Legends:Move

Move
Card Effect
First AppearanceCore Set
Card AppearanceCreatures, Actions
DescriptionWhen a creature moves, it’s taken from the lane it occupies and placed into the other lane.
StatisticsStrength 1Intelligence 1Intelligence 1Willpower 1Agility 1Agility 9Neutral 1Dual Attribute 1Dual Attribute 2
This count includes unobtainable and untrained cards and cards that change during play.

Move is a card effect that can be found on Creatures and Actions in the Elder Scrolls Legends that first appeared in the Core Set. When a creature moves, it’s taken from the lane it occupies and placed into the other lane.
Move is used to escape from stronger enemy creatures, circumventing Guards to hit the opponent’s health and trigger Pilfer or unexpectedly attacking important enemy creatures in the opposite lane. First attacking and then moving to the Shadow Lane will apply Cover and will protect your creature for another turn. Move is predominantly associated with Agility.

Synergies[edit]

  • Cover: Creatures moved into the Shadow Lane get Cover applied to them.

Cards applying Move[edit]

NameType (Subtype)Attribute/ClassMagickaPowerHealthRarityText
Apex PredatorApex PredatorCreature (Khajiit)Agility Agility5553Epic EpicWhen Apex Predator moves, deal 2 damage to your opponent and you gain 2 health.
At the end of your turn, if there are no enemy creatures in this lane, move Apex Predator.
Archer's GambitArcher’s GambitActionStrengthAgilityAgility Archer32Rare RareMove a friendly creature. Then, it deals 1 damage.
Baron NavirBaron NavirCreature (Dark Elf)Neutral Neutral42/44/81Common CommonAt the end of your turn, Baron Navir battles a random enemy creature in this lane. If there are none, he moves.
Bewildering SpeedBewildering SpeedActionAgility Agility12Rare RareMove a friendly creature in each lane and give them +1/+1.
Captive Swims-at-NightCaptive Swims-at-NightCreature (Argonian)Agility Agility124Legendary LegendaryGuard
Immune to Silence
Permanently Shackled.
Move at the end of your turn.
Last Gasp: The Treasure Hunters Win.
Dance PartnerDance PartnerCreature (Breton)Intelligence Intelligence141Common CommonAt the start of your turn, move a random friendly creature to this lane.
Dark ManeDark ManeCreature (Khajiit)WillpowerAgilityAgility Monk2233Epic EpicWhen you summon a creature in this lane, if it’s full, Dark Mane moves.
When Dark Mane moves, it gains +2/+0 and Drain this turn.
Dead DropDead DropActionAgility Agility2Rare RareGive a friendly creature “Slay: Put a Completed Contract into your hand” this turn. It may move to attack creatures in the other lane this turn.
Dune SmugglerDune SmugglerCreature (Khajiit)Agility Agility3312Rare RareSummon: Move another friendly creature in this lane.
When a friendly creature moves, give it +1/+1.
Dune StalkerDune StalkerCreature (Khajiit)Agility Agility2312Rare RareProphecy
Summon: Move another friendly creature in this lane.
DuneripperDuneripperCreature (Beast)StrengthAgilityAgility Archer5433Epic EpicWhen Duneripper enters a lane, it deals 2 damage to an enemy creature in the lane.
Pilfer: Move.
Grand BallGrand BallActionAgility Agility22Rare RareMove all friendly creatures
Grappling HookGrappling HookItemStrength Strength41Common Common+3/+2
Summon: Move an enemy creature into this lane. It loses Cover.
Gust of WindGust of WindActionAgility Agility21Common CommonMove a creature.
Mine CartMine CartActionNeutral Neutral11Common CommonMove a friendly creature and give this card to your opponent.
Monk's StrikeMonk’s StrikeActionWillpowerAgilityAgility Monk42Rare RareMove a friendly creature and give it +3/+0 and Drain this turn.
Move in ShadowsMove in ShadowsActionAgility Agility2Rare RareMove a friendly creature. It moves again at the end of the turn.
Riverhold EscortRiverhold EscortCreature (Khajiit)Willpower Willpower3162Rare RareGuard
Pilfer: Move.
Serpentine StalkerSerpentine StalkerCreature (Dragon)Agility Agility4444Legendary LegendarySlay: +2/+0
May move to attack creatures in the other lane.
Shadow ShiftShadow ShiftActionAgility Agility11Common CommonMove a friendly creature.
Draw a card.
Shadowscale HunterShadowscale HunterCreature (Argonian)Agility Agility3432Rare RareVeteran: Move.
Silt StriderSilt StriderCreature (Beast)Agility Agility242Rare RareProphecy, Guard
Summon:
Move a friendly creature to this lane.
Sunder IISunder IISupportNeutral Neutral4Legendary LegendaryUses: Unlimited

Indestructible
Activate: Move a friendly or enemy creature.

Wild BoarWild BoarCreature (Beast)Agility Agility2132Rare RareWild Boar can’t gain Cover. At the start of your turn, Wild Boar moves and gains +1/+0.

Cards associated with Move[edit]

NameType (Subtype)Attribute/ClassMagickaPowerHealthRarityText
Caravan EnforcerCaravan EnforcerCreature (Khajiit)Agility Agility2221Common CommonWhen Caravan Enforcer moves, he gains +1/+1.
Obnoxious GuestObnoxious GuestCreature (Breton)Intelligence Intelligence221Common CommonAt the start of your turn, you take 2 damage. When Obnoxious Guest moves, give him to your opponent.

See also  Legends:Solo Arena/The Many-Clawed
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