Legends:Guard

Guard
Keyword
First Appearance Core Set
Card Appearance Creatures, Items
Description Enemy creatures with Guard must be attacked and destroyed before creatures in the same lane can attack the opponent’s health.
Statistics Strength 7Intelligence 7Intelligence 17Willpower 21Agility 21Agility 10Endurance 21Neutral 21Neutral 14Dual Attribute 6Triple Attribute 6Triple Attribute 2
This count includes unobtainable and untrained cards and cards that change during play.

Guard is a keyword found on Creatures and Items in the Elder Scrolls Legends that first appeared in the Core Set. Enemy Creatures with Guard must be attacked and destroyed before Creatures in the same lane can attack the opponent’s health.
This means that you can deny the opponent to break your Runes or trigger their Pilfer effects by summoning Guards in the same lane. However, they can still summon or move Creatures to the other lane. Guard Creatures work well with Regenerate for more survivability, Prophecy for a surprise defense and Last Gasp for Guards need to be removed to make the lane free for attack and thus triggering the effect. Guard can be found in all Attributes. Creatures with the keyword can be recognized by their gold border around the card.

Synergies[edit]

  • Cover: Guard Creatures can never get Cover, including the Cover applied at the Shadow Lane.

Cards with Guard[edit]

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Adoring Fan Adoring Fan Creature (Wood Elf) Neutral Neutral 3 0 1 4Legendary Legendary Prophecy, Guard

Immune to Silence.
Last Gasp: Adoring Fan will return.

Alfiq Conjurer Alfiq Conjurer Creature (Khajiit) Intelligence Intelligence 6 3 3 4Legendary Legendary Guard
Summon: Consume a creature to summon a Flame Atronach. If you consumed an Atronach, instead summon a Storm Atronach.
Altmer Protector Altmer Protector Creature (High Elf) Intelligence Intelligence 2 0 4 1Common Common Guard
Ascended Sleeper Ascended Sleeper Creature (Ash Creature) StrengthIntelligenceIntelligenceAgility House Dagoth 6 3 6 2Rare Rare Guard
At the end of your turn, if you have a creature with 5 power or more, reduce the cost of all creatures in your hand by 1.
Auroran Sentry Auroran Sentry Creature (Daedra) Willpower Willpower 8 5 7 4Legendary Legendary Guard

When Auroran Sentry is dealt damage, you gain that much health.

Awakened Imperfect Awakened Imperfect Creature (Automaton) Neutral Neutral 8 8 8 2Rare Rare Breakthrough, Guard
Ayleid Guardian Ayleid Guardian Creature (Defense) AgilityEnduranceEndurance Scout 11 8 8 3Epic Epic Guard
Immune to Lethal.
Summon: Summon an Ayleid Guardian in the other lane.
Baliwog Tidecrawlers Baliwog Tidecrawlers Creature (Grummite) Endurance Endurance 4 2 6 1Common Common Guard
Barrow Stalker Barrow Stalker Creature (Vampire) Endurance Endurance 2 2 3 2Rare Rare Drain, Guard
Blackreach Rebuilder Blackreach Rebuilder Creature (Dwemer) Neutral Neutral 1 0 1 1Common Common Prophecy, Guard

Summon: Gain 2 health.

Blacksap Protector Blacksap Protector Creature (Wood Elf) Agility Agility 3 3 3 2Rare Rare Prophecy, Guard
Blades Guardian Blades Guardian Creature (Redguard) Willpower Willpower 5 4 5 2Rare Rare Guard
Summon: Give a creature in the other lane +1/+1 and Guard.
Bonewalker Bonewalker Creature (Skeleton) Endurance Endurance 4 1 2 1Common Common Prophecy, Guard
Summon:
+1/+1 for each enemy creature in this lane.
Boneweaver Boneweaver Creature (Khajiit) Endurance Endurance 5 5 5 3Epic Epic Guard
Summon: Consume a creature. Draw a creature with the same name from your discard pile.
Camlorn Adventurer Camlorn Adventurer Creature (Breton) Intelligence Intelligence 3 2 4 1Common Common Guard
Camlorn Sentinel Camlorn Sentinel Creature (Breton) Intelligence Intelligence 3 2 4 1Common Common Prophecy, Guard
Candlehearth Brawler Candlehearth Brawler Creature (Nord) Strength Strength 4 2 5 2Rare Rare Charge, Guard
Captive Swims-at-Night Captive Swims-at-Night Creature (Argonian) Agility Agility 1 0 2 4Legendary Legendary Guard
Immune to Silence
Permanently Shackled.
Move at the end of your turn.
Last Gasp: The Treasure Hunters Win.
Cauldron Keeper Cauldron Keeper Creature (Imperial) Willpower Willpower 5 3 5 3Epic Epic Guard
Summon: Give your Activated supports an extra use.
You may Activate your supports an extra time each turn.
City Guard City Guard Creature (Imperial) Endurance Endurance 2 2 3 1Common Common Prophecy, Guard
Clockwork City Pilgrim Clockwork City Pilgrim Creature (High Elf) Intelligence Intelligence 3 3 3 1Common Common Guard
Exalt 3: +2/+2.
Colovian Trooper Colovian Trooper Creature (Imperial) Endurance Endurance 2 2 2 1Common Common Guard
Covenant Mail Covenant Mail Item Endurance Endurance 3 1Common Common Prophecy, Mobilize, Guard
+1/+3
Covenant Masterpiece Covenant Masterpiece Item StrengthIntelligenceIntelligenceEndurance Daggerfall Covenant 7 3Epic Epic Mobilize, Breakthrough, Regenerate, Guard, Ward
+3/+3
Covenant Plate Covenant Plate Item Strength Strength 3 1Common Common Prophecy, Mobilize, Guard
+3/+1
Dagi-raht Dagi-raht Creature (Khajiit) Neutral Neutral 3 4 4 3Epic Epic Guard
Dagoth Ur Dagoth Ur Creature (God) StrengthIntelligenceIntelligenceAgility House Dagoth 12 8 8 4Legendary Legendary Breakthrough, Charge, Drain, Guard, Lethal, Ward
Dark Harvester Dark Harvester Creature (Dreugh) Neutral Neutral 7 2 4 1Common Common Prophecy, Guard
Summon: Gain 4 health.
Death Hound Death Hound Creature (Beast, Vampire) Endurance Endurance 5 6 6 3Epic Epic Guard
Death Hound’s power is equal to its health.
Deepwood Trapper Deepwood Trapper Creature (Dark Elf) Agility Agility 1 1 3 3Epic Epic Guard
Shackle creatures damaged by Deepwood Trapper.
Determined Supplier Determined Supplier Creature (Breton) Endurance Endurance 4 1 4 1Common Common Guard
Last Gasp: Gain max magicka equal to Determined Supplier’s power.
Dominion Seneschal Dominion Seneschal Creature (High Elf) Intelligence Intelligence 1 2 1 1Common Common Guard
Draugr Sentry Draugr Sentry Creature (Skeleton) Endurance Endurance 1 1 1 1Common Common Guard
Dremora Markynaz Dremora Markynaz Creature (Daedra) Strength Strength 10 5 5 4Legendary Legendary Guard
Summon: Double a creature’s power and health.
Dren Bodyguard Dren Bodyguard Creature (Dark Elf) Willpower Willpower 5 5 5 1Common Common Guard
Dres Guard Dres Guard Creature (Dark Elf) Intelligence Intelligence 4 3 4 2Rare Rare Guard
Dres Renegade Dres Renegade Creature (Dark Elf) Intelligence Intelligence 4 4 4 2Rare Rare Guard
Other friendly creatures are immune to Shackle.
Dushnikh Yal Archer Dushnikh Yal Archer Creature (Orc) Strength Strength 4 3 3 3Epic Epic Guard
Summon: Deal 1 damage or destroy an enemy support.
Dwarven Spider Dwarven Spider Creature (Dwemer) Neutral Neutral 0 0 3 1Common Common Guard
Elite Treasury Guard Elite Treasury Guard Creature (Imperial) Willpower Willpower 5 8 8 1Common Common Guard
Embassy Guard Embassy Guard Creature (High Elf) Intelligence Intelligence 2 0 4 1Common Common Prophecy, Guard, Ward
Emperor's Blade Emperor’s Blade Creature (Imperial) WillpowerEnduranceEndurance Spellsword 4 4 5 3Epic Epic Guard
Slay: You gain 3 health.
Evermore Steward Evermore Steward Creature (Breton) Intelligence Intelligence 2 1 1 2Rare Rare Guard, Ward
Feasting Hunger Feasting Hunger Creature (Daedra) Willpower Willpower 3 3 3 2Rare Rare Guard
Summon:
You gain 1 health for each enemy creature.
Fharun Defender Fharun Defender Creature (Orc) Endurance Endurance 2 1 4 1Common Common Prophecy, Guard
Fighters Guild Recruit Fighters Guild Recruit Creature (Argonian) Agility Agility 2 1 2 1Common Common Prophecy, Guard, Lethal
Fortress Guard Fortress Guard Creature (Imperial) Willpower Willpower 4 3 4 2Rare Rare Guard
Summon: You may discard a card to summon a 2/2 Colovian Trooper with Guard in the other lane.
Fortress Watchman Fortress Watchman Creature (Orc) Strength Strength 5 5 4 1Common Common Guard
Frost Atronach Frost Atronach Creature (Daedra, Atronach) Intelligence Intelligence 5 5 5 2Rare Rare Guard
Gargoyle Gargoyle Creature (Gargoyle) Endurance Endurance 2 5 5 4Legendary Legendary Guard
Gearwork Spider Gearwork Spider Creature (Dwemer) Neutral Neutral 1 1 1 1Common Common Prophecy, Guard
Summon: Summon all Gearwork Spiders in your discard pile.
Ghostgate Defender Ghostgate Defender Creature (Dark Elf) Intelligence Intelligence 1 1 3 2Rare Rare Guard
Exalt 3: Deal 2 damage to a creature.
Golden Saint Golden Saint Creature (Daedra) Willpower Willpower 6 4 4 2Rare Rare Guard
Summon: If you have more health than your opponent, summon a Golden Saint in the other lane.
Greatwood Elder Greatwood Elder Creature (Spriggan) Agility Agility 5 4 5 2Rare Rare Guard
If Greatwood Elder is in your hand at the start of your first turn, gain 1 magicka this turn.
Green Pact Ambusher Green Pact Ambusher Creature (Wood Elf) Strength Strength 2 4 1 3Epic Epic Prophecy, Guard
At the end of your opponent’s turn, if they have a full lane and Green Pact Ambusher is in your hand, summon her to that lane.
Green Pact Stalker Green Pact Stalker Creature (Wood Elf) Agility Agility 4 3 4 2Rare Rare Guard
Summon: +2/+2 if there is a Wounded enemy creature in this lane.
Grummite Magus Grummite Magus Creature (Grummite) Strength Strength 7 5 5 3Epic Epic Guard
Summon: Your opponent discards the highest cost action in their hand.
Guildsworn Apprentice Guildsworn Apprentice Creature (Argonian) StrengthIntelligenceIntelligenceWillpower The Guildsworn 2 1 2 2Rare Rare Prophecy, Guard
Summon: Draw a card.
Hive Defender Hive Defender Creature (Kwama) Willpower Willpower 4 3 6 2Rare Rare Guard
Illusory Wall Illusory Wall Creature (Defense) Willpower Willpower 1 0 5 1Common Common Guard
Sacrifice Illusory Wall at the start of your turn.
Imbued Argonian Imbued Argonian Creature (Argonian) Endurance Endurance 1 1 3 1Common Common Guard
When Imbued Argonian is Consumed, give the consuming creature +1/+1 and Guard.
Indomitable Ordinator Indomitable Ordinator Creature (Dark Elf) Endurance Endurance 5 5 5 3Epic Epic Guard
Exalt 1:
Your opponent can’t target Indomitable Ordinator with actions.
Indoril Archmage Indoril Archmage Creature (Dark Elf) Intelligence Intelligence 8 6 6 4Legendary Legendary Guard
Last Gasp: Deals 6 damage to all enemy creatures in this lane.
Iron Atronach Iron Atronach Creature (Daedra, Atronach) Endurance Endurance 12 12 12 4Legendary Legendary Breakthrough, Guard, Regenerate
Your opponent can’t target Iron Atronach with actions.
Kaalgrontiid Kaalgrontiid Creature (Dragon) Willpower Willpower 12 8 9 4Legendary Legendary Guard
Summon: Summon the Halls of Colossus.
Khuul Lawkeeper Khuul Lawkeeper Creature (Dark Elf) Willpower Willpower 3 1 6 2Rare Rare Guard, Rally
Kvatch Soldier Kvatch Soldier Creature (Imperial) Willpower Willpower 2 2 3 1Common Common Guard
Lava Atronach Lava Atronach Creature (Daedra, Atronach) Intelligence Intelligence 7 8 8 3Epic Epic Breakthrough, Guard, Ward
Legion Shield Legion Shield Item Willpower Willpower 2 2Rare Rare Guard
+1/+3
Legion Shield Legion Shield Creature (Animated Item) Willpower Willpower 2 1 3 1Common Common Guard
Legion Zero Templar Legion Zero Templar Creature (Imperial) Willpower Willpower 4 2 5 1Common Common Guard
Summon: If you have another creature in each lane, +0/+3.
Lurking Mummy Lurking Mummy Creature (Mummy) Endurance Endurance 5 2 6 1Common Common Prophecy, Guard
Lydia Lydia Creature (Nord) Willpower Willpower 5 3 8 4Legendary Legendary Guard
Lydia guards both lanes.
Makeshift Defenses Makeshift Defenses Creature (Defense) Neutral Neutral 0 0 2 1Common Common Guard
Mantikora Mantikora Creature (Mantikora) Willpower Willpower 10 6 6 3Epic Epic Guard
Summon: Destroy an enemy creature in this lane.
Mecinar's Fabricant Mecinar’s Fabricant Creature (Fabricant) Neutral Neutral 8 8 9 1Common Common Guard
Mentor of the Watch Mentor of the Watch Creature (Imperial) Endurance Endurance 3 2 2 1Common Common Prophecy, Guard
Summon: Give a creature in your hand Guard.
Midnight Snack Midnight Snack Creature (Nord) Neutral Neutral 2 2 2 1Common Common Prophecy, Guard
Last Gasp: Reduce the cost of a random Dragon in your hand by 1.
Moonmoth Castellan Moonmoth Castellan Creature (Imperial) Willpower Willpower 4 4 3 1Common Common Guard
Plot:
Put a random Guard into your hand.
Morkul Gatekeeper Morkul Gatekeeper Creature (Orc) Strength Strength 3 2 2 1Common Common Prophecy, Guard
Summon: Give a creature +2/+0.
Mountain Tyrant Mountain Tyrant Creature (Giant) Endurance Endurance 6 6 6 2Rare Rare Guard
Mournhold Guardian Mournhold Guardian Creature (Dark Elf) Agility Agility 1 2 1 1Common Common Guard
Murkwater Witch Murkwater Witch Creature (Goblin) Agility Agility 2 1 1 2Rare Rare Guard
Summon: Give a creature -1/-1.
Naarifin's Elite Naarifin’s Elite Creature (High Elf) Willpower Willpower 3 4 5 3Epic Epic Guard
Nahagliiv Nahagliiv Creature (Dragon) Endurance Endurance 7 7 7 4Legendary Legendary Guard
Your opponent can’t target Nahagliiv with actions.
Northpoint Herald Northpoint Herald Creature (Breton) Endurance Endurance 2 0 4 1Common Common Guard
Oldgate Warden Oldgate Warden Creature (Breton) Endurance Endurance 2 0 5 1Common Common Guard, Regenerate
Ordinator of the Almsivi Ordinator of the Almsivi Creature (Dark Elf) IntelligenceWillpowerWillpowerEndurance Tribunal Temple 2 3 3 3Epic Epic Guard
Exalt 3: +2/+2
Ordinator of the Almsivi is permanently Shackled unless you have an Exalted creature in play.
Pact Outcast Pact Outcast Creature (Nord) StrengthAgilityAgilityEndurance Ebonheart Pact 5 5 5 3Epic Epic Guard
Summon and Veteran: Consume a creature. Pact Outcast uses the consumed creature’s veteran ability.
Phalanx Exemplar Phalanx Exemplar Creature (Imperial) Willpower Willpower 5 5 6 2Rare Rare Guard
When your opponent draws a Prophecy from a rune being destroyed, put a 1/2 Septim Guardsman with Guard into your hand.
Piercing Twilight Piercing Twilight Creature (Daedra) Intelligence Intelligence 4 4 4 3Epic Epic Guard
Summon: Choose a card in your opponent’s discard pile. Banish all cards from your opponent’s discard pile and deck with the same name as the chosen card.
Pointy Wall of Spikes Pointy Wall of Spikes Creature (Defense) Intelligence Intelligence 2 0 3 1Common Common Prophecy, Guard
When Pointy Wall of Spikes takes damage from a creature, it deals that much damage to that creature.
Portcullis Portcullis Creature (Defense) Neutral Neutral 5 0 9 1Common Common Prophecy, Guard
Pouncing Senche Pouncing Senche Creature (Khajiit) Strength Strength 7 4 7 2Rare Rare Guard
Wax: +3/+0
Wane: Charge
Power Sphere Power Sphere Creature (Defense) Neutral Neutral 0 0 5 1Common Common Guard
At the start of your turn, give Dwarven Colossus a random Keyword.
Pressure Plate Pressure Plate Creature (Trap) Neutral Neutral 4 0 4 1Common Common Guard

Last Gasp: It’s a trap!

Protective Spider Protective Spider Creature (Spider) Agility Agility 2 1 1 1Common Common Guard
Protector of the Innocent Protector of the Innocent Creature (Nord) Strength Strength 2 3 2 1Common Common Prophecy, Guard
Protector of the Mane Protector of the Mane Creature (Khajiit) WillpowerAgilityAgility Monk 5 4 4 3Epic Epic Drain, Guard
When you gain health, Protector of the Mane gains +1/+1.
Revered Guardian Revered Guardian Creature (Dragon) Willpower Willpower 4 4 4 1Common Common Guard
Risen Abomination Risen Abomination Creature (Fabricant) Neutral Neutral 7 9 9 1Common Common Guard, Ward
Risen Dead Risen Dead Creature (Skeleton) Endurance Endurance 1 1 1 1Common Common Guard
Risen Horror Risen Horror Creature (Skeleton) Endurance Endurance 3 3 3 1Common Common Guard
Riverhold Escort Riverhold Escort Creature (Khajiit) Willpower Willpower 3 1 6 2Rare Rare Guard
Pilfer: Move.
Sadras Agent Sadras Agent Creature (Dark Elf) IntelligenceAgilityAgility Assassin 4 4 2 3Epic Epic Guard
Last Gasp: Summon a 2/1 Mournhold Guardian with Guard.
Saint Jiub Saint Jiub Creature (Dark Elf) Neutral Neutral 5 5 5 4Legendary Legendary Guard
Can’t be damaged or targeted by Cliff Racers, Cliff Hunters, and Cliff Striders.
Senche Noble Senche Noble Creature (Khajiit) Strength Strength 6 7 4 1Common Common Guard
Senche-Tiger Senche-Tiger Creature (Beast) Willpower Willpower 6 4 7 1Common Common Guard
Septim Guardsman Septim Guardsman Creature (Imperial) Willpower Willpower 0 1 2 2Rare Rare Guard
Shalk Fabricant Shalk Fabricant Creature (Fabricant) Intelligence Intelligence 3 2 4 1Common Common Guard
Summon: If you have a Neutral card in play, put a random action into your hand.
Shrine Guardian Shrine Guardian Creature (Daedra) Willpower Willpower 8 8 8 3Epic Epic Guard
When your opponent summons a creature, reduce its power to 0 until the start of your turn.
Silt Strider Silt Strider Creature (Beast) Agility Agility 2 0 4 2Rare Rare Prophecy, Guard
Summon:
Move a friendly creature to this lane.
Skeletal Dragon Skeletal Dragon Creature (Dragon, Skeleton) Endurance Endurance 8 5 5 4Legendary Legendary Guard
Summon: Give all creatures in your discard pile +2/+2.
Last Gasp: Draw another random creature from your discard pile.
Skeleton Champion Skeleton Champion Creature (Skeleton) Endurance Endurance 4 4 4 3Epic Epic Guard
Summon:
Give other friendly Skeletons +1/+1.
Snowhawk Detachment Snowhawk Detachment Creature (Imperial) Willpower Willpower 5 3 5 1Common Common Guard
Summon: +1/+1 if you have another creature with Guard.
Soul Wraith Soul Wraith Creature (Spirit) Intelligence Intelligence 1 0 5 1Common Common Prophecy, Guard
Sower of Revenge Sower of Revenge Creature (Daedra) StrengthEnduranceEndurance Warrior 5 5 5 3Epic Epic Guard
Last Gasp: Deals 5 damage to your opponent.
Sparking Spider Sparking Spider Creature (Dwemer) Neutral Neutral 4 2 3 1Common Common Prophecy, Guard
Suthay Bootlegger Suthay Bootlegger Creature (Khajiit) Agility Agility 2 1 5 2Rare Rare Guard
Summon: Another friendly creature ignores Guards this turn.
Target Target Creature (Khajiit) Neutral Neutral 1 0 1 1Common Common Guard
Tavyar the Knight Tavyar the Knight Creature (High Elf) Endurance Endurance 5 3 5 4Legendary Legendary Guard
Your opponent can’t target other friendly creatures with actions.
The Gatekeeper The Gatekeeper Creature (Daedra) Endurance Endurance 5 6 6 4Legendary Legendary Guard
Only one creature in this lane can attack each turn.
Therana's Lawman Therana’s Lawman Creature (High Elf) Intelligence Intelligence 8 5 5 1Common Common Guard, Ward
Thorn Histmage Thorn Histmage Creature (Argonian) AgilityEnduranceEndurance Scout 5 2 4 3Epic Epic Guard
Summon: Gain +1 max magicka.
Gains +1/+0 when your max magicka increases.
Throne Aligned Throne Aligned Item Intelligence Intelligence 2 2Rare Rare Guard
+3/+3
Summon: Shackle the wielder.
Treasury Guard Treasury Guard Creature (Imperial) Willpower Willpower 5 5 6 1Common Common Guard
Tree Minder Tree Minder Creature (Argonian) Endurance Endurance 3 1 1 1Common Common Guard
Summon: Gain +1 max magicka.
Trip Wire Trip Wire Creature (Trap) Neutral Neutral 2 0 1 1Common Common Prophecy, Guard

Last Gasp: It’s a trap!

Tyr Tyr Creature (Nord) StrengthWillpowerWillpower Crusader 4 5 4 4Legendary Legendary Prophecy, Breakthrough, Guard
Umaril the Unfeathered Umaril the Unfeathered Creature (Ayleid) Endurance Endurance 6 6 3 4Legendary Legendary Guard
When Umaril the Unfeathered leaves play, summon him in the other lane Silenced.
Valenwood Sentry Valenwood Sentry Creature (Wood Elf) Agility Agility 4 4 3 1Common Common Prophecy, Guard
Varanis Courier Varanis Courier Creature (Dark Elf) Agility Agility 3 1 3 1Common Common Guard
Last Gasp: Draw a card.
Vigilant Ancestor Vigilant Ancestor Creature (Spirit) Intelligence Intelligence 3 5 4 3Epic Epic Guard
Vigilant Ancestor is permanently Shackled.
Vigilant Giant Vigilant Giant Creature (Giant) Strength Strength 8 8 8 4Legendary Legendary Breakthrough, Guard
Summon: Draw a card.
Whiterun Protector Whiterun Protector Creature (Werewolf) Endurance Endurance 5 6 6 2Rare Rare Guard, Regenerate
Wilds Incarnate Wilds Incarnate Creature (Beast) Neutral Neutral 7 5 6 4Legendary Legendary Guard
Summon: Draw a card if you have 4 runes. Draw an additional card if you have 5 runes.
Windhelm Gatekeeper Windhelm Gatekeeper Creature (Nord) Strength Strength 4 2 4 1Common Common Guard
Veteran:
+3/+0
Word Wall Word Wall Creature (Defense) Neutral Neutral 1 0 4 1Common Common Guard
Summon: Upgrade a Shout in your hand.
Worm Thrall Worm Thrall Creature (Skeleton) Endurance Endurance 2 2 2 1Common Common Guard
Xivilai Warlord Xivilai Warlord Creature (Daedra) Strength Strength 4 3 3 1Common Common Charge, Guard
Xivkyn Banelord Xivkyn Banelord Creature (Daedra) Endurance Endurance 7 1 7 4Legendary Legendary Guard
Summon: Set the health of each enemy creature in this lane to 1.
Yew Shield Yew Shield Item Endurance Endurance 2 2Rare Rare Guard
Summon: +1/+1 for each enemy creature in this lane.

Cards associated with Guard[edit]

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Ageless Automaton Ageless Automaton Creature (Dwemer) Neutral Neutral 4 2 5 2Rare Rare When Ageless Automaton attacks a Guard, it gains +3/+0 and Breakthrough this turn.
Alfiq Illusionist Alfiq Illusionist Creature (Khajiit) Willpower Willpower 3 2 1 2Rare Rare Wax: Summon an Alfiq Illusionist in the other lane.
Wane: +1/+2 and Guard.
Arrest Arrest Action Willpower Willpower 7 2Rare Rare Steal an enemy creature. It loses Guard, and is permanently Shackled.
Aspect of Hircine Aspect of Hircine Creature (Werewolf, Daedra) Strength Strength 9 6 6 4Legendary Legendary Summon: Choose one:
Strength: +6/+6 and Guard.
Speed: Gains Charge.
Assembled Sentry Assembled Sentry Creature (Factotum) Neutral Neutral 2 1 1 1Common Common Assemble: +0/+2 or Guard.
Ayrenn's Chosen Ayrenn’s Chosen Action IntelligenceWillpowerWillpowerAgility Aldmeri Dominion 6 3Epic Epic Summon a random 1/1 Recruit in each lane and give them Guard.
Empower: +1/+1.
Barbas Barbas Creature (Daedra, Beast) Neutral Neutral 5 3 3 4Legendary Legendary Summon: Choose one:
Stay: Gains +1/+1 and Guard.
Fetch: Put a random Daedra into your hand.
Roll Over: Gains Charge
Barded Guar Barded Guar Creature (Reptile) Neutral Neutral 3 3 3 1Common Common Summon: Give a creature Guard.
Baron of Tear Baron of Tear Creature (Dark Elf) Intelligence Intelligence 4 3 3 2Rare Rare Summon: Give other friendly Intelligence creatures +1/+0 and Guard.
Battle of Chalman Keep Battle of Chalman Keep Action Neutral Neutral 5 4Legendary Legendary Each player fills each lane with 1/1 Recruits.
Give all creatures Guard.
Black Marsh Centurion Black Marsh Centurion Creature (Argonian) Endurance Endurance 6 4 8 1Common Common Veteran: Guard
Blood Dragon Blood Dragon Creature (Dragon) Strength Strength 5 5 7 4Legendary Legendary Ignores Guards and may attack creatures in any lane.
Bushwhack Bushwhack Action Strength Strength 0 1Common Common A friendly creature ignores Guards and can attack creatures in any lane this turn.
Clivia Tharn Clivia Tharn Creature (Imperial) WillpowerAgilityAgilityEndurance The Empire of Cyrodiil 6 4 4 4Legendary Legendary Other friendly creatures in this lane have Guard. At the end of your turn, summon a 1/1 Recruit in each lane.
Clockwork Dragon Clockwork Dragon Creature (Dragon) Neutral Neutral 5 4 4 3Epic Epic Summon: If Clockwork Dragon is in the left lane, +2/+0 and Drain. Otherwise, +0/+2 and Guard.
Defense of Bruma Defense of Bruma Action Willpower Willpower 4 3Epic Epic Costs 2 less for each friendly creature with 5 or more health. Give friendly creatures +1/+1 and Guard.
Dread Clannfear Dread Clannfear Creature (Daedra) Strength Strength 6 6 3 3Epic Epic Summon: All enemy creatures lose Guard.
Dwarven Dynamo Dwarven Dynamo Creature (Dwemer) Neutral Neutral 4 2 1 2Rare Rare Summon: Give another Neutral creature +3/+3 and Guard.
East Empire Crafter East Empire Crafter Creature (Imperial) Endurance Endurance 3 2 4 1Common Common When you summon another creature with 5 health or more, give it +1/+1 and Guard.
Elixir of the Defender Elixir of the Defender Support Willpower Willpower 2 2Rare Rare Uses: 3


Activate: Give a friendly creature Guard.

Emperor Titus Mede II Emperor Titus Mede II Creature (Imperial) Endurance Endurance 4 1 4 4Legendary Legendary At the end of your turn, give the top creature of your deck +1/+1 and Guard.
Goutfang Adept Goutfang Adept Creature (Khajiit) Intelligence Intelligence 4 2 4 1Common Common Wax: Draw a card.
Wane: +1/+1 and Guard.
Guar Stablemaster Guar Stablemaster Creature (Dark Elf) Agility Agility 3 3 3 1Common Common Summon: +1/+1 and Guard if you have an Animal.
Imperial Camp Imperial Camp Support Willpower Willpower 4 2Rare Rare Ongoing


Summon: Put a 1/2 Septim Guardsman with Guard into your hand.
Friendly Guards have +1/+0.

Intimidate Intimidate Action Strength Strength 1 2Rare Rare Enemy creatures lose Guard.
Loyal Housecarl Loyal Housecarl Creature (Nord) Willpower Willpower 5 2 2 3Epic Epic Prophecy
Summon: Give a creature +2/+2 and Guard.
Mistveil Warden Mistveil Warden Creature (Imperial) Endurance Endurance 3 2 4 1Common Common Treasure HuntGuard: Give the Guard +1/+2.
Moontouched Guardian Moontouched Guardian Creature (Khajiit) Endurance Endurance 4 3 3 2Rare Rare Wax: Give a creature in your hand +2/+2.
Wane: Guard and Ward.
Outflank Outflank Action Willpower Willpower 1 1Common Common Prophecy
Give a friendly creature in each lane +0/+2 and Guard.
Prankster Mage Prankster Mage Creature (Khajiit) IntelligenceAgilityAgility Assassin 5 5 3 3Epic Epic Ward
While Prankster Mage has a Ward, he has Guard.
When Prankster Mage’s Ward is broken, he has Cover.
Preserver of the Root Preserver of the Root Creature (Argonian) Endurance Endurance 4 4 4 3Epic Epic +2/+2 and Guard while you have 7 or more max magicka.
Priest of Mara Priest of Mara Creature (Imperial) Willpower Willpower 3 2 5 3Epic Epic Summon: Equip an Amulet of Mara to an enemy creature and another friendly creature without Guard.
Queen Barenziah Queen Barenziah Creature (Dark Elf) IntelligenceAgilityAgility Assassin 4 6 3 4Legendary Legendary Drain
Summon: Give all other friendly creatures in this lane Guard.
Rift Thane Rift Thane Creature (Nord) StrengthWillpowerWillpower Crusader 2 2 2 3Epic Epic Summon: If you have less health than your opponent, +0/+2 and Guard. Otherwise, +2/+0 and Breakthrough.
Rihad Battlemage Rihad Battlemage Creature (Redguard) Strength Strength 3 3 3 1Common Common +0/+3 and Guard while equipped with an item.
Rising of Bones Rising of Bones Action Endurance Endurance 4 1Common Common Betray
Summon a 3/3 Risen Horror with Guard.
Servant of Dagoth Servant of Dagoth Creature (Ash Creature) Strength Strength 5 4 4 1Common Common Summon: If you have a creature with 5 power or more, +2/+2 and Guard.
Shield Breaker Shield Breaker Item Strength Strength 3 1Common Common +2/+2
Summon: An enemy creature loses Guard.
Skinned Hound Skinned Hound Creature (Skeleton, Beast) Endurance Endurance 2 2 1 1Common Common Summon: Give a creature +0/+2 and Guard.
Stalwart Ally Stalwart Ally Creature (Argonian) Endurance Endurance 3 3 3 1Common Common Summon: +0/+2 and Guard if the top card of your deck is Endurance.
Stand Watch Stand Watch Action Willpower Willpower 2 1Common Common Prophecy
Give a creature Guard. Draw a card.
Stronghold Eradicator Stronghold Eradicator Creature (Dwemer) Neutral Neutral 5 6 6 3Epic Epic Summon: Give all enemy creatures in this lane Guard.
Twin Lamps Consul Twin Lamps Consul Creature (Argonian) Agility Agility 3 2 4 1Common Common Plot: Lethal and Guard.
Voice of Balance Voice of Balance Creature (Nord) Neutral Neutral 4 4 4 3Epic Epic Summon: +4/+4 and Guard if you have an action, item, and support in your discard pile or in play.
Watch Commander Watch Commander Creature (Imperial) Endurance Endurance 5 4 4 2Rare Rare Summon: Give all friendly Guards +1/+2.

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