Legends:Unobtainable Cards

Unobtainable Cards are cards that cannot be added to your collection, and are not encountered in constructed play modes. This includes cards exclusive to story missions, cards that appear in certain Solo or Chaos Arena scenarios, cards that were never released, cards that have been removed from the game, and cards that exist for special reasons beyond those listed here. If you want to learn about the other classification of cards that are not added to the collection, see Created Cards.

Unobtainable Cards[edit]

NameType (Subtype)Attribute/ClassMagickaPowerHealthRarityText
Acolyte of BoethiahAcolyte of BoethiahCreature (Wood Elf)Strength Strength1121Common Common
Aggressive SpiderAggressive SpiderCreature (Spider)Agility Agility1211Common Common
Alik'r BanditAlik’r BanditCreature (Redguard)Strength Strength4343Epic EpicWhen Alik’r Bandit equips an item, he gains +1/+1.
Alisanne DupreAlisanne DupreSupportEndurance Endurance44Legendary LegendaryOngoing

You have +1 max magicka for each enemy killed by your creatures on your turn during this game.

Altar of MeridiaAltar of MeridiaSupportNeutral Neutral01Common CommonUses: 2


Activate: Destroy an Undead.

Altmer ProtectorAltmer ProtectorCreature (High Elf)Intelligence Intelligence2041Common CommonGuard
Ancient PrisonAncient PrisonSupportNeutral Neutral01Common CommonOngoing


Indestructible
When a friendly creature is summoned, Shackle it and give it +2/+2.

Apprentice's PotionApprentice’s PotionActionWillpower Willpower21Common CommonGain 5 health.
Archein GuerrillaArchein GuerrillaCreature (Argonian)Endurance Endurance4242Rare RareLethal
Archer's PerchArcher’s PerchSupportNeutral Neutral03Epic EpicOngoing


When a friendly creature attacks, it deals 1 damage to your opponent.

Argonian RecruitArgonian RecruitCreature (Argonian)Endurance Endurance1111Common Common
Baandari OutlawBaandari OutlawCreature (Khajiit)Agility Agility2221Common Common
Bandit AmbushBandit AmbushActionAgility Agility53Epic EpicSummon two 1/1 Cruel Bandits in each lane.
Baron NavirBaron NavirCreature (Dark Elf)Neutral Neutral42/44/81Common CommonAt the end of your turn, Baron Navir battles a random enemy creature in this lane. If there are none, he moves.
Battle of the GodsBattle of the GodsSupportNeutral Neutral04Legendary LegendaryOngoing


At the start of each player’s turn, they refill their hand to four cards.

Beastcaller RingBeastcaller RingSupportNeutral Neutral03Epic EpicOngoing


All creatures cost 1 less.

Beloved SquealerBeloved SquealerCreature (Beast)Neutral Neutral1041Common CommonImmune to Silence. May run off at the start of your turn.

Last Gasp: You lose.

Blademaster PorciaBlademaster PorciaSupportNeutral Neutral01Common CommonUses: Unlimited


Indestructible
Activate: Summon an Imperial Grunt and gain 1 health. Can only be activated if an enemy creature died this turn.

Blue GrummiteBlue GrummiteCreature (Grummite)Intelligence Intelligence1121Common CommonSummon: Draw a card.
Boethiah CultistBoethiah CultistCreature (Breton)Intelligence Intelligence1111Common Common
Brass FortressBrass FortressSupportIntelligence Intelligence01Common CommonOngoing


Neutral cards have Prophecy.

Break the EnchantmentBreak the EnchantmentActionNeutral Neutral153Epic EpicYou win the game.
Broken BottlesBroken BottlesSupportNeutral Neutral03Epic EpicOngoing


At the start of your turn, deal 1 damage to a random enemy.

Bull NetchBull NetchCreature (Netch)Endurance Endurance3551Common Common
CallCallSupportNeutral Neutral32Rare RareUses: Unlimited


Activate: Summon a 1/1 Reconstructed Spider.
You can only use one Lever per turn.

Camlorn AdventurerCamlorn AdventurerCreature (Breton)Intelligence Intelligence3241Common CommonGuard
Captive Swims-at-NightCaptive Swims-at-NightCreature (Argonian)Agility Agility1024Legendary LegendaryGuard
Immune to Silence
Permanently Shackled.
Move at the end of your turn.
Last Gasp: The Treasure Hunters Win.
Catch of the DayCatch of the DaySupportNeutral Neutral01Common CommonOngoing


Indestructible
Instead of drawing a card at the start of your turn, the crab offers you a choice of his wares.

Cathay NoviceCathay NoviceCreature (Khajiit)Willpower Willpower1211Common Common
Cave GrahlCave GrahlCreature (Troll)Endurance Endurance4243Epic EpicRegenerate
Cheydinhal ConscriptCheydinhal ConscriptCreature (Imperial)Willpower Willpower1131Common Common
City GatesCity GatesCreature (Defense)Neutral Neutral4063Epic EpicYour opponent can’t summon creatures to the other lane.
Close the Gates!Close the Gates!SupportNeutral Neutral01Common CommonOngoing


At the end of your opponent’s turn, if you took no damage, win the game.

Collapsing TunnelCollapsing TunnelSupportStrength Strength01Common CommonOngoing


Boulders are falling from above, dealing 3 damage to a random creature or player when any rune is broken.

Corpselight BeastCorpselight BeastCreature (Werewolf)Strength Strength4551Common Common
Corpselight FarmerCorpselight FarmerCreature (Nord)Strength Strength4111Common CommonAt the start of your turn, if you have 7 or more max magicka, this Changes into a 5/5 Corpselight Beast.
Corundum RelicCorundum RelicSupportNeutral Neutral03Epic EpicOngoing


Your creatures have +1/+0.

Crime SpreeCrime SpreeSupportAgility Agility01Common CommonOngoing


Indestructible
Complete these tasks to “win.”
Vandalism: Destroy a support or rune.
Burglary: Steal a card.
Assault: Wound a creature.
Murder: Kill a chicken.

Crowd FavoriteCrowd FavoriteCreature (Imperial)Willpower Willpower2211Common Common
Cruel BanditCruel BanditCreature (Khajiit)Agility Agility1111Common Common
Crushing GraspCrushing GraspActionIntelligence Intelligence21Common CommonDeal 5 damage to your opponent.
Draw a card.
Crystal Tower AcolyteCrystal Tower AcolyteCreature (High Elf)Intelligence Intelligence3211Common CommonSummon: Deal 2 damage to your opponent.
Curious FabricantCurious FabricantCreature (Fabricant)Neutral Neutral1121Common CommonWard
Daedra WorshiperDaedra WorshiperCreature (High Elf)Intelligence Intelligence2221Common Common
Daedric High PriestessDaedric High PriestessCreature (Redguard)Strength Strength3122Rare RareSummon: Destroy an enemy creature with 2 power or less.
Daedric WeaponmasterDaedric WeaponmasterCreature (Daedra)Intelligence Intelligence6443Epic EpicSummon: Daedric Weaponmaster equips the two highest cost items in your discard pile.
Dance PartnerDance PartnerCreature (Breton)Intelligence Intelligence1041Common CommonAt the start of your turn, move a random friendly creature to this lane.
Dark AdherentDark AdherentCreature (Dark Elf)Intelligence Intelligence1211Common Common
Defiant PrisonerDefiant PrisonerCreature (Nord)Strength Strength4241Common Common
Desperate CaptiveDesperate CaptiveCreature (Nord)Strength Strength2311Common Common
DetainDetainActionWillpower Willpower22Rare RareShackle a creature.
Divine ConvictionDivine ConvictionSupportWillpower Willpower43Epic EpicOngoing


Friendly creatures have +0/+1.

Dominion SeneschalDominion SeneschalCreature (High Elf)Intelligence Intelligence1211Common CommonGuard
Dres GuardDres GuardCreature (Dark Elf)Intelligence Intelligence4342Rare RareGuard
Dune RogueDune RogueCreature (Khajiit)Agility Agility2312Rare RareProphecy
Dungeon CellDungeon CellSupportEndurance Endurance01Common CommonOngoing


Once you’ve picked all the locks, sacrifice Dungeon Cell and summon Sails-Through-Storms in the Shadow Lane.

Dwarven ArmamentsDwarven ArmamentsCreature (Animated Item)Neutral Neutral6553Epic Epic
Ebony RelicEbony RelicSupportNeutral Neutral03Epic EpicOngoing


You start the game with City Gates.

Elite Treasury GuardElite Treasury GuardCreature (Imperial)Willpower Willpower5881Common CommonGuard
EnhanceEnhanceSupportNeutral Neutral32Rare RareUses: Unlimited


Activate: Give a creature +3/+0.
You can only use one Lever per turn.

Expected DemiseExpected DemiseActionNeutral Neutral104Legendary LegendaryProphecy
Kill Alisanne Dupre. (Your opponent loses all bonus max magicka.)
Expert AtromancerExpert AtromancerCreature (Breton)Intelligence Intelligence10334Legendary LegendarySummon: Summon a 5/3 Flame Atronach with Breakthrough in each lane.
Fate's WitnessFate’s WitnessCreature (Nereid)Intelligence Intelligence6332Rare RareProphecy
Summon: Draw a card.
Fearsome DremoraFearsome DremoraCreature (Daedra)Strength Strength4331Common Common
Flood the PassFlood the PassSupportNeutral Neutral01Common CommonOngoing


Indestructible
At the end of your turn, if both your lanes are full, you win the game.

Foraging MudcrabForaging MudcrabCreature (Mudcrab)Strength Strength1111Common Common
Forelhost PoisonForelhost PoisonSupportEndurance Endurance01Common CommonOngoing


Normal
At the start of your turn, take one damage. The poison intensifies by 1 while you have 15 or less health.
Master
At the start of your turn, take one damage. The poison intensifies by 1 for each of your broken runes.

Gateslayer AxeGateslayer AxeItemNeutral Neutral24Legendary LegendaryDrain
+3/+3
Last Gasp: Return Gateslayer Axe to your hand.
GhostGhostCreature (Spirit)Neutral Neutral3331Common Common
Giant KwamaGiant KwamaCreature (Kwama)Willpower Willpower44/84/81Common Common
Golden Kwama EggGolden Kwama EggCreature (Kwama)Willpower Willpower1031Common CommonHatches into Giant Kwama in two turns.
Last Gasp: The painter gains 5 health.
Graceful MyrmidonGraceful MyrmidonCreature (Imperial)Willpower Willpower5441Common Common
GravesongGravesongSupportNeutral Neutral04Legendary LegendaryUses: Unlimited


Indestructible
Activate: Summon a creature from your discard pile and give it Charge. At the end of the turn, put it on the bottom of your deck.

Guild RecruitGuild RecruitCreature (Argonian)Agility Agility2121Common CommonLethal
Gust of WindGust of WindActionAgility Agility21Common CommonMove a creature.
Harsh ConditionsHarsh ConditionsSupportNeutral Neutral04Legendary LegendaryOngoing


Every fifth turn, there will be an Ice Storm.

HarvestHarvestSupportNeutral Neutral01Common CommonOngoing


At the end of each player’s turn, if they have no cards in hand, they draw three cards.

Haunted AmuletHaunted AmuletSupportNeutral Neutral01Common CommonUses: 5


Activate: Banish all creatures in a lane and summon a 3/3 Ghost

Hero's AxeHero’s AxeSupportNeutral Neutral01Common CommonOngoing


Indestructible
When a creature’s power or health increases anywhere, give it an additional +1.

Hex RingHex RingSupportNeutral Neutral03Epic EpicOngoing


When you play an action, deal 1 damage to the enemy player.

High Elf SoldierHigh Elf SoldierCreature (High Elf)Willpower Willpower4332Rare Rare
Hircine HealingHircine HealingSupportNeutral Neutral01Common CommonOngoing


Normal
Indestructible
At the start of your turn, heal back to 15 health.
Master
Indestructible
At the start of your turn, heal back to 30 health.

Hive WorkerHive WorkerCreature (Kwama)Willpower Willpower4332Rare Rare
Imprisoned Crime BossImprisoned Crime BossCreature (Nord)Neutral Neutral4053Epic EpicYour opponent can’t win.
Imprisoned Crime Boss can’t be targeted by actions.
Imprisoned CriminalImprisoned CriminalCreature (Nord)Neutral Neutral4031Common CommonYour opponent can’t win.
Imprisoned Criminal can’t be targeted by actions.
Initiate of HircineInitiate of HircineCreature (Nord)Strength Strength6453Epic EpicSlay: May attack again this turn.
Iron RelicIron RelicSupportNeutral Neutral03Epic EpicOngoing


You start the game with 50 health.

Keening IIKeening IISupportNeutral Neutral04Legendary LegendaryUses: Unlimited


Indestructible
Activate: Deal 1 damage to all creatures in a lane.

Kill the MessengerKill the MessengerSupportNeutral Neutral01Common CommonOngoing


Normal
Indestructible
Friendly creatures have “Pilfer: Discard the top 3 cards of the enemy deck.”
Master
Indestructible
Friendly creatures have “Pilfer: Discard the top 2 cards of the enemy deck.”

Kwama EggKwama EggCreature (Egg)Neutral Neutral1031Common CommonHatches into Giant Kwama in 2 turns.
Legion ShieldLegion ShieldCreature (Animated Item)Willpower Willpower2131Common CommonGuard
Lich’s RingLich’s RingSupportNeutral Neutral03Epic EpicOngoing


When you draw a card on your turn, reduce its cost to 0.

Mace of EncumbranceMace of EncumbranceCreature (Animated Item)Intelligence Intelligence3212Rare RareSummon: Shackle an enemy creature.
Malachite RelicMalachite RelicSupportNeutral Neutral03Epic EpicOngoing


You start the game with a 0/4 Altmer Protector with Guard in each lane.

Mecinar's FabricantMecinar’s FabricantCreature (Fabricant)Neutral Neutral8891Common CommonGuard
MeltMeltSupportNeutral Neutral32Rare RareUses: Unlimited


Activate: Sacrifice a creature to destroy a random enemy support and gain 3 health.
You can only use one Lever per turn.

Memory WandMemory WandSupportNeutral Neutral24Legendary LegendaryUses: 3


Indestructible
Activate: Torment your opponent with visions of their past. Use this only if your opponent has no creatures.

Mere MortalsMere MortalsSupportNeutral Neutral04Legendary LegendaryOngoing


Creatures in each player’s hand and deck start the game as 1-cost 1/1’s.

Mighty StompMighty StompActionIntelligence Intelligence52Rare RareDeal 6 damage to a creature and 3 damage to all other enemy creatures in its lane.
Mine CartMine CartActionNeutral Neutral11Common CommonMove a friendly creature and give this card to your opponent.
Moonstone RelicMoonstone RelicSupportNeutral Neutral03Epic EpicOngoing


When your opponent loses a rune, put a random 0-cost card in your hand.

Naarifin's EliteNaarifin’s EliteCreature (High Elf)Willpower Willpower3453Epic EpicGuard
Night PatrolNight PatrolCreature (Breton)Endurance Endurance6553Epic EpicBreakthrough
Northpoint LieutenantNorthpoint LieutenantCreature (Breton)Endurance Endurance4422Rare Rare
NotehollowNotehollowSupportNeutral Neutral01Common CommonOngoing


Indestructible
A strange song comes from Notehollow.

Obnoxious GuestObnoxious GuestCreature (Breton)Intelligence Intelligence2021Common CommonAt the start of your turn, you take 2 damage. When Obnoxious Guest moves, give him to your opponent.
Orc ClansmanOrc ClansmanCreature (Orc)Strength Strength2222Rare RareSummon: Give a creature +1/+0.
Orcish WarhammerOrcish WarhammerCreature (Animated Item)Strength Strength4332Rare RareBreakthrough
Paint BucketPaint BucketActionNeutral Neutral11Common CommonPaint an egg gold. It gains, “Last Gasp: The painter gains 5 health.” Return Paint Bucket to your hand.
Pheromone CollectorPheromone CollectorSupportNeutral Neutral01Common CommonUses: 0


Indestructible
Activate: Summon a 5/5 Bull Netch to the lane of your choice.
When you kill a Betty Netch, +1 Use.

Piston CavumPiston CavumSupportNeutral Neutral01Common CommonOngoing


Friendly creatures can’t attack unless you’ve played an action this turn.

Porcia, Imprisoned BlademasterPorcia, Imprisoned BlademasterCreature (Imperial)Willpower Willpower5551Common CommonPermanently Shackled
The first time Porcia has no other friendly creatures in its lane, she is unshackled and joins Talym.
Master:
Last Gasp: Talym Loses.
Power of NaarifinPower of NaarifinActionWillpower Willpower64Legendary LegendaryDestroy up to three random enemy creatures.
Power of the ThronePower of the ThroneSupportNeutral Neutral104Legendary LegendaryOngoing


Indestructible
All your cards have Prophecy.

Powerful PresencePowerful PresenceSupportNeutral Neutral04Legendary LegendaryOngoing


The first action a player plays each turn is free.

Pressure PlatePressure PlateCreature (Trap)Neutral Neutral4041Common CommonGuard

Last Gasp: It’s a trap!

Protector of the FringeProtector of the FringeSupportNeutral Neutral01Common CommonOngoing


Indestructible
At the end of your turn do one of the following at random.
Smash — Deal 3 damage to your opponent.
Raise — Summon a Risen Dead in each lane.
Strong — Give a random friendly creature +2/+2.

Prowling HungerProwling HungerCreature (Daedra)Willpower Willpower3221Common CommonSummon: Give a creature +1/+1.
Quicksilver RelicQuicksilver RelicSupportNeutral Neutral03Epic EpicOngoing


At the start of your turn, deal 1 damage to your opponent.

Quin'rawl SkulkerQuin’rawl SkulkerCreature (Khajiit)Agility Agility6444Legendary LegendaryPilfer: +4/+4
Rage of NaarifinRage of NaarifinActionIntelligence Intelligence23Epic EpicDeal 10 damage to a creature.
Reachman IntelligenceReachman IntelligenceActionNeutral Neutral201Common CommonReachman Intelligence deals 20 damage to you.
When you discard Reachman Intelligence, play it.
Reckless CombatantReckless CombatantCreature (Redguard)Strength Strength1211Common Common
Reclusive GiantReclusive GiantCreature (Giant)Strength Strength8884Legendary LegendaryBreakthrough
Red Avenger's StandardRed Avenger’s StandardSupportNeutral Neutral01Common CommonOngoing


Indestructible
Your cards cost 1 less if you have played a card this turn.

Red GrummiteRed GrummiteCreature (Grummite)Strength Strength1211Common CommonSummon: Draw a card.
Redguard Pit DogRedguard Pit DogCreature (Redguard)Strength Strength3321Common Common
Reverberating EchoesReverberating EchoesSupportNeutral Neutral01Common CommonUses: 5


Activate: Trigger the Summon of each friendly creature.

Rihad NomadRihad NomadCreature (Redguard)Strength Strength2221Common Common
Ring of ChaosRing of ChaosSupportNeutral Neutral03Epic EpicOngoing


When you draw a card, transform it into a random card with the cost equal to your max magicka.

Risen AbominationRisen AbominationCreature (Fabricant)Neutral Neutral7991Common CommonGuard, Ward
Risen FabricantRisen FabricantCreature (Fabricant)Neutral Neutral5551Common CommonDrain
Rising LegateRising LegateCreature (Imperial)Willpower Willpower7554Legendary LegendaryBreakthrough
Summon: Summon a 1/1 Imperial Grunt.
Rising WatersRising WatersSupportNeutral Neutral01Common CommonUses:


At the start of your turn, give friendly creatures +1/+0.

Shantytown DefensesShantytown DefensesSupportNeutral Neutral31Common CommonOngoing


Friendly creatures have +1/+1.

Sheogorath's WrathSheogorath’s WrathActionNeutral Neutral44Legendary LegendaryProphecy
Banish all creatures. Restore Sheogorath to full health.
Sightless PitSightless PitSupportNeutral Neutral04Legendary LegendaryOngoing


When a creature gains Cover, it gains +2/+0.

Skeever PhobiaSkeever PhobiaSupportNeutral Neutral01Common CommonOngoing


Nervous Giant takes double damage from Skeevers.

SkirmishSkirmishSupportNeutral Neutral04Legendary LegendaryUses: Unlimited


Activate: Choose an enemy creature to Battle a random enemy creature in the other lane.

Skooma FrenzySkooma FrenzySupportNeutral Neutral01Common CommonUses: 5


Activate: Give a friendly creature Charge and reduce its health to 1.

Skooma SmugglerSkooma SmugglerCreature (Khajiit)Agility Agility1131Common Common
Snapping DreughSnapping DreughCreature (Dreugh)Neutral Neutral4332Rare Rare
South Road BrigandSouth Road BrigandCreature (Wood Elf)Agility Agility1211Common Common
SparringSparringSupportNeutral Neutral01Common CommonOngoing


Indestructible
All damage dealt to players is halved, rounded up.

Spawning PoolSpawning PoolSupportNeutral Neutral31Common CommonOngoing


At the start of your turn, summon a 1/1 Foraging Mudcrab.

Spirit AmuletSpirit AmuletSupportNeutral Neutral01Common CommonUses: 5


Activate: Capture an enemy creature with 1 health. When you capture 5 creatures, you win the game.

Stalking CrocodileStalking CrocodileCreature (Reptile)Neutral Neutral2321Common Common
Starved HungerStarved HungerCreature (Daedra)Willpower Willpower2413Epic Epic
Stealth MissionStealth MissionSupportNeutral Neutral61Common CommonOngoing


Indestructible
If any of your creatures die, you lose the game.

Steel ScimitarSteel ScimitarCreature (Animated Item)Strength Strength1221Common Common
Stronghold PrototypeStronghold PrototypeCreature (Dwemer)Neutral Neutral5333Epic EpicLast Gasp: Put a random Dwemer into your hand.
Student of ArmsStudent of ArmsCreature (Redguard)Intelligence Intelligence6443Epic EpicSummon: Equip Student of Arms with the highest cost item from your discard pile.
Sunder IISunder IISupportNeutral Neutral04Legendary LegendaryUses: Unlimited


Indestructible
Activate: Move a friendly or enemy creature.

Temple's BlessingTemple’s BlessingSupportNeutral Neutral31Common CommonOngoing


While you have 40 or more health, your creatures have +5/+5.

Test the PoisonTest the PoisonSupportNeutral Neutral31Common CommonOngoing


Indestructible
When you have killed 6 creatures with Lethal, win the game.

Thalmor AgentThalmor AgentCreature (High Elf)Willpower Willpower2231Common Common
Thu'um MasteryThu’um MasterySupportNeutral Neutral04Legendary LegendaryOngoing


All Shouts are level 3.

Time is Running Out!Time is Running Out!SupportNeutral Neutral51Common CommonUses: Variable


Indestructible
Time is Running Out! counts down at the start of your turn. When it reaches zero, you win the game.

To the DeathTo the DeathSupportNeutral Neutral01Common CommonOngoing


Indestructible
Double all damage dealt to players.

Tome of AlterationTome of AlterationCreature (Animated Item)Intelligence Intelligence4221Common CommonSummon: Draw a card.
Treasury GuardTreasury GuardCreature (Imperial)Willpower Willpower5561Common CommonGuard
Trip WireTrip WireCreature (Trap)Neutral Neutral2011Common CommonProphecy, Guard

Last Gasp: It’s a trap!

Trophy CaseTrophy CaseCreature (Defense)Neutral Neutral0061Common CommonLast Gasp: Your opponent puts an random Enchanted item into their hand.
Twilight WerebatTwilight WerebatCreature (Wood Elf)Agility Agility4423Epic EpicProphecy
Unexpected DemiseUnexpected DemiseActionNeutral Neutral124Legendary LegendaryProphecy
Kill Alisanne Dupre. (Your opponent loses all bonus max magicka.)
Uther NereUther NereSupportNeutral Neutral04Legendary LegendaryOngoing


When your opponent loses a rune, Uther gives you a trinket.

Valenwood TrapperValenwood TrapperCreature (Wood Elf)Strength Strength3311Common Common
Very Experimental ScrollVery Experimental ScrollActionNeutral Neutral43Epic EpicDon’t worry what this is, just give it a try! You can’t win the game until you’ve used all the scrolls in your hand.
Veteran GladiatorVeteran GladiatorCreature (Imperial)Willpower Willpower4331Common Common
Vile ImpVile ImpCreature (Imp)Strength Strength2221Common Common
Volkihar LordVolkihar LordCreature (Vampire)Endurance Endurance9774Legendary LegendaryDrain
Waiting GeneratorWaiting GeneratorCreature (Factotum)Neutral Neutral3052Rare RareWhen an enemy creature in this lane dies on your turn, gain +1 max magicka.
WebWebActionAgility Agility11Common CommonShackle an enemy creature.
Weeding the GardenWeeding the GardenSupportNeutral Neutral01Common CommonOngoing


When a friendly creature slays an Animated Item and survives, it equips that item.

Whiterun RecruitWhiterun RecruitCreature (Nord)Strength Strength4421Common Common
Wicked SpiderlingWicked SpiderlingCreature (Daedra)Strength Strength5221Common CommonSummon: Draw a card.
Wild SprigganWild SprigganCreature (Spriggan)Agility Agility6343Epic EpicSummon: Summon a 2/3 Snow Fox.
Winter's TouchWinter’s TouchActionIntelligence Intelligence53Epic EpicShackle all enemy creatures in a lane.
Wispmother's RingWispmother’s RingSupportNeutral Neutral03Epic EpicOngoing


When you summon a card that costs 2 or less, summon a copy of that creature in the other lane.

Worm CultistWorm CultistCreature (Breton)Endurance Endurance3411Common Common
Wraithguard IIWraithguard IISupportNeutral Neutral04Legendary LegendaryUses: Unlimited


Indestructible
Activate: Give a creature a Ward.

Yellow GrummiteYellow GrummiteCreature (Grummite)Willpower Willpower3331Common Common
Zaria's PoisonZaria’s PoisonActionNeutral Neutral31Common CommonGive all friendly creatures Lethal. Return Zaria’s Poison to your hand and increase its cost by 1.

Removed Cards[edit]

NameType (Subtype)Attribute/ClassMagickaPowerHealthRarityText
Elixir of MagickaElixir of MagickaSupportNeutral Neutral02Rare RareUses: 3


Indestructible
Activate: Gain 1 magicka.

Special Cards[edit]

NameType (Subtype)Attribute/ClassMagickaPowerHealthRarityText
Out of CardsOut of CardsNeutral Neutral04Legendary LegendaryDestroy your front rune.

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