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Daybirth, Mage of Light
The Victorious |
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|---|---|
| Class | |
| Elo | 1000 |
| Theme | Tempo |
| Statistics | |
| Prophecies |
1x Camlorn Sentinel, 1x Fate Weaver, 1x Priest of the Moons |
| Attributes | |
| Rarity | |
Statistics |
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|---|---|---|
| Attributes | Rarity | Magicka Curve |
| Quantity | Name | Type (Subtype) | Ability | |||||
|---|---|---|---|---|---|---|---|---|
| 1 | Aldmeri Patriot | Creature (High Elf) | 1 | 1 | 2 | Summon: +1/+1 if you have an action in your hand. | ||
| 1 | Firebolt | Action | 1 | – | – | Deal 2 damage to a creature. | ||
| 1 | Niben Bay Cutthroat | Creature (Redguard) | 1 | 1 | 1 | +2/+0 while there are no enemy creatures in this lane. | ||
| 1 | Sunhold Medic | Creature (High Elf) | 1 | 1 | 1 | Summon: Give a creature +0/+2. | ||
| 1 | Abecean Navigator | Creature (High Elf) | 2 | 3 | 1 | Summon: If the top card of your deck is an action, draw it. Otherwise, put it on the bottom. | ||
| 1 | Crystal Tower Crafter | Creature (High Elf) | 2 | 1 | 1 | After you play an action, Crystal Tower Crafter gains +1/+1. | ||
| 1 | Evermore Steward | Creature (Breton) | 2 | 1 | 1 | Guard, Ward | ||
| 1 | Ice Spike | Action | 2 | – | – | Deal 2 damage to your opponent. Draw a card. |
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| 1 | Moment of Clarity | Action | 2 | – | – | Reveal three random cards, then choose one to draw. | ||
| 1 | Priest of the Moons |
Creature (Khajiit) | 2 | 2 | 2 | Prophecy Summon: You gain 2 health. |
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| 2 | Redoran Enforcer | Creature (Dark Elf) | 2 | 2 | 3 | |||
| 1 | Snow Wolf | Creature (Wolf) | 2 | 1 | 3 | +2/+0 while you have the most creatures in this lane. | ||
| 1 | Camlorn Sentinel |
Creature (Breton) | 3 | 2 | 4 | Prophecy, Guard | ||
| 1 | Craglorn Scavenger | Creature (Redguard) | 3 | 1 | 2 | When you play or activate a support, Craglorn Scavenger gains +1/+1. | ||
| 1 | Farsight Nereid | Creature (Nereid) | 3 | 3 | 3 | Summon: Reveal the top card of your opponent’s deck. | ||
| 1 | Keeper of Whispers | Creature (Redguard) | 3 | 3 | 4 | Other friendly creatures are immune to Silence. | ||
| 1 | Pit Lion | Creature (Beast) | 3 | 5 | 5 | Pit Lion can’t be played unless there’s a friendly creature in each lane. | ||
| 1 | Rajhini Highwayman | Creature (Khajiit) | 3 | 2 | 2 | Pilfer: Draw a card. | ||
| 1 | Dres Guard | Creature (Dark Elf) | 4 | 3 | 4 | Guard | ||
| 1 | Ferocious Dreugh | Creature (Dreugh) | 4 | 3 | 5 | |||
| 1 | Hive Worker | Creature (Kwama) | 4 | 3 | 3 | |||
| 1 | Ice Wraith | Creature (Wraith) | 4 | 2 | 2 | At the start of your turn, put an Ice Spike into your hand. | ||
| 1 | Dagi-raht Mystic | Creature (Khajiit) | 5 | 4 | 5 | Pilfer: Draw a random support from your deck. | ||
| 1 | Elixir of Deflection | Support | 5 | – | – | Uses: 3
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| 1 | Hero of Anvil | Creature (Imperial) | 5 | 4 | 4 | Hero of Anvil costs 1 less for each creature summoned this turn. | ||
| 1 | Fate Weaver |
Creature (Nereid) | 6 | 3 | 3 | Prophecy Summon: Draw a card. If it’s a Prophecy, you may play it for free. |
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| 1 | Senche-Tiger | Creature (Beast) | 6 | 4 | 7 | Guard | ||
| 1 | Studium Headmaster | Creature (High Elf) | 6 | 6 | 3 | Summon: Each player draws two cards. | ||
| 1 | Summerset Orrery | Support | 6 | – | – | Uses: 3
Activate: Shuffle all Prophecy cards in your hand into your deck and draw that many cards. |







