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Search the hall for information about your target.
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The High Priest: Hall of the Dead[edit]
Hall of the Dead is a location in Falkreath and one of the initially available locations in The High Priest.
This battle against one of the High Priest’s acolytes features an Altar of Silence lane (Whenever a player silences a creature, that player summons a 1/1 skeleton here and gives it guard.) as well as a Graveyard lane (When a creature other than a Rotting Draugr in this lane is destroyed, summon a 1/1 Rotting Draugr.).
Dialogue[edit]
- Pre-match
- Acolyte: “You’re asking too many questions about my master. I think it’s best I silenced you… permanently!”
- Game Hint
- Whenever a player silences a creature, they summon a skeleton guard.
- After the match
- Kellen: “Searching the Hall of the Dead, the agent found a map. Perhaps it would lead to the priest.”
Opponent’s Decklist[edit]
| Quantity | Name | Type (Subtype) | Ability | |||||
|---|---|---|---|---|---|---|---|---|
| 3 | Suppress | Action | 0 | – | – | Silence a creature. | ||
| 3 | Deadly Draugr | Creature (Skeleton) | 1 | 1 | 1 | Lethal | ||
| 3 | Shriveled Mummy | Creature (Mummy) | 2 | 2 | 2 | |||
| 3 | Haunting Spirit | Creature (Spirit) | 3 | 3 | 3 | Last Gasp: Give a random friendly creature +3/+3. | ||
| 3 | Mummify |
Action | 3 | – | – | Prophecy Transform a creature into a 2/2 Shriveled Mummy. |
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| 1 | Necromancer’s Amulet | Support | 3 | – | – | Ongoing
When a friendly creature dies, gain 1 health. |
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| 3 | Cursed Spectre |
Creature (Spirit) | 4 | 2 | 2 | Prophecy Summon: Silence another creature. |
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| 3 | Falkreath Defiler | Creature (Imperial) | 4 | 3 | 3 | Slay: Draw a creature from your discard pile. | ||
| 3 | Gloom Wraith | Creature (Spirit) | 4 | 3 | 3 | Breakthrough Summon: +1/+1 for each other friendly |
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| 3 | Restless Templar | Creature (Skeleton) | 4 | 5 | 2 | Last Gasp: Gain 5 health. | ||
| 3 | Lurking Mummy |
Creature (Mummy) | 5 | 2 | 6 | Prophecy, Guard | ||
| 3 | Shadowfen Priest | Creature (Argonian) | 5 | 4 | 4 | Summon: Silence another creature, or destroy an enemy support. | ||
| 2 | Black Worm Necromancer | Creature (Imperial) | 6 | 4 | 4 | Summon: If you have more health than your opponent, summon a random creature from your discard pile. | ||
| 3 | Flesh Atronach | Creature (Daedra, Atronach) | 6 | 1 | 1 | Summon: +1/+1 for each creature in your discard pile. | ||
| 2 | Night Shadow | Creature (Vampire) | 6 | 6 | 5 | Breakthrough, Drain | ||
| 1 | Bone Colossus | Creature (Skeleton) | 7 | 5 | 5 | Summon: Fill this lane with 1/1 Skeletons. Other friendly Skeletons have +1/+1. |
| Quantity | Name | Type (Subtype) | Ability | |||||
|---|---|---|---|---|---|---|---|---|
| 3 | Suppress | Action | 0 | – | – | Silence a creature. | ||
| 2 | Deadly Draugr | Creature (Skeleton) | 1 | 1 | 1 | Lethal | ||
| 2 | Iliac Sorcerer | Creature (Breton) | 1 | 1 | 1 | Ward When Iliac Sorcerer’s Ward is broken, double his power. |
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| 2 | Protector of the Innocent |
Creature (Nord) | 2 | 3 | 2 | Prophecy, Guard | ||
| 3 | Wind Keep Spellsword | Creature (Breton) | 2 | 2 | 2 | Ward | ||
| 3 | Dark Guardian | Creature (Skeleton) | 3 | 2 | 5 | Guard When your opponent draws a Prophecy from a rune being destroyed, draw a card. |
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| 3 | Haunting Spirit | Creature (Spirit) | 3 | 3 | 3 | Last Gasp: Give a random friendly creature +3/+3. | ||
| 2 | Necromancer’s Amulet | Support | 3 | – | – | Ongoing
When a friendly creature dies, gain 1 health. |
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| 3 | Stalwart Ally | Creature (Argonian) | 3 | 3 | 3 | Summon: +0/+2 and Guard if the top card of your deck is |
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| 3 | Cursed Spectre |
Creature (Spirit) | 4 | 2 | 2 | Prophecy Summon: Silence another creature. |
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| 3 | Earthbone Spinner | Creature (Wood Elf) | 4 | 3 | 2 | Summon: Silence another creature, then deal 1 damage to it. | ||
| 1 | Mundus Stone | Support | 4 | – | – | Ongoing
When you summon a creature, give it a random Keyword. |
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| 3 | Restless Templar | Creature (Skeleton) | 4 | 5 | 2 | Last Gasp: Gain 5 health. | ||
| 2 | Lurking Mummy |
Creature (Mummy) | 5 | 2 | 6 | Prophecy, Guard | ||
| 3 | Shadowfen Priest | Creature (Argonian) | 5 | 4 | 4 | Summon: Silence another creature, or destroy an enemy support. | ||
| 3 | Black Worm Necromancer | Creature (Imperial) | 6 | 4 | 4 | Summon: If you have more health than your opponent, summon a random creature from your discard pile. | ||
| 2 | Flesh Atronach | Creature (Daedra, Atronach) | 6 | 1 | 1 | Summon: +1/+1 for each creature in your discard pile. | ||
| 2 | Night Shadow | Creature (Vampire) | 6 | 6 | 5 | Breakthrough, Drain | ||
| 3 | Bone Colossus | Creature (Skeleton) | 7 | 5 | 5 | Summon: Fill this lane with 1/1 Skeletons. Other friendly Skeletons have +1/+1. |
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| 1 | Nahagliiv | Creature (Dragon) | 7 | 7 | 7 | Guard Your opponent can’t target Nahagliiv with actions. |
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| 1 | Night Talon Lord | Creature (Vampire) | 9 | 8 | 8 | Drain Slay: Summon the slain creature. |
| Prev: Episode 3 Intro, Grave Concoctions or Hilltop Shrine | Up: The Fall of the Dark Brotherhood | Next: Hilltop Shrine or Cultists’ Meeting Place |







