Legends:Classes

In Legends, each deck is made up of up to three attributes, and the combination of two or more of them determine the deck’s class. There are ten dual-attribute and five three-attribute classes, each of which has its own playstyle.

Dual-Attribute Classes[edit]

There are ten dual-attribute classes that consist of two attributes and are named and themed for various classes that have appeared in Elder Scrolls games.

Class Attributes Description
Archer Strength & Agility StrengthAgilityAgility An Archer’s arrow is powered by their cunning Agility and effortless Strength.
Assassin Intelligence & Agility IntelligenceAgilityAgility Nothing is safe from an Assassin. Using Intelligence and Agility, no target is left alive and no lock is left unpicked.
Battlemage Strength & Intelligence StrengthIntelligenceIntelligence A Battlemage is the perfect balance of Intelligence and Strength.
Crusader Strength & Willpower StrengthWillpowerWillpower An unfettered Crusader can use any weapon as well as Strength and Willpower to outlast their enemy with magic and might.
Mage Intelligence & Willpower IntelligenceWillpowerWillpower Mages harness Intelligence and Willpower to unleash the power and fury of Magnus.
Monk Willpower & Agility WillpowerAgilityAgility Quick and astute, a Monk relies on both Willpower and Agility to quickly strike foes.
Scout Agility & Endurance AgilityEnduranceEndurance Light on their feet and boasting incredible Agility and Endurance, Scouts are the heart of war.
Sorcerer Intelligence & Endurance IntelligenceEnduranceEndurance Not afraid of a staff or a mace, Sorcerers’ Intelligence and Endurance make them formidable foes.
Spellsword Willpower & Endurance WillpowerEnduranceEndurance Spellswords are an athletic class that uses Willpower, Endurance, and mystic arts to attack opponents.
Warrior Strength & Endurance StrengthEnduranceEndurance Hardened Warriors rely on their brute Strength and relentless Endurance to overcome their foes.

Archer[edit]

Archer is made up of Strength and Agility and includes the following cards:

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Allena Benoch Allena Benoch Creature (Wood Elf) StrengthAgilityAgility Archer 6 1 1 4Legendary Legendary Lethal
Summon: Deal 1 damage.
Archer's Gambit Archer’s Gambit Action StrengthAgilityAgility Archer 3 2Rare Rare Move a friendly creature. Then, it deals 1 damage.
Ashlander Punisher Ashlander Punisher Creature (Dark Elf) StrengthAgilityAgility Archer 4 5 4 3Epic Epic Breakthrough
Pilfer and Slay: +1/+0
Duneripper Duneripper Creature (Beast) StrengthAgilityAgility Archer 5 4 3 3Epic Epic When Duneripper enters a lane, it deals 2 damage to an enemy creature in the lane.
Pilfer: Move.
Falinesti Reaver Falinesti Reaver Creature (Wood Elf) StrengthAgilityAgility Archer 8 5 5 3Epic Epic Summon: Destroy all Wounded enemy creatures in this lane.

Assassin[edit]

Assassin is made up of Intelligence and Agility and includes the following cards:

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Assassin's Ritual Assassin’s Ritual Action IntelligenceAgilityAgility Assassin 3 2Rare Rare Give a creature Lethal and Ward.
Black Hand Messenger Black Hand Messenger Creature (Dark Elf) IntelligenceAgilityAgility Assassin 3 0 2 3Epic Epic Drain
Summon: Deal 2 damage to a creature.
Last Gasp: Deal 2 damage to your opponent.
Prankster Mage Prankster Mage Creature (Khajiit) IntelligenceAgilityAgility Assassin 5 5 3 3Epic Epic Ward
While Prankster Mage has a Ward, he has Guard.
When Prankster Mage’s Ward is broken, he has Cover.
Queen Barenziah Queen Barenziah Creature (Dark Elf) IntelligenceAgilityAgility Assassin 4 6 3 4Legendary Legendary Drain
Summon: Give all other friendly creatures in this lane Guard.
Sadras Agent Sadras Agent Creature (Dark Elf) IntelligenceAgilityAgility Assassin 4 4 2 3Epic Epic Guard
Last Gasp: Summon a 2/1 Mournhold Guardian with Guard.

Battlemage[edit]

Battlemage is made up of Strength and Intelligence and includes the following cards:

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Battlemage's Onslaught Battlemage’s Onslaught Action StrengthIntelligenceIntelligence Battlemage 4 2Rare Rare Put a random action, item, and creature into your hand.
Frostscale Dragon Frostscale Dragon Creature (Dragon) StrengthIntelligenceIntelligence Battlemage 9 6 6 3Epic Epic Summon: Deal 4 damage to an enemy creature and 1 damage to all other enemy creatures.
Mankar Camoran Mankar Camoran Creature (High Elf, Wood Elf) StrengthIntelligenceIntelligence Battlemage 4 4 4 4Legendary Legendary After you play an action, Invade.
Friendly Oblivion Gates have +4/+0.
Merric-at-Aswala Merric-at-Aswala Creature (Redguard) StrengthIntelligenceIntelligence Battlemage 7 2 2 4Legendary Legendary Summon: Equip each friendly creature in this lane with a random item.
Monster Perfection Lab Monster Perfection Lab Support StrengthIntelligenceIntelligence Battlemage 1 3Epic Epic Ongoing

At the end of your turn, you may choose a friendly creature wielding three or more items. If you do, sacrifice Monster Perfection Lab and choose an item from your deck to equip to the creature.

Sentinel Battlemace Sentinel Battlemace Item StrengthIntelligenceIntelligence Battlemage 4 3Epic Epic Ward
+4/+0

Crusader[edit]

Crusader is made up of Strength and Willpower and includes the following cards:

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Crusader's Assault Crusader’s Assault Action StrengthWillpowerWillpower Crusader 3 2Rare Rare Give a creature +2/+0, Breakthrough and “Slay and Pilfer: Draw a card” this turn.
Rift Thane Rift Thane Creature (Nord) StrengthWillpowerWillpower Crusader 2 2 2 3Epic Epic Summon: If you have less health than your opponent, +0/+2 and Guard. Otherwise, +2/+0 and Breakthrough.
Supreme Dragon Supreme Dragon Creature (Dragon) StrengthWillpowerWillpower Crusader 6 7 7 3Epic Epic At the start of each turn, for each enemy creature in this lane with power greater than 3, set its power to 3.
Tyr Tyr Creature (Nord) StrengthWillpowerWillpower Crusader 4 5 4 4Legendary Legendary Prophecy, Breakthrough, Guard
Ulfric's Housecarl Ulfric’s Housecarl Creature (Nord) StrengthWillpowerWillpower Crusader 4 3 3 3Epic Epic When an enemy rune is destroyed, draw a card.

Mage[edit]

Mage is made up of Intelligence and Willpower and includes the following cards:

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Altmer Dragonknight Altmer Dragonknight Creature (High Elf) IntelligenceWillpowerWillpower Mage 3 3 2 3Epic Epic At the end of your turn, if you played an action, Altmer Dragonknight gains +2/+2.
Ayrenn Ayrenn Creature (High Elf) IntelligenceWillpowerWillpower Mage 5 5 5 4Legendary Legendary Summon: Draw a random action from your discard pile.
Your actions cost 1 less.
Dragonfire Wizard Dragonfire Wizard Creature (Imperial) IntelligenceWillpowerWillpower Mage 3 2 3 3Epic Epic At the end of your turn, add a flame to Dragonfire Wizard.
Last Gasp: Put a Flame Lash into your hand that deals damage and gains health equal to the number of flames on Dagonfire Wizard.
Flame Lash Flame Lash Action IntelligenceWillpowerWillpower Mage 1 3Epic Epic Deal 0 damage and gain 0 health.
Mage's Trick Mage’s Trick Action IntelligenceWillpowerWillpower Mage 3 2Rare Rare Deal 1 damage, gain 1 health, and draw a card.
Skywatch Vindicator Skywatch Vindicator Creature (High Elf) IntelligenceWillpowerWillpower Mage 6 4 4 3Epic Epic Summon: Deal 2 damage to an enemy creature or give a friendly creature +2/+2.

Monk[edit]

Monk is made up of Willpower and Agility and includes the following cards:

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Ahnassi Ahnassi Creature (Khajiit) WillpowerAgilityAgility Monk 5 5 5 4Legendary Legendary Summon: Ahnassi steals all Keywords from enemy creatures.
Dark Mane Dark Mane Creature (Khajiit) WillpowerAgilityAgility Monk 2 2 3 3Epic Epic When you summon a creature in this lane, if it’s full, Dark Mane moves.
When Dark Mane moves, it gains +2/+0 and Drain this turn.
Khamira Khamira Creature (Khajiit) WillpowerAgilityAgility Monk 5 5 6 4Legendary Legendary Pilfer: Give Khajiit in your deck +1/+1.
Master of Thieves Master of Thieves Creature (Khajiit) WillpowerAgilityAgility Monk 4 3 5 3Epic Epic Friendly creatures with Pilfer may attack an extra time each turn.
Monk's Strike Monk’s Strike Action WillpowerAgilityAgility Monk 4 2Rare Rare Move a friendly creature and give it +3/+0 and Drain this turn.
Protector of the Mane Protector of the Mane Creature (Khajiit) WillpowerAgilityAgility Monk 5 4 4 3Epic Epic Drain, Guard
When you gain health, Protector of the Mane gains +1/+1.

Scout[edit]

Scout is made up of Agility and Endurance and includes the following cards:

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Avatar of Akatosh Avatar of Akatosh Creature (Dragon) AgilityEnduranceEndurance Scout 4 30 30 4Legendary Legendary
Ayleid Guardian Ayleid Guardian Creature (Defense) AgilityEnduranceEndurance Scout 11 8 8 3Epic Epic Guard
Immune to Lethal.
Summon: Summon an Ayleid Guardian in the other lane.
Blackwood Distiller Blackwood Distiller Creature (Argonian) AgilityEnduranceEndurance Scout 4 3 4 3Epic Epic Pilfer: Gain three magicka this turn.
Slay: Gain +1 max magicka.
Martin Septim Martin Septim Creature (Imperial) AgilityEnduranceEndurance Scout 4 3 7 4Legendary Legendary At the start of your turn, gain all unspent magicka from your last turn.
When you have 30 or more magicka, Martin Septim changes into a 30/30 Avatar of Akatosh.
Red Bramman Red Bramman Creature (Argonian) AgilityEnduranceEndurance Scout 9 5 5 4Legendary Legendary Summon: Silence and Shackle all enemy creatures in this lane.
Scout's Report Scout’s Report Action AgilityEnduranceEndurance Scout 1 2Rare Rare Look at the top card of your deck. You may discard it.
Draw a card.
Thorn Histmage Thorn Histmage Creature (Argonian) AgilityEnduranceEndurance Scout 5 2 4 3Epic Epic Guard
Summon: Gain +1 max magicka.
Gains +1/+0 when your max magicka increases.

Sorcerer[edit]

Sorcerer is made up of Intelligence and Endurance and includes the following cards:

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Headless Zombie Headless Zombie Creature (Skeleton) IntelligenceEnduranceEndurance Sorcerer 4 3 4 3Epic Epic Summon: Consume a card.
Last Gasp: Draw a copy of the consumed card.
High King Emeric High King Emeric Creature (Breton) IntelligenceEnduranceEndurance Sorcerer 6 5 5 4Legendary Legendary Ward
Summon: Deal 2 damage for each friendly creature with a Ward.
Shornhelm Champion Shornhelm Champion Creature (Breton) IntelligenceEnduranceEndurance Sorcerer 5 3 3 3Epic Epic Breakthrough, Ward
When Shornhelm Champion’s Ward is broken, he gains +3/+3.
Sorcerer's Negation Sorcerer’s Negation Action IntelligenceEnduranceEndurance Sorcerer 2 2Rare Rare Silence a creature, then deal 2 damage to it.
Tavyar the Knight/Rayvat the Mage Tavyar the Knight/Rayvat the Mage Creature (High Elf) IntelligenceEnduranceEndurance Sorcerer 9 5 7 4Legendary Legendary Tavyar the Knight and Rayvat the Mage
Worm King's Agent Worm King’s Agent Creature (Breton) IntelligenceEnduranceEndurance Sorcerer 7 4 4 3Epic Epic Summon: Deal 2 damage to an enemy creature.
Slay: Summon a 2/2 Worm Thrall with Guard.

Spellsword[edit]

Spellsword is made up of Willpower and Endurance and includes the following cards:

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Apprentice Necromancer Apprentice Necromancer Creature (Imperial) WillpowerEnduranceEndurance Spellsword 3 3 3 3Epic Epic Summon: Summon a 1-cost creature from your discard pile.
Edict of Azura Edict of Azura Action WillpowerEnduranceEndurance Spellsword 4 3Epic Epic Destroy an enemy creature or support.
Emperor's Blade Emperor’s Blade Creature (Imperial) WillpowerEnduranceEndurance Spellsword 4 4 5 3Epic Epic Guard
Slay: You gain 3 health.
Euraxia Tharn Euraxia Tharn Creature (Imperial) WillpowerEnduranceEndurance Spellsword 9 6 6 4Legendary Legendary Summon: Steal an enemy creature or support.
Last Gasp: Your opponent steals it back.
General Tullius General Tullius Creature (Imperial) WillpowerEnduranceEndurance Spellsword 6 2 2 4Legendary Legendary Summon: Summon a 2/2 Colovian Trooper with Guard in each lane.
When a friendly creature dies, General Tullius gains +1/+1.
Spellsword's Summoning Spellsword’s Summoning Action WillpowerEnduranceEndurance Spellsword 3 2Rare Rare Summon a random 1-cost creature in each lane.

Warrior[edit]

Warrior is made up of Strength and Endurance and includes the following cards:

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Champion of the Arena Champion of the Arena Creature (Orc, Vampire) StrengthEnduranceEndurance Warrior 7 4 8 3Epic Epic Breakthrough
Summon: Battle an enemy creature.
Gortwog gro-Nagorm Gortwog gro-Nagorm Creature (Orc) StrengthEnduranceEndurance Warrior 6 4 6 4Legendary Legendary At the start of your turn, summon a random creature from your deck to a random lane.
Militant Chieftain Militant Chieftain Creature (Orc) StrengthEnduranceEndurance Warrior 5 3 3 3Epic Epic Summon: Draw a random Orc from your discard pile.
Other friendly Orcs have +1/+1.
Sower of Revenge Sower of Revenge Creature (Daedra) StrengthEnduranceEndurance Warrior 5 5 5 3Epic Epic Guard
Last Gasp: Deals 5 damage to your opponent.
Warrior's Fury Warrior’s Fury Action StrengthEnduranceEndurance Warrior 3 2Rare Rare Give a random creature and item in your hand +2/+2.

Triple-Attribute Classes[edit]

There are ten triple-attribute classes that consist of three attributes and are named and themed for various Tamrielic Factions.

Class Attributes Description
House Redoran Strength, Willpower, & Endurance
StrengthWillpowerWillpowerEndurance
House Redoran prides itself on martial prowess. Its warriors are disciplined, honorable and fearsome in battle.
House Telvanni Intelligence, Agility, & Endurance
IntelligenceAgilityAgilityEndurance
House Telvanni is home to some of the greatest mages in Tamriel. But, as you might have heard, their ambition knows no bounds. A Telvanni mage will happily put a few knives in a few backs if it will get them the power they crave.
House Hlaalu Strength, Willpower, & Agility
StrengthWillpowerWillpowerAgility
House Hlaalu is always up to something. This House has enterprises across Morrowind, and if it takes a little thievery, bribery, or strong-arming to make them succeed – hey, that’s business.
Tribunal Temple Intelligence, Willpower, & Endurance
IntelligenceWillpowerWillpowerEndurance
The Tribunal Temple enacts the will of Morrowind’s living gods. This faction reveres the intelligence of Sotha Sil, the willpower of Vivec, and the endurance of Almalexia. In exchange, the gods bestow great power on the followers they deem most worthy.
House Dagoth Strength, Intelligence, & Agility
StrengthIntelligenceIntelligenceAgility
The Tribunal attempted to destroy this house centuries ago, ensuring it was all but forgotten. But deep within the Red Mountain, Dagoth Ur has plotted his revenge and rebuilt his house – in the form of frightening beings known as Ash Creatures.
Ebonheart Pact Strength, Agility, & Endurance
StrengthAgilityAgilityEndurance
Daggerfall Covenant Strength, Intelligence, & Endurance
StrengthIntelligenceIntelligenceEndurance
Aldmeri Dominion Intelligence, Willpower, & Agility
IntelligenceWillpowerWillpowerAgility
The Guildsworn Strength, Intelligence, & Willpower
StrengthIntelligenceIntelligenceWillpower
The Empire of Cyrodiil Willpower, Agility, & Endurance
WillpowerAgilityAgilityEndurance

House Redoran[edit]

House Redoran is made up of Strength, Willpower, and Endurance and includes the following cards:

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Bolvyn Venim Bolvyn Venim Creature (Dark Elf) StrengthWillpowerWillpowerEndurance House Redoran 3 3 3 4Legendary Legendary Rally
When you Rally with no creatures in your hand, first draw Bolvyn Venim from your deck.
Inspiring Kinsman Inspiring Kinsman Creature (Dark Elf) StrengthWillpowerWillpowerEndurance House Redoran 4 3 4 3Epic Epic Rally 2
Last Gasp:
Give a random creature in your hand +2/+2.
Redoran Forerunner Redoran Forerunner Creature (Dark Elf) StrengthWillpowerWillpowerEndurance House Redoran 2 1 1 2Rare Rare Charge, Drain, Ward
Wild Echatere Wild Echatere Creature (Beast) StrengthWillpowerWillpowerEndurance House Redoran 3 1 1 3Epic Epic Charge
Summon: Friendly creatures gain Rally this turn.

House Telvanni[edit]

House Telvanni is made up of Intelligence, Agility, and Endurance and includes the following cards:

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Death Scythe Death Scythe Action IntelligenceAgilityAgilityEndurance House Telvanni 1 3Epic Epic Drain
Deal damage to a creature equal to the number of creatures that died this turn.
Divayth's Experiments Divayth’s Experiments Action IntelligenceAgilityAgilityEndurance House Telvanni 9 3Epic Epic Betray
Summon a copy of a friendly creature.
Sun-in-Shadow Sun-in-Shadow Creature (Argonian) IntelligenceAgilityAgilityEndurance House Telvanni 5 4 6 4Legendary Legendary Summon: Permanently Shackle another friendly creature to draw an action of your choice from your deck.
Telvanni Catspaw Telvanni Catspaw Creature (Dark Elf) IntelligenceAgilityAgilityEndurance House Telvanni 3 2 2 2Rare Rare Last Gasp: Draw a card. If Telvanni Catspaw was sacrificed, draw two cards instead.

House Hlaalu[edit]

House Hlaalu is made up of Strength, Willpower, and Agility and includes the following cards:

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Balmora Puppeteer Balmora Puppeteer Creature (Dark Elf) StrengthWillpowerWillpowerAgility House Hlaalu 2 2 2 2Rare Rare Plot: +1/+1 for each other card you’ve played this turn.
Duke Vedam Dren Duke Vedam Dren Creature (Dark Elf) StrengthWillpowerWillpowerAgility House Hlaalu 5 4 5 4Legendary Legendary The first time you play a card each turn, draw a random card from your deck with cost equal to your remaining magicka.
Haunted Manor Haunted Manor Support StrengthWillpowerWillpowerAgility House Hlaalu 4 3Epic Epic Ongoing

Give the second creature you summon each turn +2/+2.

Smuggler Underboss Smuggler Underboss Creature (Breton) StrengthWillpowerWillpowerAgility House Hlaalu 4 4 3 3Epic Epic Drain
At the end of your turn, if you played three cards this turn, Smuggler Underboss is immune to damage until your next turn.

Tribunal Temple[edit]

Tribunal Temple is made up of Intelligence, Willpower, and Endurance and includes the following cards:

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Archcanon Saryoni Archcanon Saryoni Creature (Dark Elf) IntelligenceWillpowerWillpowerEndurance Tribunal Temple 4 3 3 4Legendary Legendary Summon: Choose a blessing from one of the Tribunal gods.
Exalt 3: Gain all three blessings instead.
Ordinator of the Almsivi Ordinator of the Almsivi Creature (Dark Elf) IntelligenceWillpowerWillpowerEndurance Tribunal Temple 2 3 3 3Epic Epic Guard
Exalt 3: +2/+2
Ordinator of the Almsivi is permanently Shackled unless you have an Exalted creature in play.
Power of the Almsivi Power of the Almsivi Action IntelligenceWillpowerWillpowerEndurance Tribunal Temple 8 3Epic Epic Set each creature’s power and health to 1.
Temple Patriarch Temple Patriarch Creature (Dark Elf) IntelligenceWillpowerWillpowerEndurance Tribunal Temple 6 5 5 2Rare Rare Summon: Trigger the Exalt of each friendly creature.

House Dagoth[edit]

House Dagoth is made up of Strength, Intelligence, and Agility and includes the following cards:

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Ascended Sleeper Ascended Sleeper Creature (Ash Creature) StrengthIntelligenceIntelligenceAgility House Dagoth 6 3 6 2Rare Rare Guard
At the end of your turn, if you have a creature with 5 power or more, reduce the cost of all creatures in your hand by 1.
Dagoth Ur Dagoth Ur Creature (God) StrengthIntelligenceIntelligenceAgility House Dagoth 12 8 8 4Legendary Legendary Breakthrough, Charge, Drain, Guard, Lethal, Ward
Hand of Dagoth Hand of Dagoth Creature (Ash Creature) StrengthIntelligenceIntelligenceAgility House Dagoth 5 5 4 3Epic Epic Breakthrough, Drain, Ward
Red Mountain Red Mountain Support StrengthIntelligenceIntelligenceAgility House Dagoth 4 3Epic Epic Ongoing

Your creatures with 5 power or more cost 2 less.

Ebonheart Pact[edit]

Ebonheart Pact is made up of Strength, Agility, and Endurance and includes the following cards:

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Forerunner of the Pact Forerunner of the Pact Creature (Dark Elf) StrengthAgilityAgilityEndurance Ebonheart Pact 3 4 3 2Rare Rare Veteran: Draw a Forerunner of the Pact from your deck.
Jorunn the Skald-King Jorunn the Skald-King Creature (Nord) StrengthAgilityAgilityEndurance Ebonheart Pact 5 5 5 4Legendary Legendary Immune to Silence.
Friendly creatures cost 1 less.
Enemy non-creatures cost 1 more.
Mournhold Taskmaster Mournhold Taskmaster Creature (Dark Elf) StrengthAgilityAgilityEndurance Ebonheart Pact 4 5 4 3Epic Epic Friendly creatures with Veteran have Charge.
Pact Outcast Pact Outcast Creature (Nord) StrengthAgilityAgilityEndurance Ebonheart Pact 5 5 5 3Epic Epic Guard
Summon and Veteran: Consume a creature. Pact Outcast uses the consumed creature’s veteran ability.

Daggerfall Covenant[edit]

Daggerfall Covenant is made up of Strength, Intelligence, and Endurance and includes the following cards:

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Covenant Masterpiece Covenant Masterpiece Item StrengthIntelligenceIntelligenceEndurance Daggerfall Covenant 7 3Epic Epic Mobilize, Breakthrough, Regenerate, Guard, Ward
+3/+3
Daggerfall Phantom Daggerfall Phantom Creature (Spirit) StrengthIntelligenceIntelligenceEndurance Daggerfall Covenant 2 2 2 2Rare Rare Last Gasp: Return all items equipped to Daggerfall Phantom to your hand.
Emeric, Covenant King Emeric, Covenant King Creature (Breton) StrengthIntelligenceIntelligenceEndurance Daggerfall Covenant 9 7 7 4Legendary Legendary Summon: Battle an enemy creature.

At the end of your turn, Emeric gains a Ward.
Enchanted Ring Enchanted Ring Item StrengthIntelligenceIntelligenceEndurance Daggerfall Covenant 1 3Epic Epic Mobilize
+1/+1
Summon: Equip the wielder with all copies of Enchanted Ring from your discard pile. Then if the wielder has three or more items, draw a card.

Aldmeri Dominion[edit]

Aldmeri Dominion is made up of Intelligence, Willpower, and Agility and includes the following cards:

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Aldmeri Spellwright Aldmeri Spellwright Creature (High Elf) IntelligenceWillpowerWillpowerAgility Aldmeri Dominion 5 3 6 3Epic Epic When your opponent takes damage, you gain 1 magicka this turn.
Ayrenn's Chosen Ayrenn’s Chosen Action IntelligenceWillpowerWillpowerAgility Aldmeri Dominion 6 3Epic Epic Summon a random 1/1 Recruit in each lane and give them Guard.
Empower: +1/+1.
Ayrenn, Dominion Queen Ayrenn, Dominion Queen Creature (High Elf) IntelligenceWillpowerWillpowerAgility Aldmeri Dominion 8 6 6 4Legendary Legendary Drain
Summon: Draw a random action from your discard pile.
When you draw an action on your turn, deal 1 damage to your opponent.
Dominion Battlereeve Dominion Battlereeve Creature (High Elf) IntelligenceWillpowerWillpowerAgility Aldmeri Dominion 3 3 3 2Rare Rare Drain
Summon, Last Gasp, and Slay: Deal 1 damage to your opponent.

The Guildsworn[edit]

The Guildsworn is made up of Strength, Intelligence, and Willpower and includes the following cards:

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Altar of Spellmaking Altar of Spellmaking Support StrengthIntelligenceIntelligenceWillpower The Guildsworn 2 3Epic Epic Ongoing

At the end of each turn, if you played a creature, action, item, and support, play the top card of your deck.

Guildsworn Apprentice Guildsworn Apprentice Creature (Argonian) StrengthIntelligenceIntelligenceWillpower The Guildsworn 2 1 2 2Rare Rare Prophecy, Guard
Summon: Draw a card.
Master of Incunabula Master of Incunabula Creature (High Elf) StrengthIntelligenceIntelligenceWillpower The Guildsworn 4 3 6 3Epic Epic Master of Incunabula has the Expertise abilities of all your creatures.
Vanus Galerion Vanus Galerion Creature (High Elf) StrengthIntelligenceIntelligenceWillpower The Guildsworn 11 3 3 4Legendary Legendary Expertise: Deal 3 damage, you gain 3 health, and draw 3 cards.

The Empire of Cyrodiil[edit]

The Empire of Cyrodiil is made up of Willpower, Agility, and Endurance and includes the following cards:

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
A New Era A New Era Action WillpowerAgilityAgilityEndurance The Empire of Cyrodiil 11 3Epic Epic Shuffle all creatures into your deck
Clivia Tharn Clivia Tharn Creature (Imperial) WillpowerAgilityAgilityEndurance The Empire of Cyrodiil 6 4 4 4Legendary Legendary Other friendly creatures in this lane have Guard. At the end of your turn, summon a 1/1 Recruit in each lane.
Empire Recruiter Empire Recruiter Creature (Imperial) WillpowerAgilityAgilityEndurance The Empire of Cyrodiil 2 2 3 2Rare Rare Pilfer: Summon a 1/1 Recruit in the other lane.
Transitus Shrine Transitus Shrine Support WillpowerAgilityAgilityEndurance The Empire of Cyrodiil 3 3Epic Epic Ongoing

While you have a creature in each lane, your creatures and actions cost 1 less.

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