Legends:Swims-at-Night (quest)

 
Battle a group of smugglers.
Act:1
Opponent Name:Swims-at-Night
Opponent Class:AgilityEnduranceEndurance Scout
Lanes:Field/Shadow
Starting Health:30
Story Characters:Tyr, Swims-at-Night, Kellen
Previous Quest:Hopes Dashed
Next Quest:Broadsides
Reward:The Smuggler title
Black Marsh Smugglers deck
10 Gold
 
Swims-at-Night

Chapter 8: Swims-at-Night[edit]

Swims-at-Night is the eighth chapter of Legends, and the last battle of Act 1. When pursuing Laaneth and her kidnappers, you and Tyr decide that you need a ship.

This is the first match where your opponent’s deck is in a random order and can be much more unpredictable than previous matches. Swims-at-Night uses some creatures with a high magicka cost which can be hard to deal with while you have a small collection. As his deck has few prophecies, an aggro playstyle is recommended with the basic Band of Survivors deck.

During the fight with Swims-at-Night, Dominion Guards appear, resulting in the Argonian smuggler joining you as you’ve now found a common enemy.

Dialogue[edit]

Pre-Match

Kellen: “The cultists kidnapped the sorceress Laaneth, and had taken her north. They would use her to help them bring about a dread prophecy known as The Culling.”
Tyr: “I don’t like it any more than you do. But we need a ship to chase the cultists and we don’t have any coin. Besides, this ship belongs to smugglers, and I have it on good authority that—”
Swims-at-Night: “Intruders!”
Tyr: “… That they’re not here tonight.”

During the Match

Tyr: “The poison on some of their blades looks deadly. Let’s try to avoid them.”

Post-match

Swims-at-Night: “Who sent you?! You don’t look like –“
Dominion Guard: “Hey! What’s going on up there?”
Swims-at-Night: “Dominion Guards!”
Kellen: “The Argonian and the hero realized they had a common enemy. The smuggler, who was called Swims-at-Night, agreed to sail north in search of the sorceress.”

Swims-at-Night’s Deck[edit]

Swims-at-Night
QuantityAttributesNameType (Subtype)MagickaPowerHealthRarityAbility
2EnduranceDaedric DaggerItem21Common CommonLethal
+1/+1
2AgilityDune Rogue ProphecyCreature (Khajiit)2312Rare RareProphecy
3AgilityGuild RecruitCreature (Argonian)2121Common CommonLethal
2AgilityHelstrom FootpadCreature (Argonian)2321Common Common
3EnduranceHist SpeakerCreature (Argonian)2221Common CommonWhile Hist Speaker is in play, your max magicka is increased by 1.
3EnduranceOldgate WardenCreature (Breton)2051Common CommonGuard, Regenerate
3EnduranceStormhold HenchmanCreature (Argonian)2221Common Common+2/+2 while you have 7 or more max magicka.
2AgilityBlacksap Protector ProphecyCreature (Wood Elf)3332Rare RareProphecy, Guard
1EnduranceImperial ArmorItem31Common Common+0/+6
2AgilitySkooma RacketeerCreature (Khajiit)3222Rare RareSummon: Give a creature Lethal.
2EnduranceStalwart AllyCreature (Argonian)3331Common CommonSummon: +0/+2 and Guard if the top card of your deck is Endurance.
1AgilitySwift StrikeAction32Rare RareGive a creature an extra attack this turn.
2AgilityThieveryAction31Common CommonDeal 3 damage to your opponent and gain 3 health.
3EnduranceTree MinderCreature (Argonian)3111Common CommonGuard
Summon: Gain +1 max magicka.
2AgilityAn-Xileel InvaderCreature (Argonian)4531Common Common
2EnduranceArchein GuerrillaCreature (Argonian)4242Rare RareLethal
2EnduranceNorthpoint LieutenantCreature (Breton)4422Rare Rare
1EndurancePreserver of the RootCreature (Argonian)4443Epic Epic+2/+2 and Guard while you have 7 or more max magicka.
2NeutralSlaughterfishCreature (Fish)4112Rare RareSlaughterfish gains +2/+0 at the start of your turn.
1AgilityTerritorial ViperCreature (Reptile)4112Rare RareCharge, Lethal
1AgilityCliff RacerCreature (Reptile)5442Rare RareCharge
1AgilityEnduranceEnduranceThorn HistmageCreature (Argonian)5243Epic EpicGuard
Summon: Gain +1 max magicka.
Gains +1/+0 when your max magicka increases.
1EnduranceBlack Worm NecromancerCreature (Imperial)6442Rare RareSummon: If you have more health than your opponent, summon a random creature from your discard pile.
1AgilitySoulrest MarshalCreature (Argonian)6442Rare RareSummon: If you have more health than your opponent, the next card you play this turn costs 6 less.
1AgilityWild SprigganCreature (Spriggan)6343Epic EpicSummon: Summon a 2/3 Snow Fox.
2AgilityChaurus ReaperCreature (Chaurus)7541Common CommonSummon: Give all enemy creatures in this lane -1/-1.
2EnduranceSwamp LeviathanCreature (Reptile)7881Common Common

Prev: Hopes DashedUp: The Forgotten HeroNext: Broadsides

See also  Legends:Harvest
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