|First Appearance||Core Set|
|Card Appearance||Creatures, Actions|
|Description||When a creature moves, it’s taken from the lane it occupies and placed into the other lane.|
|Statistics|| 1 1 1 1 1 9 1 1 2|
This count includes unobtainable and untrained cards and cards that change during play.
Move is a card effect that can be found on Creatures and Actions in the Elder Scrolls Legends that first appeared in the Core Set. When a creature moves, it’s taken from the lane it occupies and placed into the other lane.
Move is used to escape from stronger enemy creatures, circumventing Guards to hit the opponent’s health and trigger Pilfer or unexpectedly attacking important enemy creatures in the opposite lane. First attacking and then moving to the Shadow Lane will apply Cover and will protect your creature for another turn. Move is predominantly associated with Agility.
- Cover: Creatures moved into the Shadow Lane get Cover applied to them.
Cards applying Move
|Apex Predator||Creature (Khajiit)||Agility||5||5||5||Epic||When Apex Predator moves, deal 2 damage to your opponent and you gain 2 health.|
At the end of your turn, if there are no enemy creatures in this lane, move Apex Predator.
|Archer’s Gambit||Action||Archer||3||–||–||Rare||Move a friendly creature. Then, it deals 1 damage.|
|Baron Navir||Creature (Dark Elf)||Neutral||4||2/4||4/8||Common||At the end of your turn, Baron Navir battles a random enemy creature in this lane. If there are none, he moves.|
|Bewildering Speed||Action||Agility||1||–||–||Rare||Move a friendly creature in each lane and give them +1/+1.|
|Captive Swims-at-Night||Creature (Argonian)||Agility||1||2||Legendary||Guard|
Immune to Silence
Move at the end of your turn.
Last Gasp: The Treasure Hunters Win.
|Dance Partner||Creature (Breton)||Intelligence||1||4||Common||At the start of your turn, move a random friendly creature to this lane.|
|Dark Mane||Creature (Khajiit)||Monk||2||2||3||Epic||When you summon a creature in this lane, if it’s full, Dark Mane moves.|
When Dark Mane moves, it gains +2/+0 and Drain this turn.
|Dead Drop||Action||Agility||–||–||Rare||Give a friendly creature “Slay: Put a Completed Contract into your hand” this turn. It may move to attack creatures in the other lane this turn.|
|Dune Smuggler||Creature (Khajiit)||Agility||3||3||1||Rare||Summon: Move another friendly creature in this lane.|
When a friendly creature moves, give it +1/+1.
|Dune Stalker||Creature (Khajiit)||Agility||2||3||1||Rare||Prophecy|
Summon: Move another friendly creature in this lane.
|Duneripper||Creature (Beast)||Archer||5||4||3||Epic||When Duneripper enters a lane, it deals 2 damage to an enemy creature in the lane.|
|Grand Ball||Action||Agility||2||–||–||Rare||Move all friendly creatures|
Summon: Move an enemy creature into this lane. It loses Cover.
|Gust of Wind||Action||Agility||2||–||–||Common||Move a creature.|
|Mine Cart||Action||Neutral||1||–||–||Common||Move a friendly creature and give this card to your opponent.|
|Monk’s Strike||Action||Monk||4||–||–||Rare||Move a friendly creature and give it +3/+0 and Drain this turn.|
|Move in Shadows||Action||Agility||–||–||Rare||Move a friendly creature. It moves again at the end of the turn.|
|Riverhold Escort||Creature (Khajiit)||Willpower||3||1||6||Rare||Guard|
|Serpentine Stalker||Creature (Dragon)||Agility||4||4||4||Legendary||Slay: +2/+0|
May move to attack creatures in the other lane.
|Shadow Shift||Action||Agility||1||–||–||Common||Move a friendly creature.|
Draw a card.
|Shadowscale Hunter||Creature (Argonian)||Agility||3||4||3||Rare||Veteran: Move.|
|Silt Strider||Creature (Beast)||Agility||2||4||Rare||Prophecy, Guard|
Summon: Move a friendly creature to this lane.
|Sunder II||Support||Neutral||–||–||Legendary||Uses: Unlimited|
|Wild Boar||Creature (Beast)||Agility||2||1||3||Rare||Wild Boar can’t gain Cover. At the start of your turn, Wild Boar moves and gains +1/+0.|
Cards associated with Move
|Caravan Enforcer||Creature (Khajiit)||Agility||2||2||2||Common||When Caravan Enforcer moves, he gains +1/+1.|
|Obnoxious Guest||Creature (Breton)||Intelligence||2||2||Common||At the start of your turn, you take 2 damage. When Obnoxious Guest moves, give him to your opponent.|