2 | 3 | Exalt 4: +3/+3. Summon: Destroy a creature with less power than Grand Inquisitor. |
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| 2 | Inspiring Kinsman | Creature (Dark Elf) | 4 | 3 | 4 | Rally 2 Last Gasp: Give a random creature in your hand +2/+2. |
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| 2 | Redoran Oathman | Creature (Dark Elf) | 4 | 3 | 3 | Summon: If you have a… |
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| 1 | Bal Isra Warrider | Creature (Redguard) | 5 | 3 | 6 | Rally | ||
| 1 | Balmora Captain | Creature (Dark Elf) | 5 | 4 | 4 | Rally 2 Your other Rallies give an extra +1/+1. |
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| 1 | Battlefield Scrounger | Creature (Redguard) | 5 | 3 | 3 | Charge | ||
| 1 | Divine Fervor | Support | 5 | – | – | Ongoing
Friendly creatures have +1/+1. |
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| 1 | Haafingar Marauder | Creature (Nord) | 5 | 5 | 3 | When a friendly creature destroys an enemy rune, equip it with a random item. | ||
| 1 | Piercing Javelin |
Action | 5 | – | – | Prophecy Destroy a creature. |
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| 1 | Shadowfen Priest | Creature (Argonian) | 5 | 4 | 4 | Summon: Silence another creature, or destroy an enemy support. | ||
| 1 | Cliff Hunter |
Creature (Reptile) | 6 | 3 | 3 | Prophecy Summon: Battle an enemy creature. |
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| 1 | Odirniran Necromancer | Creature (Dark Elf) | 6 | 3 | 3 | Summon: Summon a creature from your discard pile with less power than Odirniran Necromancer. | ||
| 1 | Praetorian Commander | Creature (Imperial) | 6 | 3 | 3 | Summon: Give creatures in your deck +1/+1. | ||
| 1 | Skar Drillmaster | Creature (Redguard) | 6 | 5 | 5 | Rally When Skar Drillmaster Rallies a creature, put a copy of the rallied creature into your hand with +1/+1. |
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| 1 | Legion Praefect | Creature (Imperial) | 7 | 4 | 4 | Summon: Give other friendly creatures +1/+1. | ||
| 1 | Sanctuary Raid | Action | 7 | – | – | Destroy an enemy creature. Give all friendly creatures in its lane +1/+1. |
Opponent Decklist[edit]
| Quantity | Name | Type (Subtype) | Ability | |||||
|---|---|---|---|---|---|---|---|---|
| 2 | Mournhold Guardian | Creature (Dark Elf) | 1 | 2 | 1 | Guard | ||
| 1 | Enchanted Plate | Item | 2 | – | – | +0/+3 Summon: Draw a card. |
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| 1 | Finish Off | Action | 2 | – | – | Destroy a Wounded enemy creature. | ||
| 2 | Mournhold Traitor | Creature (Dark Elf) | 2 | 4 | 4 | Last Gasp: Your opponent summons a 2/1 Mournhold Guardian with Guard. | ||
| 1 | Wind Keep Spellsword | Creature (Breton) | 2 | 2 | 2 | Ward | ||
| 2 | Blacksap Protector |
Creature (Wood Elf) | 3 | 3 | 3 | Prophecy, Guard | ||
| 1 | Indoril Mastermind | Creature (Dark Elf) | 3 | 2 | 1 | Summon: Draw a card. | ||
| 1 | Murkwater Butcher | Creature (Goblin) | 3 | 3 | 2 | If Murkwater Butcher is in your hand during your first turn, reduce his cost to 1. | ||
| 1 | Archein Venomtongue | Creature (Argonian) | 4 | 1 | 4 | Lethal | ||
| 2 | Baliwog Tidecrawlers/Smoked Baliwog Leg | Creature and Action (Grummite) | 4 | 2 | 6 | Baliwog Tidecrawlers and Smoked Baliwog Leg | ||
| 1 | Knife to the Throat | Action | 4 | – | – | Silence a creature. Draw a card. |
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| 1 | Knight of Order | Creature (Daedra) | 4 | 2 | 2 | Summon: Silence all other creatures in this lane. | ||
| 1 | Lay Down Arms | Action | 4 | – | – | Set a creature’s power and health to 1. | ||
| 2 | Midnight Sweep |
Action | 4 | – | – | Prophecy Summon a 2/2 Colovian Trooper with Guard in each lane. |
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| 2 | Preserver of the Root | Creature (Argonian) | 4 | 4 | 4 | +2/+2 and Guard while you have 7 or more max magicka. | ||
| 1 | Territorial Viper | Creature (Reptile) | 4 | 1 | 1 | Charge, Lethal | ||
| 1 | Fleeting Apparition | Action | 5 | – | – | Betray Summon a random creature from your deck that costs 3 or less to a random lane. Unsummon it at the end of your turn. |
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| 1 | Greatwood Elder | Creature (Spriggan) | 5 | 4 | 5 | Guard If Greatwood Elder is in your hand at the start of your first turn, gain 1 magicka this turn. |
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| 1 | Indomitable Ordinator | Creature (Dark Elf) | 5 | 5 | 5 | Guard Exalt 1: Your opponent can’t target Indomitable Ordinator with actions. |
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| 1 | Leaflurker | Creature (Wood Elf) | 5 | 4 | 3 | Summon: Destroy a Wounded creature. | ||
| 1 | Shadowfen Priest | Creature (Argonian) | 5 | 4 | 4 | Summon: Silence another creature, or destroy an enemy support. | ||
| 1 | Quin’rawl Burglar | Creature (Khajiit) | 6 | 4 | 4 | Drain Pilfer: +4/+4 |
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| 1 | Dark Seducer | Creature (Daedra) | 8 | 7 | 7 | Drain, Guard Dark Seducer Drains on both turns. |
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| 2 | Felldew/Elytra Noble | Creature and Action (Elytra) | 8 | 4 | 6 | Felldew and Elytra Noble |
| Prev: Fortress Catacombs | Up: Isle of Madness | Next: Fortress Hallway |
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