Legends:Cultists’ Meeting Place

 
Eliminate the High Priest
Episode:The High Priest
Opponent Name:Rathir
Opponent Class:IntelligenceEnduranceEndurance Sorcerer
Lanes:Field/Reanimation
Starting Health:30
Special Conditions:Reanimation: When a non-Reanimated creature in this lane dies for the first time, return it to play as a 1/1.
Previous Quest:Hall of the Dead
Next Quest:Ominous Tidings
Reward:3 Gravesinger, 1 Astrid
 
The meeting place of the cultists

The High Priest: Cultists’ Meeting Place[edit]

LG-npc-Rathir.png

Cultists’ Meeting Place is a location in Falkreath and is the setting of the final match in Episode 3.

If you have completed Hilltop Shrine, Zaria gives you a disguise to use. You may then choose to use the disguise, granting you a premade deck with which to play the match.

This match features a Reanimation lane: “When a non-Reanimated creature in this lane dies for the first time, return it to play as a 1/1.” If you do not use the disguise, Rathir starts with a Grim Champion in each lane.

Dialogue[edit]

Pre-match, Without the Disguise
Rathir: “It’s the assassin I was warned of! Rise my guardians, and destroy them!”
Pre-match, With the Disguise
Rathir: “Gather around, my children. It is time for the ritual to begin. Tonight, the dead walk!”
During the Match, With the Disguise
Rathir: “What? You’re not one of us! It’s the assassin I was warned of!”

Your Disguise[edit]

Disguise
QuantityAttributesNameType (Subtype)MagickaPowerHealthRarityAbility
3WillpowerCalmAction01Common CommonGive a creature -4/-0 this turn.
3AgilityCurseAction02Rare RareGive a creature -1/-1.
3AgilityShadow ShiftAction11Common CommonMove a friendly creature.
Draw a card.
1WillpowerSunhold MedicCreature (High Elf)1111Common CommonSummon: Give a creature +0/+2.
2WillpowerBlood Pact MessengerCreature (Khajiit)2112Rare RarePilfer: Draw two cards. Sacrifice Blood Pact Messenger at the end of the turn.
3AgilityFighters Guild Recruit ProphecyCreature (Argonian)2121Common CommonProphecy, Guard, Lethal
3AgilityGoblin SkulkCreature (Goblin)3232Rare RarePilfer: Draw a random 0-cost card from your deck.
2AgilitySnake Tooth NecklaceItem22Rare Rare+1/+1
Summon: Give the wielder Drain this turn.
3AgilityThieves Guild RecruitCreature (Argonian)2121Common CommonSummon: Draw a card. If it costs 7 or more, reduce its cost by 1.
3NeutralElixir of ConflictSupport32Rare RareUses: 3

Activate: Give a creature +1/+1.

3AgilitySkooma RacketeerCreature (Khajiit)3222Rare RareSummon: Give a creature Lethal.
3AgilitySwindler’s MarketSupport32Rare RareOngoing


When you play a 0-cost card, deal 1 damage to your opponent and gain 1 health.

2WillpowerTower AlchemistCreature (Imperial)3243Epic EpicYour Activated supports have unlimited uses.
3AgilityVaranis CourierCreature (Dark Elf)3131Common CommonGuard
Last Gasp: Draw a card.
2AgilityGreen Pact StalkerCreature (Wood Elf)4342Rare RareGuard
Summon: +2/+2 if there is a Wounded enemy creature in this lane.
3AgilityTerritorial ViperCreature (Reptile)4112Rare RareCharge, Lethal
2WillpowerLoyal Housecarl ProphecyCreature (Nord)5223Epic EpicProphecy
Summon: Give a creature +2/+2 and Guard.
2WillpowerImmolating BlastAction63Epic EpicDestroy all creatures except for one random creature on both sides of each lane.
3AgilitySmuggler’s HaulAction63Epic EpicPut four random 0-cost cards into your hand.
1AgilityNest of VipersAction104Legendary LegendaryFill a lane with Territorial Vipers.

Opponent’s Decklists[edit]

Normal
QuantityAttributesNameType (Subtype)MagickaPowerHealthRarityAbility
3IntelligenceFireboltAction11Common CommonDeal 2 damage to a creature.
2IntelligenceShrieking Harpy ProphecyCreature (Harpy)2212Rare RareProphecy
Summon: Shackle an enemy creature.
3IntelligenceSoul SplitAction21Common CommonSacrifice a creature to summon a 3/2 Sundered Shade in each lane.
3EnduranceFrostbite Spider ProphecyCreature (Spider)3322Rare RareProphecy, Lethal
3EnduranceHaunting SpiritCreature (Spirit)3332Rare RareLast Gasp: Give a random friendly creature +3/+3.
3EnduranceMummify ProphecyAction32Rare RareProphecy
Transform a creature into a 2/2 Shriveled Mummy.
3EnduranceCursed Spectre ProphecyCreature (Spirit)4221Common CommonProphecy
Summon: Silence another creature.
2EnduranceFalkreath DefilerCreature (Imperial)4332Rare RareSlay: Draw a creature from your discard pile.
3IntelligenceFire Storm ProphecyAction42Rare RareProphecy
Deal 2 damage to all creatures in a lane.
2EnduranceGrim ChampionCreature (Skeleton)4223Epic EpicWhen a creature in this lane dies, Grim Champion gains +1/+1.
2EnduranceLittle GirlCreature (Vampire)4022Rare RareAt the start of your turn, Little Girl changes into a 5/5 Ageless Vampire with Drain.
3EnduranceRestless TemplarCreature (Skeleton)4521Common CommonLast Gasp: Gain 5 health.
3EnduranceLurking Mummy ProphecyCreature (Mummy)5261Common CommonProphecy, Guard
2EnduranceBlack Worm NecromancerCreature (Imperial)6442Rare RareSummon: If you have more health than your opponent, summon a random creature from your discard pile.
2EnduranceNight ShadowCreature (Vampire)6653Epic EpicBreakthrough, Drain
1EnduranceBlood Magic LordCreature (Vampire)9664Legendary LegendarySummon and Slay: Put a Blood Magic Spell into your hand.
2EnduranceGravesingerCreature (Imperial)10663Epic EpicAt the start of your turn, summon the highest cost creature from your discard pile and give it Charge. At the end of the turn, put it on the bottom of your deck.
Master
QuantityAttributesNameType (Subtype)MagickaPowerHealthRarityAbility
3IntelligenceFireboltAction11Common CommonDeal 2 damage to a creature.
3IntelligenceShrieking Harpy ProphecyCreature (Harpy)2212Rare RareProphecy
Summon: Shackle an enemy creature.
3IntelligenceWardcrafterCreature (Breton)2212Rare RareSummon: Give a creature a Ward.
3EnduranceFrostbite Spider ProphecyCreature (Spider)3322Rare RareProphecy, Lethal
3EnduranceHaunting SpiritCreature (Spirit)3332Rare RareLast Gasp: Give a random friendly creature +3/+3.
3EnduranceMummify ProphecyAction32Rare RareProphecy
Transform a creature into a 2/2 Shriveled Mummy.
3EnduranceCursed Spectre ProphecyCreature (Spirit)4221Common CommonProphecy
Summon: Silence another creature.
3EnduranceFalkreath DefilerCreature (Imperial)4332Rare RareSlay: Draw a creature from your discard pile.
3IntelligenceFire Storm ProphecyAction42Rare RareProphecy
Deal 2 damage to all creatures in a lane.
3EnduranceGrim ChampionCreature (Skeleton)4223Epic EpicWhen a creature in this lane dies, Grim Champion gains +1/+1.
3IntelligenceLightning Bolt ProphecyAction41Common CommonProphecy
Deal 4 damage.
3EnduranceRestless TemplarCreature (Skeleton)4521Common CommonLast Gasp: Gain 5 health.
2EnduranceLittle GirlCreature (Vampire)4022Rare RareAt the start of your turn, Little Girl changes into a 5/5 Ageless Vampire with Drain.
3EnduranceLurking Mummy ProphecyCreature (Mummy)5261Common CommonProphecy, Guard
2EnduranceBlack Worm NecromancerCreature (Imperial)6442Rare RareSummon: If you have more health than your opponent, summon a random creature from your discard pile.
2EnduranceNight ShadowCreature (Vampire)6653Epic EpicBreakthrough, Drain
2EnduranceBlood Magic LordCreature (Vampire)9664Legendary LegendarySummon and Slay: Put a Blood Magic Spell into your hand.
2EnduranceGravesingerCreature (Imperial)10663Epic EpicAt the start of your turn, summon the highest cost creature from your discard pile and give it Charge. At the end of the turn, put it on the bottom of your deck.
1NeutralOdahviingCreature (Dragon)1210104Legendary LegendarySummon: Deal 4 damage to all enemy creatures.

Notes[edit]

  • The title “The Risen” can be earned for having a 1/1 Odahviing resurrected in the Reanimation lane.

Prev: Hilltop Shrine or Hall of the DeadUp: The Fall of the Dark BrotherhoodNext: Ominous Tidings

Rate article
Legends Decks
Add a comment