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Contents
The Altmer have been around for a very long time, and they have picked up a few tricks in that time. They are highly intelligent and skilled in the ways of magic, specializing in spellcasting. When you build a deck around High Elves (who have Intelligence and Willpower attributes), you will gather a lot of magical action cards and creatures that apply damage or health bonuses to the other cards around them.[1]
For more information, see the main lore article.
Main Attributes[edit]
In-Game Description and Bonus[edit]
The Altmer are one of the longest-lived and most intelligent races in Tamriel. They have a natural affinity for spells. As a High Elf, you will more quickly collect spell-related cards.
The race’s theme is “actions“.
Portraits & Dialogue[edit]
| Female | Male | |
|---|---|---|
| Portraits | ||
| Greetings | ||
| Good Game | ||
| Implore | ||
| Taunt | ||
| Oops | ||
| Nice play | ||
| Thank you | ||
| Sorry | ||
| Concede |
Cards[edit]
Obtainable Cards[edit]
| Name | Type (Subtype) | Attribute/Class | Text | |||||
|---|---|---|---|---|---|---|---|---|
| Abecean Navigator | Creature (High Elf) | 2 | 3 | 1 | Summon: If the top card of your deck is an action, draw it. Otherwise, put it on the bottom. | |||
| Aldmeri Patriot | Creature (High Elf) | 1 | 1 | 2 | Summon: +1/+1 if you have an action in your hand. | |||
| Aldmeri Spellwright | Creature (High Elf) | 5 | 3 | 6 | When your opponent takes damage, you gain 1 magicka this turn. | |||
| Altmer Dragonknight | Creature (High Elf) | 3 | 3 | 2 | At the end of your turn, if you played an action, Altmer Dragonknight gains +2/+2. | |||
| Altmer Flameslinger | Creature (High Elf) | 2 | 1 | 3 | Ward At the start of your turn, Altmer Flameslinger deals 1 damage to your opponent. |
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| Ancano | Creature (High Elf) | 8 | 5 | 5 | Breakthrough
Summon: Deal 5 damage. Your actions have Breakthrough. |
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| Artaeum Savant | Creature (High Elf) | 3 | 1 | 4 | After you play an action, give a random friendly creature +1/+1. | |||
| Auridon Paladin | Creature (High Elf) | 4 | 4 | 4 | When you play an action, Auridon Paladin gains Drain this turn. | |||
| Ayrenn | Creature (High Elf) | 5 | 5 | 5 | Summon: Draw a random action from your discard pile. Your actions cost 1 less. |
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| Ayrenn, Dominion Queen | Creature (High Elf) | 8 | 6 | 6 | Drain Summon: Draw a random action from your discard pile. When you draw an action on your turn, deal 1 damage to your opponent. |
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| Battlereeve of Dusk | Creature (High Elf) | 6 | 3 | 3 | Summon: Give friendly creatures +1/+1 for each Keyword they have. | |||
| Clockwork Apostle | Creature (High Elf) | 7 | 3 | 3 | Summon: Give another friendly creature +4/+4. It becomes |
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| Clockwork City Pilgrim | Creature (High Elf) | 3 | 3 | 3 | Guard Exalt 3: +2/+2. |
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| Cloudrest Illusionist | Creature (High Elf) | 4 | 4 | 3 | Prophecy Summon: Give a creature -4/-0 this turn. |
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| Crystal Tower Crafter | Creature (High Elf) | 2 | 1 | 1 | After you play an action, Crystal Tower Crafter gains +1/+1. | |||
| Destruction Tutor | Creature (High Elf) | 5 | 3 | 5 | Your actions that deal damage cost 2 less. | |||
| Dominion Battlereeve | Creature (High Elf) | 3 | 3 | 3 | Drain Summon, Last Gasp, and Slay: Deal 1 damage to your opponent. |
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| Dominion Oathman | Creature (High Elf) | 1 | 2 | 2 | Summon: If you have a… |
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| Embassy Guard | Creature (High Elf) | 2 | 0 | 4 | Prophecy, Guard, Ward | |||
| Heretic Conjurer | Creature (High Elf) | 5 | 2 | 3 | Guard Pilfer: Creatures you summon this turn are transformed into random Daedra. |
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| Insightful Scholar | Creature (High Elf) | 5 | 2 | 3 | Prophecy Summon: Draw a card for each card your opponent drew this turn. |
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| Lillandril Hexmage | Creature (High Elf) | 5 | 5 | 4 | After you play an action, deal 1 damage to your opponent. | |||
| Mankar Camoran | Creature (High Elf, Wood Elf) | 4 | 4 | 4 | After you play an action, Invade. Friendly Oblivion Gates have +4/+0. |
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| Mannimarco | Creature (High Elf) | 10 | 6 | 6 | Summon: Summon a creature from your opponent’s discard pile. | |||
| Master of Incunabula | Creature (High Elf) | 4 | 3 | 6 | Master of Incunabula has the Expertise abilities of all your creatures. | |||
| Rayvat the Mage | Creature (High Elf) | 4 | 2 | 2 | Ward Summon: You gain Ward. |
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| Resolute Ally | Creature (High Elf) | 3 | 3 | 3 | Summon: Give other friendly creatures in this lane +1/+1 if the top card of your deck is |
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| Royal Sage | Creature (High Elf) | 4 | 4 | 4 | Summon: If you have more health than your opponent, give each friendly creature a random Keyword. | |||
| Ruin Archaeologist | Creature (High Elf) | 3 | 2 | 5 | Treasure Hunt – Support: Draw a card. | |||
| Shimmerene Peddler | Creature (High Elf) | 2 | 2 | 2 | At the end of each turn, if you played two actions, draw a card. | |||
| Skywatch Vindicator | Creature (High Elf) | 6 | 4 | 4 | Summon: Deal 2 damage to an enemy creature or give a friendly creature +2/+2. | |||
| Stealer of Secrets | Creature (High Elf) | 6 | 1 | 1 | Ward Summon: +1/+1 for each action in your discard pile. |
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| Studium Headmaster | Creature (High Elf) | 6 | 6 | 3 | Summon: Each player draws two cards. | |||
| Summerset Shieldmage | Creature (High Elf) | 2 | 2 | 2 | Other friendly creatures in this lane have +0/+1. | |||
| Sunhold Medic | Creature (High Elf) | 1 | 1 | 1 | Summon: Give a creature +0/+2. | |||
| Tavyar the Knight | Creature (High Elf) | 5 | 3 | 5 | Guard Your opponent can’t target other friendly creatures with actions. |
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| Thalmor Justiciar | Creature (High Elf) | 3 | 1 | 3 | After you play an action, summon a 1/1 Thalmor Soldier. | |||
| Therana’s Lawman | Creature (High Elf) | 8 | 5 | 5 | Guard, Ward | |||
| Vanus Galerion | Creature (High Elf) | 11 | 3 | 3 | Expertise: Deal 3 damage, you gain 3 health, and draw 3 cards. | |||
| Vanus’s Scribe | Creature (High Elf) | 3 | 4 | 3 | Expertise: Reduce the cost of a random action in your hand by 1. | |||
| Vastarie | Creature (High Elf) | 5 | 1 | 4 | Summon: Fill this lane with 1/1 Skeletons. Vastarie has +1/+0 for each friendly Spirit and Skeleton. |
Created Cards[edit]
| Name | Type (Subtype) | Attribute/Class | Text | |||||
|---|---|---|---|---|---|---|---|---|
| Thalmor Soldier | Creature (High Elf) | 1 | 1 | 1 |
Unobtainable Cards[edit]
| Name | Type (Subtype) | Attribute/Class | Text | |||||
|---|---|---|---|---|---|---|---|---|
| Altmer Protector | Creature (High Elf) | 2 | 0 | 4 | Guard | |||
| Crystal Tower Acolyte | Creature (High Elf) | 3 | 2 | 1 | Summon: Deal 2 damage to your opponent. | |||
| Daedra Worshiper | Creature (High Elf) | 2 | 2 | 2 | ||||
| Dominion Seneschal | Creature (High Elf) | 1 | 2 | 1 | Guard | |||
| High Elf Soldier | Creature (High Elf) | 4 | 3 | 3 | ||||
| Naarifin’s Elite | Creature (High Elf) | 3 | 4 | 5 | Guard | |||
| Thalmor Agent | Creature (High Elf) | 2 | 2 | 3 |
References[edit]
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