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Strike fear under the guise of the Red Avenger.
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A Haunted Man: Fortress Hallway[edit]
Fortress Hallway shows Talym Rend strike fear under the guise of the Red Avenger, Renthos Hlaalu.
Dialogue[edit]
Before starting the match:
- Fortress Guard: “What’s that noise? By… by the gods. That mask — it looks just like the one worn by the Red Avenger, Renthos Hlaalu!”
After the Match:
- Fortress Guard: “Zhanar, Zhanar, I saw it with my own eyes — I was attacked by the Red Avenger!”
- Zhanar Tabav: “Rhenthos Hlaalu is dead. This one killed him, remember? And when Zhanar kills someone, they stay dead!”
Game Settings[edit]
Normal[edit]
Player starts with a Red Avenger’s Standard on board.
Master[edit]
Ai starts with a Seht’s Masterwork on board.
Player starts with a Red Avenger’s Standard on board.
Provided Player Deck[edit]
| Quantity | Name | Type (Subtype) | Ability | |||||
|---|---|---|---|---|---|---|---|---|
| 1 | Curse | Action | 0 | – | – | Give a creature -1/-1. | ||
| 1 | Dres Spy | Creature (Dark Elf) | 0 | 1 | 1 | Summon: Look at the top card of your deck. You may discard it. | ||
| 1 | Nord Firebrand | Creature (Nord) | 0 | 1 | 1 | Charge | ||
| 1 | Glass Greaves | Item | 1 | – | – | +1/+1 Plot: Reduce the cost of a random card in your hand by 1. |
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| 1 | Marked Man | Creature (Imperial) | 1 | 1 | 1 | Summon: Put a 0/2 Makeshift Defenses with Guard into your hand. | ||
| 1 | Moon Sugar Smuggler | Creature (Khajiit) | 1 | 1 | 1 | Last Gasp: Gain 2 magicka this turn. | ||
| 1 | Mudcrab Merchant | Creature (Mudcrab) | 1 | 1 | 2 | Summon: The Merchant shows you two cards he has for sale. Choose one to put into your hand. He puts the other into your opponent’s hand. | ||
| 1 | Rapid Shot | Action | 1 | – | – | Deal 1 damage to a creature. If it survives, draw a card. | ||
| 1 | Shadow Shift | Action | 1 | – | – | Move a friendly creature. Draw a card. |
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| 1 | Ungolim the Listener | Creature (Wood Elf) | 1 | 1 | 1 | Summon: Shuffle three Brotherhood Assassins into your deck. | ||
| 2 | Balmora Puppeteer | Creature (Dark Elf) | 2 | 2 | 2 | Plot: +1/+1 for each other card you’ve played this turn. | ||
| 1 | Crassius’ Favor | Action | 2 | – | – | Summon two 1/1 Imperial Grunts to a lane. Plot: Gain 1 health for each friendly creature in that lane. |
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| 1 | Lockpick | Action | 2 | – | – | Either put another Lockpick into your hand or draw a card and reduce its cost by 2, chosen randomly. | ||
| 1 | Rift Thane | Creature (Nord) | 2 | 2 | 2 | Summon: If you have less health than your opponent, +0/+2 and Guard. Otherwise, +2/+0 and Breakthrough. | ||
| 1 | Stand Watch |
Action | 2 | – | – | Prophecy Give a creature Guard. Draw a card. |
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| 1 | Suran Pawnbroker | Creature (Dark Elf) | 2 | 2 | 3 | Plot: Put a random 0-cost card into your hand. | ||
| 1 | Thieves Guild Recruit | Creature (Argonian) | 2 | 1 | 2 | Summon: Draw a card. If it costs 7 or more, reduce its cost by 1. | ||
| 1 | Cornerclub Gambler | Creature (Wood Elf) | 3 | 4 | 3 | Summon: You must discard a card. At the start of your turn, draw two cards and Cornerclub Gambler loses this ability. |
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| 1 | Crusader’s Assault | Action | 3 | – | – | Give a creature +2/+0, Breakthrough and “Slay and Pilfer: Draw a card” this turn. | ||
| 2 | Goblin Skulk | Creature (Goblin) | 3 | 2 | 3 | Pilfer: Draw a random 0-cost card from your deck. | ||
| 2 | Hlaalu Oathman | Creature (Dark Elf) | 3 | 1 | 1 | Summon: If you have a… |
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| 1 | Hlaalu Sharpshooter | Creature (Nord) | 3 | 2 | 3 | Plot: Silence a creature, then deal 1 damage to it. | ||
| 1 | Lower Canton Smith | Creature (Dark Elf) | 3 | 2 | 2 | Plot: Equip a friendly creature with a +2/+2 Steel Scimitar. | ||
| 1 | Thieves Guild Shadowfoot | Creature (Khajiit) | 3 | 2 | 2 | Summon: Steal the top card of the opponent’s deck and replace it with a Counterfeit Trinket. | ||
| 1 | Twin Lamps Consul | Creature (Argonian) | 3 | 2 | 4 | Plot: Lethal and Guard. | ||
| 1 | Alik’r Survivalist | Creature (Redguard) | 4 | 3 | 4 | Summon: Put a Steel Dagger into your hand. When Alik’r Survivalist equips an item, he gains +1/+1. |
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| 2 | Haunted Manor | Support | 4 | – | – | Ongoing
Give the second creature you summon each turn +2/+2. |
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| 1 | Moonmoth Castellan | Creature (Imperial) | 4 | 4 | 3 | Guard Plot: Put a random Guard into your hand. |
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| 1 | Murkwater Shaman | Creature (Goblin) | 4 | 3 | 3 | At the start of your turn, put a Curse into your hand. | ||
| 1 | Namira’s Shrine | Support | 4 | Ongoing
At the end of your turn, if you played four cards this turn, draw a card. |
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| 1 | Torval Crook | Creature (Khajiit) | 4 | 1 | 4 | Charge Pilfer: Gain 2 magicka this turn. |
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| 1 | Ulfric’s Housecarl | Creature (Nord) | 4 | 3 | 3 | When an enemy rune is destroyed, draw a card. | ||
| 1 | Writ of Execution | Action | 4 | – | – | Choose an enemy creature. At the start of your turn, destroy it and put a Completed Contract into your hand. | ||
| 1 | Camonna Tong Heavy | Creature (Orc) | 5 | 4 | 3 | Plot: Unsummon a creature in this lane with less power than Camonna Tong Heavy. | ||
| 1 | Divine Fervor | Support | 5 | – | – | Ongoing
Friendly creatures have +1/+1. |
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| 1 | Duke Vedam Dren | Creature (Dark Elf) | 5 | 4 | 5 | The first time you play a card each turn, draw a random card from your deck with cost equal to your remaining magicka. | ||
| 1 | Hero of Anvil | Creature (Imperial) | 5 | 4 | 4 | Hero of Anvil costs 1 less for each creature summoned this turn. | ||
| 1 | Kwama Queen | Creature (Kwama) | 5 | 4 | 4 | Plot: Summon a 1/1 Kwama Forager in each lane. Other friendly Kwama have +1/+0. |
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| 1 | Bandit Ringleader | Creature (Khajiit) | 6 | 3 | 5 | Summon: Other friendly creatures in this lane gain “Pilfer: Draw a card” this turn. | ||
| 1 | Sharp-Eyed Ashkhan | Creature (Dark Elf) | 6 | 6 | 6 | Plot: Discard your hand, then draw three cards. | ||
| 1 | Smuggler’s Haul | Action | 6 | – | – | Put four random 0-cost cards into your hand. | ||
| 1 | Triumphant Jarl | Creature (Nord) | 6 | 4 | 4 | Summon: If you have more health than your opponent, draw two cards. | ||
| 2 | Nix-Ox | Creature (Beast) | 7 | 5 | 5 | Summon: Gain 5 magicka this turn. | ||
| 1 | Eclipse Baroness | Creature (Dark Elf) | 8 | 5 | 5 | Summon and Last Gasp: Draw a card and reduce its cost by 2. | ||
| 1 | Chodala’s Treachery | Action | 9 | – | – | Destroy a creature. Plot: Steal the creature instead. |
Opponent Decklist[edit]
| Quantity | Name | Type (Subtype) | Ability | |||||
|---|---|---|---|---|---|---|---|---|
| 1 | Crown Quartermaster | Creature (Redguard) | 1 | 2 | 1 | Summon: Put a Steel Dagger into your hand. | ||
| 2 | Ald Velothi Assassin | Creature (Breton) | 2 | 1 | 2 | Lethal, Rally | ||
| 1 | Crucible Blacksmith | Creature (Wood Elf) | 2 | 0 | 1 | Summon: Draw an item of your choice from your deck. | ||
| 1 | Daedric Dagger | Item | 2 | – | – | Lethal +1/+1 |
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| 1 | Dunmer Nightblade | Creature (Dark Elf) | 2 | 2 | 1 | Last Gasp: Put an Iron Sword into your hand. | ||
| 2 | Embassy Guard |
Creature (High Elf) | 2 | 0 | 4 | Prophecy, Guard, Ward | ||
| 2 | Enchanted Plate | Item | 2 | – | – | +0/+3 Summon: Draw a card. |
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| 2 | Evermore Steward | Creature (Breton) | 2 | 1 | 1 | Guard, Ward | ||
| 1 | Sorcerer’s Negation | Action | 2 | – | – | Silence a creature, then deal 2 damage to it. | ||
| 1 | Wardcrafter | Creature (Breton) | 2 | 2 | 1 | Summon: Give a creature a Ward. | ||
| 1 | Wind Keep Spellsword | Creature (Breton) | 2 | 2 | 2 | Ward | ||
| 1 | Yew Shield | Item | 2 | – | – | Guard Summon: +1/+1 for each enemy creature in this lane. |
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| 1 | Camlorn Sentinel |
Creature (Breton) | 3 | 2 | 4 | Prophecy, Guard | ||
| 1 | Daedric Crescent | Item | 3 | – | – | +2/+2 Slay: +1/+1 |
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| 1 | Daggerfall Mage | Creature (Breton) | 3 | 2 | 2 | Ward When Daggerfall Mage’s Ward is broken, put a Tome of Alteration into your hand. |
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| 2 | Knight of Gnisis | Creature (Dark Elf) | 3 | 2 | 3 | Rally Summon: Put a 2/2 Colovian Trooper with Guard into your hand. |
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| 1 | Mace of Encumbrance | Item | 3 | – | – | +2/+1 Summon: Shackle an enemy creature. |
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| 2 | Baliwog Tidecrawlers/Smoked Baliwog Leg | Creature and Action (Grummite) | 4 | 2 | 6 | Baliwog Tidecrawlers and Smoked Baliwog Leg | ||
| 1 | Breton Conjurer | Creature (Breton) | 4 | 1 | 1 | Ward When Breton Conjurer’s Ward is broken, summon a 5/5 Frost Atronach with Guard. |
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| 1 | Dres Guard | Creature (Dark Elf) | 4 | 3 | 4 | Guard | ||
| 1 | Midnight Sweep |
Action | 4 | – | – | Prophecy Summon a 2/2 Colovian Trooper with Guard in each lane. |
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| 1 | Tome of Alteration | Item | 4 | – | – | +2/+2 Summon: Draw a card. |
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| 1 | Glenumbra Sorceress | Creature (Breton) | 5 | 5 | 1 | Ward | ||
| 1 | Insightful Scholar |
Creature (High Elf) | 5 | 2 | 3 | Prophecy Summon: Draw a card for each card your opponent drew this turn. |
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| 1 | Stronghold Eradicator | Creature (Dwemer) | 5 | 6 | 6 | Summon: Give all enemy creatures in this lane Guard. | ||
| 1 | Heirloom Greatsword | Item | 6 | – | – | +5/+0 Last Gasp: Returns to your hand. |
| Quantity | Name | Type (Subtype) | Ability | |||||
|---|---|---|---|---|---|---|---|---|
| 1 | Crown Quartermaster | Creature (Redguard) | 1 | 2 | 1 | Summon: Put a Steel Dagger into your hand. | ||
| 1 | Ald Velothi Assassin | Creature (Breton) | 2 | 1 | 2 | Lethal, Rally | ||
| 1 | Daedric Dagger | Item | 2 | – | – | Lethal +1/+1 |
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| 1 | Dunmer Nightblade | Creature (Dark Elf) | 2 | 2 | 1 | Last Gasp: Put an Iron Sword into your hand. | ||
| 1 | Enchanted Plate | Item | 2 | – | – | +0/+3 Summon: Draw a card. |
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| 1 | Pointy Wall of Spikes |
Creature (Defense) | 2 | 0 | 3 | Prophecy, Guard When Pointy Wall of Spikes takes damage from a creature, it deals that much damage to that creature. |
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| 1 | Sorcerer’s Negation | Action | 2 | – | – | Silence a creature, then deal 2 damage to it. | ||
| 1 | Wardcrafter | Creature (Breton) | 2 | 2 | 1 | Summon: Give a creature a Ward. | ||
| 1 | Wind Keep Spellsword | Creature (Breton) | 2 | 2 | 2 | Ward | ||
| 1 | Yew Shield | Item | 2 | – | – | Guard Summon: +1/+1 for each enemy creature in this lane. |
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| 1 | Camlorn Sentinel |
Creature (Breton) | 3 | 2 | 4 | Prophecy, Guard | ||
| 1 | Daedric Crescent | Item | 3 | – | – | +2/+2 Slay: +1/+1 |
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| 1 | Daggerfall Mage | Creature (Breton) | 3 | 2 | 2 | Ward When Daggerfall Mage’s Ward is broken, put a Tome of Alteration into your hand. |
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| 1 | Enamor’s Keeper | Creature (Dark Elf) | 3 | 4 | 3 | Exalt 4: Equip a +5/+0 Heirloom Greatsword to Enamor’s Keeper. | ||
| 1 | Knight of Gnisis | Creature (Dark Elf) | 3 | 2 | 3 | Rally Summon: Put a 2/2 Colovian Trooper with Guard into your hand. |
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| 1 | Mace of Encumbrance | Item | 3 | – | – | +2/+1 Summon: Shackle an enemy creature. |
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| 1 | Baliwog Tidecrawlers/Smoked Baliwog Leg | Creature and Action (Grummite) | 4 | 2 | 6 | Baliwog Tidecrawlers and Smoked Baliwog Leg | ||
| 1 | Breton Conjurer | Creature (Breton) | 4 | 1 | 1 | Ward When Breton Conjurer’s Ward is broken, summon a 5/5 Frost Atronach with Guard. |
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| 1 | Dres Renegade | Creature (Dark Elf) | 4 | 4 | 4 | Guard Other friendly creatures are immune to Shackle. |
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| 1 | Elusive Schemer | Creature (Dark Elf) | 4 | 3 | 1 | Summon: Draw a card. Last Gasp: Shuffle a 0-cost Elusive Schemer into your deck. |
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| 1 | Lightning Bolt |
Action | 4 | – | – | Prophecy Deal 4 damage. |
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| 1 | Midnight Sweep |
Action | 4 | – | – | Prophecy Summon a 2/2 Colovian Trooper with Guard in each lane. |
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| 1 | Tome of Alteration | Item | 4 | – | – | +2/+2 Summon: Draw a card. |
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| 1 | Indomitable Ordinator | Creature (Dark Elf) | 5 | 5 | 5 | Guard Exalt 1: Your opponent can’t target Indomitable Ordinator with actions. |
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| 1 | Stronghold Eradicator | Creature (Dwemer) | 5 | 6 | 6 | Summon: Give all enemy creatures in this lane Guard. | ||
| 1 | Heirloom Greatsword | Item | 6 | – | – | +5/+0 Last Gasp: Returns to your hand. |
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| 1 | Master of Arms | Creature (Redguard) | 6 | 4 | 4 | Summon: Master of Arms equips the two highest cost items from your discard pile. | ||
| 1 | Tel Vos Magister | Creature (Dark Elf) | 6 | 5 | 4 | Ward At the end of your turn, if Tel Vos Magister has a Ward, you gain a Ward. |
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| 1 | Spirit Knife | Action | 7 | – | – | Deal 7 damage to a creature. Draw a card. | ||
| 1 | Worm King’s Agent | Creature (Breton) | 7 | 4 | 4 | Summon: Deal 2 damage to an enemy creature. Slay: Summon a 2/2 Worm Thrall with Guard. |
| Prev: Fortress Catacombs or Fortress Ramparts | Up: Isle of Madness | Next: Necrom Graveyard |
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