Legends:Sanguine Barrows

 
Walk with the dead
Episode:The Heart of the City
Opponent Name:Barrows Lord
Opponent Class:Endurance Endurance
Starting Health:30
Special Conditions:Both players begin with Gravesong in play, begin with all previously-collected Tools in play, opponent begins with Merchant’s Camel in play
Story Characters:Kellen
Previous Quest:The Throne Aligned
Concurrent Quest:Dragonclaw Rock, Eastmarch Camp
Next Quest:Divine Implements Found
Reward:Playsets of: Barrow Stalker
  

The Heart of the City: Sanguine Barrows[edit]

The Sanguine Barrows is a location in The Heart of the City, unlocked by completing The Throne Aligned. When you select the battle, you’ll be informed that the Gravesong allows you to “Summon a creature from your discard pile and give it Charge. At the end of the turn, put it on the bottom of your deck.”

As you begin, you’ll be told that “The evil from these graves cannot be bound by death.”

When you complete the match for the first time, you’ll receive a playset of Barrow Stalker.

Dialogue[edit]

Pre-match:
Kellen: “One of the tools had been hidden deep in a forgotten crypt, where few living creatures dared to walk.”
Post-match:
Kellen: “Deep in the crypt, the hero found Sotha Sil’s version of Wraithguard, a mighty gauntlet designed to wield the other two tools.”
See also  Legends:Fharun Defender

Game Settings[edit]

Normal[edit]

If player completed Dragonclaw Rock, player starts with a Keening II on board.
If player completed Eastmarch Camp, player starts with a Sunder II on board.
Ai starts with a Gravesong on board.
Ai starts with a Merchant’s Camel in left lane.
Player starts with a Gravesong on board.

Master[edit]

If player completed Dragonclaw Rock, player starts with a Keening II on board.
If player completed Eastmarch Camp, player starts with a Sunder II on board.
Ai starts with a Gravesong on board.
Ai starts with a Merchant’s Camel in each lane.
Player starts with a Gravesong on board.

Opponent Decklist[edit]

Normal
QuantityAttributesNameType (Subtype)MagickaPowerHealthRarityAbility
3EnduranceDeadly DraugrCreature (Skeleton)1111Common CommonLethal
3EnduranceDeathless DraugrCreature (Skeleton)1111Common CommonLast Gasp: Summon a 1/1 Skeleton.
3EnduranceDragon Cult GhostCreature (Spirit)1113Epic EpicSpend all your available magicka to play Dragon Cult Ghost. Its power and health are equal to the magicka spent.
3EnduranceBarrow StalkerCreature (Vampire)2232Rare RareDrain, Guard
3EnduranceFharun Defender ProphecyCreature (Orc)2141Common CommonProphecy, Guard
3EnduranceHaunting SpiritCreature (Spirit)3332Rare RareLast Gasp: Give a random friendly creature +3/+3.
3EnduranceMummify ProphecyAction32Rare RareProphecy
Transform a creature into a 2/2 Shriveled Mummy.
3EnduranceCorrupted ShadeCreature (Spirit)4553Epic EpicWard
At the end of your turn, if Corrupted Shade doesn’t have a Ward, sacrifice it.
3EnduranceGloom WraithCreature (Spirit)4332Rare RareBreakthrough
Summon: +1/+1 for each other friendly Endurance creature.
3EnduranceRestless TemplarCreature (Skeleton)4521Common CommonLast Gasp: Gain 5 health.
3EnduranceDisciple of NamiraCreature (Imperial)5333Epic EpicAt the end of each turn, draw a card for each friendly creature that died in Disciple of Namira’s lane.
3EnduranceLurking Mummy ProphecyCreature (Mummy)5261Common CommonProphecy, Guard
3EnduranceNight PatrolCreature (Breton)6553Epic EpicBreakthrough
1EnduranceBone ColossusCreature (Skeleton)7554Legendary LegendarySummon: Fill this lane with 1/1 Skeletons.
Other friendly Skeletons have +1/+1.
See also  Legends:Cards
Master
QuantityAttributesNameType (Subtype)MagickaPowerHealthRarityAbility
3EnduranceDeadly DraugrCreature (Skeleton)1111Common CommonLethal
3EnduranceDeathless DraugrCreature (Skeleton)1111Common CommonLast Gasp: Summon a 1/1 Skeleton.
3EnduranceDragon Cult GhostCreature (Spirit)1113Epic EpicSpend all your available magicka to play Dragon Cult Ghost. Its power and health are equal to the magicka spent.
3EnduranceBarrow StalkerCreature (Vampire)2232Rare RareDrain, Guard
3EnduranceDark GuardianCreature (Skeleton)3251Common CommonGuard
When your opponent draws a Prophecy from a rune being destroyed, draw a card.
3EnduranceHaunting SpiritCreature (Spirit)3332Rare RareLast Gasp: Give a random friendly creature +3/+3.
3EnduranceMummify ProphecyAction32Rare RareProphecy
Transform a creature into a 2/2 Shriveled Mummy.
3EnduranceCursed Spectre ProphecyCreature (Spirit)4221Common CommonProphecy
Summon: Silence another creature.
3EnduranceGloom WraithCreature (Spirit)4332Rare RareBreakthrough
Summon: +1/+1 for each other friendly Endurance creature.
3EnduranceGrim ChampionCreature (Skeleton)4223Epic EpicWhen a creature in this lane dies, Grim Champion gains +1/+1.
3EnduranceRestless TemplarCreature (Skeleton)4521Common CommonLast Gasp: Gain 5 health.
3EnduranceDisciple of NamiraCreature (Imperial)5333Epic EpicAt the end of each turn, draw a card for each friendly creature that died in Disciple of Namira’s lane.
3EnduranceLurking Mummy ProphecyCreature (Mummy)5261Common CommonProphecy, Guard
2EnduranceDoomcrag VampireCreature (Vampire)6444Legendary LegendaryLethal
Other friendly creatures in this lane have Lethal.
2EnduranceNight ShadowCreature (Vampire)6653Epic EpicBreakthrough, Drain
2EnduranceBone ColossusCreature (Skeleton)7554Legendary LegendarySummon: Fill this lane with 1/1 Skeletons.
Other friendly Skeletons have +1/+1.
3EnduranceSkeletal DragonCreature (Dragon, Skeleton)8554Legendary LegendaryGuard
Summon: Give all creatures in your discard pile +2/+2.
Last Gasp: Draw another random creature from your discard pile.
2EnduranceBlood Magic LordCreature (Vampire)9664Legendary LegendarySummon and Slay: Put a Blood Magic Spell into your hand.
2EnduranceNight Talon LordCreature (Vampire)9884Legendary LegendaryDrain
Slay: Summon the slain creature.

Notes[edit]

See also  Legends:Leveling
Prev: The Throne AlignedUp: Return to Clockwork City
Conc: Dragonclaw Rock, Eastmarch Camp
Next: Divine Implements Found

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