Legends:Actions

Action cards perform a one-off effect when cast. They can target individual creatures, players, or even entire lanes.

For an alphabetical list of all Action cards, see the category.

Table of Contents

Cards[edit]

NameType (Subtype)Attribute/ClassMagickaPowerHealthRarityText
A Land DividedA Land DividedActionWillpower Willpower84Legendary LegendaryFill the left lane with Stormcloak Skirmishers or the right lane with Colovian Troopers.
A New EraA New EraActionWillpowerAgilityAgilityEndurance The Empire of Cyrodiil113Epic EpicShuffle all creatures into your deck
A Night to RememberA Night to RememberActionNeutral Neutral22Rare RareA friendly creature disappears to who knows where, then returns in the other lane Shackled.
AlchemyAlchemyActionWillpower Willpower23Epic EpicGive your Activated supports 1 extra use.
Empower: +1 use.
Archer's GambitArcher’s GambitActionStrengthAgilityAgility Archer32Rare RareMove a friendly creature. Then, it deals 1 damage.
AriseAriseActionEndurance Endurance21Common CommonProphecy
Summon a 1/1 Risen Dead with Guard in each lane.
ArrestArrestActionWillpower Willpower72Rare RareSteal an enemy creature. It loses Guard, and is permanently Shackled.
Arrow StormArrow StormActionWillpower Willpower32Rare RareDestroy all enemy creatures with 2 power or less in a lane.
Arrow in the KneeArrow in the KneeActionAgility Agility11Common CommonShackle a creature and deal 1 damage to it.
Assassin's RitualAssassin’s RitualActionIntelligenceAgilityAgility Assassin32Rare RareGive a creature Lethal and Ward.
Ayrenn's ChosenAyrenn’s ChosenActionIntelligenceWillpowerWillpowerAgility Aldmeri Dominion63Epic EpicSummon a random 1/1 Recruit in each lane and give them Guard.
Empower: +1/+1.
Barilzar's TinkeringBarilzar’s TinkeringActionIntelligence Intelligence22Rare RareBetray
Transform a creature into a random creature that costs 1 more.
BarterBarterActionAgility Agility23Epic EpicTrade a card in your hand for a random card in your opponent’s hand.
Battle of Chalman KeepBattle of Chalman KeepActionNeutral Neutral54Legendary LegendaryEach player fills each lane with 1/1 Recruits.
Give all creatures Guard.
Battlemage's OnslaughtBattlemage’s OnslaughtActionStrengthIntelligenceIntelligence Battlemage42Rare RarePut a random action, item, and creature into your hand.
Be At PeaceBe At PeaceActionWillpower Willpower31Common CommonProphecy
Set a creature’s power to 1.
BedlamBedlamActionWillpower Willpower11Common CommonPut two 1/1 Scamps into your hand.
Bewildering SpeedBewildering SpeedActionAgility Agility12Rare RareMove a friendly creature in each lane and give them +1/+1.
BlackmailBlackmailActionWillpower Willpower13Epic EpicDraw a copy of a random creature from your opponent’s deck.
Blast from OblivionBlast from OblivionActionIntelligence Intelligence31Common CommonProphecy
Invade, then deal damage equal to your Oblivion Gate’s level to a creature.
Blessing of the GroveBlessing of the GroveActionWillpower Willpower41Common CommonGain 2 health for each friendly creature.
Blood SacramentBlood SacramentActionAgility Agility32Rare RareBetray
Deal 2 damage to your opponent and gain 2 health.
Brilliant ExperimentBrilliant ExperimentActionIntelligence Intelligence33Epic EpicDraw a copy of a friendly creature.
Burn and PillageBurn and PillageActionStrength Strength53Epic EpicDeal 1 damage to all enemy creatures in a lane for each destroyed enemy rune.
Burning TouchBurning TouchActionIntelligence Intelligence31Common CommonProphecy
Deal 2 damage to a creature.
BushwhackBushwhackActionStrength Strength01Common CommonA friendly creature ignores Guards and can attack creatures in any lane this turn.
Caius' MachinationsCaius’ MachinationsActionEndurance Endurance22Rare RareBetray
Give the top three creatures of your deck +1/+1.
Call DragonCall DragonActionNeutral Neutral82Rare RareShout


Upgrade all your Shouts.
Level 1: Summon a random 6-8 cost Dragon.
Level 2: Summon a random 8-10 cost Dragon.
Level 3: Summon a random 12 cost Dragon.

Call of ValorCall of ValorActionWillpower Willpower31Common CommonShout


Level 1: Summon a 3/3 Sovngarde Hero.
Level 2: Summon two 3/3 Sovngarde Heroes.
Level 3: Fill a lane with 3/3 Sovngarde Heroes.

CalmCalmActionWillpower Willpower01Common CommonGive a creature -4/-0 this turn.
Cast Into TimeCast Into TimeActionWillpower Willpower52Rare RareBanish a creature.
Cast OutCast OutActionStrength Strength32Rare RareProphecy
Unsummon a creature.
CauterizeCauterizeActionStrength Strength01Common CommonDeal 2 damage to a Wounded creature.
Channeled StormChanneled StormActionIntelligence Intelligence31Common CommonDeal 3 damage to a creature.
Empower: +1 damage.
Chaurus Breeding PitChaurus Breeding PitActionAgility Agility103Epic EpicSummon a Chaurus Reaper in each lane.
Chodala's TreacheryChodala’s TreacheryActionWillpower Willpower94Legendary LegendaryDestroy a creature.
Plot: Steal the creature instead.
Cliff Racer OnslaughtCliff Racer OnslaughtActionAgility Agility94Legendary LegendarySummon a 4/4 Cliff Racer with Charge in each lane. Your opponent summons a 0/1 Target with Guard in each lane.
Close CallClose CallActionNeutral Neutral02Rare RareUnsummon a friendly creature.
Corprus DiseaseCorprus DiseaseActionStrength Strength12Rare RareSilence a creature, then give it +2/+0.
Crassius' FavorCrassius’ FavorActionWillpower Willpower22Rare RareSummon two 1/1 Imperial Grunts to a lane.
Plot: Gain 1 health for each friendly creature in that lane.
Cruel FirebloomCruel FirebloomActionIntelligence Intelligence02Rare RareSacrifice a creature to deal 5 damage to a random enemy creature
Crusader's AssaultCrusader’s AssaultActionStrengthWillpowerWillpower Crusader32Rare RareGive a creature +2/+0, Breakthrough and “Slay and Pilfer: Draw a card” this turn.
Crushing BlowCrushing BlowActionNeutral Neutral31Common CommonDeal 3 damage.
CurseCurseActionAgility Agility02Rare RareGive a creature -1/-1.
Daedric IncursionDaedric IncursionActionStrength Strength31Common CommonDraw a random Daedra from your deck.
Invade.
Daggers in the DarkDaggers in the DarkActionIntelligence Intelligence01Common CommonEquip a Steel Dagger to a random friendly creature in each lane.
Daring HeistDaring HeistActionAgility Agility32Rare RareDraw two cards.
Daring Heist can’t be played unless a creature in each lane damaged your opponent this turn.
Dark RebirthDark RebirthActionIntelligence Intelligence31Common CommonSacrifice a creature to summon a copy of it.
Dawn's WrathDawn’s WrathActionWillpower Willpower84Legendary LegendaryDestroy all creatures in a lane.
Dead DropDead DropActionAgility Agility02Rare RareGive a friendly creature “Slay: Put a Completed Contract into your hand” this turn. It may move to attack creatures in the other lane this turn.
Death ScytheDeath ScytheActionIntelligenceAgilityAgilityEndurance House Telvanni13Epic EpicDrain
Deal damage to a creature equal to the number of creatures that died this turn.
DebilitateDebilitateActionAgility Agility73Epic EpicGive all creatures -2/-2.
Empower: Costs 1 less.
Defense of BrumaDefense of BrumaActionWillpower Willpower43Epic EpicCosts 2 less for each friendly creature with 5 or more health. Give friendly creatures +1/+1 and Guard.
Desperate ConjuringDesperate ConjuringActionIntelligence Intelligence33Epic EpicSacrifice a creature to summon a random creature that costs 2 more.
DevourDevourActionWillpower Willpower42Rare RareDestroy a creature with 4 power or less and give its Keywords to a random Dragon in your hand.
Devouring FlameDevouring FlameActionStrength Strength22Rare RareDeal 2 damage to a creature. If this would kill it, instead Banish it.
DismantleDismantleActionNeutral Neutral32Rare RareDestroy an enemy support or Neutral creature.
Divayth's ExperimentsDivayth’s ExperimentsActionIntelligenceAgilityAgilityEndurance House Telvanni93Epic EpicBetray
Summon a copy of a friendly creature.
Dive Rock FallDive Rock FallActionWillpower Willpower02Rare RareBanish a creature with 0 power.
Dragon AspectDragon AspectActionNeutral Neutral42Rare RareShout


Level 1: You gain 3 health and Battle an enemy creature as if you had 3 power.
Level 2: You gain 5 health and Battle an enemy creature as if you had 5 power.
Level 3: You gain 7 health and Battle an enemy creature as if you had 7 power.

Dragon's FuryDragon’s FuryActionIntelligence Intelligence41Common CommonDeal 3 damage to a creature, and 3 extra damage for each friendly Dragon.
Drain BloodDrain BloodActionAgility Agility41Common CommonBetray
Give a creature -2/-2.
Drain VitalityDrain VitalityActionAgility Agility11Common CommonShout


Level 1: Give an enemy creature -1/-1.
Level 2: Give an enemy creature -2/-2.
Level 3: Give all enemy creatures in a lane -2/-2.

Drive MadDrive MadActionStrength Strength41Common CommonA creature Battles itself.
Duel Atop the WorldDuel Atop the WorldActionStrength Strength73Epic EpicGive a friendly creature +3/+3. It Battles your opponent’s most powerful creature.
Edict of AzuraEdict of AzuraActionWillpowerEnduranceEndurance Spellsword43Epic EpicDestroy an enemy creature or support.
ExcavateExcavateActionIntelligence Intelligence32Rare RareDraw an item or support from your discard pile.
ExecuteExecuteActionWillpower Willpower11Common CommonDestroy a creature with 2 power or less.
ExploreExploreActionStrength Strength12Rare RareChoose creature, item, action, or support. Put a random card of that type into your hand.
ExpungeExpungeActionEndurance Endurance22Rare RareHeal a creature and give it immune to Shackle this turn. Draw a card.
FabricateFabricateActionNeutral Neutral12Rare RareBuild a custom creature and put it into your hand.
Fear TotemFear TotemActionStrength Strength21Common CommonProphecy
Unsummon a creature and reduce its cost by 3.
FeedFeedActionWillpower Willpower62Rare RareDestroy a creature and give its Keywords to a friendly creature.
Fell the MightyFell the MightyActionStrength Strength41Common CommonDestroy a creature with 4 power or more.
FelldewFelldewActionAgility Agility22Rare RareGive a creature Lethal this turn.
Fingers of the MountainFingers of the MountainActionIntelligence Intelligence63Epic EpicCosts 1 less for each action you’ve played this turn.

Deal 1 damage to a creature.
Deal 2 damage to a creature.
Deal 3 damage to a creature.

Finish OffFinish OffActionAgility Agility21Common CommonDestroy a Wounded enemy creature.
Fire BreathFire BreathActionIntelligence Intelligence31Common CommonShout


Level 1: Deal 2 damage to a creature.
Level 2: Deal 4 damage to a creature.
Level 3: Deal 10 damage to a creature.

Fire StormFire StormActionIntelligence Intelligence42Rare RareProphecy
Deal 2 damage to all creatures in a lane.
FireballFireballActionStrength Strength42Rare RareDeal 1 damage to all enemies.
FireboltFireboltActionIntelligence Intelligence11Common CommonDeal 2 damage to a creature.
Flaming BreathFlaming BreathActionStrength Strength21Common CommonProphecy
Deal 1 damage to everything.
Fleeting ApparitionFleeting ApparitionActionAgility Agility53Epic EpicBetray
Summon a random creature from your deck that costs 3 or less to a random lane. Unsummon it at the end of your turn.
Forces of DestructionForces of DestructionActionIntelligence Intelligence104Legendary LegendaryInvade, then summon random Daedra with total cost 10.
Forked BoltForked BoltActionIntelligence Intelligence01Common CommonDeal 1 damage to a creature and your opponent.
Fresh StartFresh StartActionAgility Agility61Common CommonDraw three cards.
Grand BallGrand BallActionAgility Agility22Rare RareMove all friendly creatures
Grave GraspGrave GraspActionIntelligence Intelligence41Common CommonProphecy
Shackle
an enemy creature. Summon a 1/1 Skeleton for each enemy creature in its lane.
HarmonyHarmonyActionWillpower Willpower22Rare RareProphecy
Give all enemy creatures -2/-0 until the start of your turn.
Healing HandsHealing HandsActionEndurance Endurance01Common CommonHeal a creature, then give it +1/+1.
Healing PotionHealing PotionActionWillpower Willpower21Common CommonProphecy
Gain 5 health.
Hit and RunHit and RunActionStrength Strength43Epic EpicDraw five cards. Discard your hand at the end of the turn.
HushHushActionEndurance Endurance12Rare RareProphecy
Silence
a creature.
Ice SpikeIce SpikeActionIntelligence Intelligence21Common CommonDeal 2 damage to your opponent.
Draw a card.
Ice StormIce StormActionIntelligence Intelligence63Epic EpicDeal 3 damage to all creatures.
Illusory DefensesIllusory DefensesActionWillpower Willpower11Common CommonProphecy
Summon a 0/5 Illusory Wall with Guard in each lane. Sacrifice them at the start of your turn.
Immolating BlastImmolating BlastActionWillpower Willpower63Epic EpicDestroy all creatures except for one random creature on both sides of each lane.
Imperial ReinforcementsImperial ReinforcementsActionWillpower Willpower42Rare RareFill a lane with 1/1 Imperial Grunts.
Imposter's MissionImposter’s MissionActionStrength Strength43Epic EpicSummon an Imposter with power and health equal to the power of your most powerful creature.
ImprisonImprisonActionWillpower Willpower22Rare RareShackle a creature. If you have four or more Willpower creatures, destroy it instead.
IntimidateIntimidateActionStrength Strength12Rare RareEnemy creatures lose Guard.
Invasion PartyInvasion PartyActionWillpower Willpower44Legendary LegendaryChoose three times: Invade or summon a 1/1 Scamp.
Journey to SovngardeJourney to SovngardeActionNeutral Neutral74Legendary LegendaryShuffle all creatures from your discard pile into your deck, and give them +5/+5.
Jyggalag's IncursionJyggalag’s IncursionActionEndurance Endurance32Rare RareProphecy
Each player gains +2 max magicka.
Knife to the ThroatKnife to the ThroatActionNeutral Neutral41Common CommonSilence a creature.
Draw a card.
Lady Syl's CrueltyLady Syl’s CrueltyActionAgility Agility22Rare RareSacrifice a creature to gain magicka this turn equal to its power.
Lay Down ArmsLay Down ArmsActionEndurance Endurance42Rare RareSet a creature’s power and health to 1.
Leafwater BlessingLeafwater BlessingActionAgility Agility23Epic EpicGive a creature +1/+1.
When you gain health, draw Leafwater Blessing from your discard pile.
Lesser WardLesser WardActionIntelligence Intelligence01Common CommonGive a creature a Ward.
Lightning BoltLightning BoltActionIntelligence Intelligence41Common CommonProphecy
Deal 4 damage.
LockpickLockpickActionAgility Agility22Rare RareEither put another Lockpick into your hand or draw a card and reduce its cost by 2, chosen randomly.
Luminous ShardsLuminous ShardsActionWillpower Willpower31Common CommonDestroy a creature with 1 power or less.
Empower: +1 power.
Lunar SwayLunar SwayActionNeutral Neutral13Epic EpicWax: Put a 3/3 Cathay-raht into your hand.
Wane: Put a 4/4 Dagi-raht with Guard into your hand.
Mad DashMad DashActionAgility Agility22Rare RareMove a friendly creature, then give it +1/+1 for each enemy creature in its lane.
Madness BeckonsMadness BeckonsActionNeutral Neutral13Epic EpicPut a random Isle of Madness card into your hand.
Mage's TrickMage’s TrickActionIntelligenceWillpowerWillpower Mage32Rare RareDeal 1 damage, gain 1 health, and draw a card.
Malefic WreathMalefic WreathActionAgility Agility32Rare RareGive a creature -2/-2.
Manic MutationManic MutationActionIntelligence Intelligence11Common CommonGive a friendly creature a random Keyword.
Mecinar's WillMecinar’s WillActionWillpower Willpower52Rare RareSteal an enemy creature with 3 power or less until the end of the turn. It gains Charge.
Midnight BurialMidnight BurialActionEndurance Endurance12Rare RareBetray
Choose a creature in your deck. Create a copy of that creature in your discard pile and give it +1/+1.
Midnight SweepMidnight SweepActionEndurance Endurance42Rare RareProphecy
Summon a 2/2 Colovian Trooper with Guard in each lane.
Mighty ConjuringMighty ConjuringActionIntelligence Intelligence74Legendary LegendarySummon a random Atronach. If you have a creature with 5 power or more, summon a Lava Atronach instead.
Moment of ClarityMoment of ClarityActionIntelligence Intelligence23Epic EpicReveal three random cards, then choose one to draw.
Monk's StrikeMonk’s StrikeActionWillpowerAgilityAgility Monk42Rare RareMove a friendly creature and give it +3/+0 and Drain this turn.
Move in ShadowsMove in ShadowsActionAgility Agility02Rare RareMove a friendly creature. It moves again at the end of the turn.
MummifyMummifyActionEndurance Endurance32Rare RareProphecy
Transform a creature into a 2/2 Shriveled Mummy.
MuteMuteActionEndurance Endurance11Common CommonSilence two creatures.
Nest of VipersNest of VipersActionAgility Agility104Legendary LegendaryFill a lane with Territorial Vipers.
Oblivion InvasionOblivion InvasionActionNeutral Neutral01Common CommonInvade.
Old Salty's AssaultOld Salty’s AssaultActionNeutral Neutral53Epic EpicSummon one of each Mudcrab from your deck.
Orvas' BargainOrvas’ BargainActionWillpower Willpower02Rare RareGive an enemy creature -1/-0 and a friendly creature +1/+0 this turn.
OutflankOutflankActionWillpower Willpower11Common CommonProphecy
Give a friendly creature in each lane +0/+2 and Guard.
Painted WorldPainted WorldActionNeutral Neutral123Epic EpicCosts 2 less for each attribute you have in play. Costs 2 less if you have a Neutral card in play. Summon a Painted Troll in each lane.
ParalyzeParalyzeActionAgility Agility01Common CommonShackle an enemy creature.
Piercing JavelinPiercing JavelinActionWillpower Willpower51Common CommonProphecy
Destroy a creature.
Plea to KynarethPlea to KynarethActionEndurance Endurance32Rare RareHeal all friendly creatures in a lane, then give them all +1/+1.
PlunderPlunderActionStrength Strength23Epic EpicPut two random items into your hand.
Power of the AlmsiviPower of the AlmsiviActionIntelligenceWillpowerWillpowerEndurance Tribunal Temple83Epic EpicSet each creature’s power and health to 1.
Raiding PartyRaiding PartyActionStrength Strength32Rare RarePut two 1/1 Nord Firebrands with Charge into your hand.
RansackRansackActionAgility Agility62Rare RareProphecy
Deal 3 damage and gain 3 health.
Rapid ShotRapid ShotActionStrength Strength11Common CommonDeal 1 damage to a creature. If it survives, draw a card.
ReanimateReanimateActionEndurance Endurance94Legendary LegendarySummon a creature from your discard pile.
Revealing the UnseenRevealing the UnseenActionIntelligence Intelligence32Rare RarePut two random actions into your hand.
Reverberating StrikeReverberating StrikeActionIntelligence Intelligence31Common CommonDeal 3 damage to a creature and all enemy creatures with the same name.
Rising of BonesRising of BonesActionEndurance Endurance41Common CommonBetray
Summon a 3/3 Risen Horror with Guard.
SalvageSalvageActionStrength Strength23Epic EpicChoose an item in your discard pile. Draw it and all items with the same name from your discard pile.
Sanctuary RaidSanctuary RaidActionWillpower Willpower71Common CommonDestroy an enemy creature. Give all friendly creatures in its lane +1/+1.
Scout's ReportScout’s ReportActionAgilityEnduranceEndurance Scout12Rare RareLook at the top card of your deck. You may discard it.
Draw a card.
Scouting PatrolScouting PatrolActionWillpower Willpower11Common CommonSummon a 1/1 Imperial Grunt in each lane.
Shadow ShiftShadow ShiftActionAgility Agility11Common CommonMove a friendly creature.
Draw a card.
ShadowmarkingShadowmarkingActionAgility Agility33Epic EpicLook at the top three cards of your deck. Choose one to put into your opponent’s hand and draw the other two.
Siege of Stros M'KaiSiege of Stros M’KaiActionNeutral Neutral104Legendary LegendaryIf you started the game with no duplicate cards in your deck, play a random creature, item, support and action from your deck.
Skeever InfestationSkeever InfestationActionStrength Strength32Rare RareSummon a Skeever in each lane with power and health equal to the number of Infestations you’ve played. Shuffle two copies of this into your deck.
Slaughterfish SpawningSlaughterfish SpawningActionNeutral Neutral42Rare RareSummon a Slaughterfish in each lane.
Smash and GrabSmash and GrabActionWillpower Willpower22Rare RareGive friendly creatures with Pilfer +2/+0 and Breakthrough this turn.
Smoked Baliwog LegSmoked Baliwog LegActionEndurance Endurance01Common CommonHeal a creature.
Smuggler's HaulSmuggler’s HaulActionAgility Agility63Epic EpicPut four random 0-cost cards into your hand.
Sorcerer's NegationSorcerer’s NegationActionIntelligenceEnduranceEndurance Sorcerer22Rare RareSilence a creature, then deal 2 damage to it.
Soul ShredSoul ShredActionIntelligence Intelligence54Legendary LegendaryFor each attribute your opponent is playing, Banish the top 2 cards of your opponent’s deck.
Empower: +1 card per attribute.
Soul SplitSoul SplitActionIntelligence Intelligence21Common CommonSacrifice a creature to summon a 3/2 Sundered Shade in each lane.
Soul TearSoul TearActionEndurance Endurance31Common CommonShout


Level 1: Draw a creature from your discard pile.
Level 2: Draw a creature from your discard pile and give it +2/+2.
Level 3: Draw a creature from your discard pile and give it +5/+5.

SoulburstSoulburstActionNeutral Neutral134Legendary LegendaryCosts 1 less for each Unique creature in your discard pile.
Banish a creature. Deal 3 damage to all enemies.
Sound the AlarmSound the AlarmActionWillpower Willpower01Common CommonEnemy creatures lose Cover.
Spellsword's SummoningSpellsword’s SummoningActionWillpowerEnduranceEndurance Spellsword32Rare RareSummon a random 1-cost creature in each lane.
Spirit KnifeSpirit KnifeActionIntelligence Intelligence71Common CommonDeal 7 damage to a creature. Draw a card.
Spoils of WarSpoils of WarActionAgility Agility51Common CommonDraw two cards.
Empower: Costs 1 less.
Squish the WimpySquish the WimpyActionEndurance Endurance22Rare RareA friendly creature Battles an enemy creature.
Stand WatchStand WatchActionWillpower Willpower21Common CommonProphecy
Give a creature Guard. Draw a card.
Stone ThrowStone ThrowActionStrength Strength31Common CommonDestroy an enemy creature if you have a creature with higher power.
Strange BrewStrange BrewActionIntelligence Intelligence12Rare RareTransform a creature in your hand into a random creature that costs 2 more. Reduce its cost by 2.
Strategic DeploymentStrategic DeploymentActionEndurance Endurance41Common CommonSummon two 1/1 Recruits in each lane.
SuppressSuppressActionEndurance Endurance02Rare RareSilence a creature.
Swift StrikeSwift StrikeActionAgility Agility32Rare RareGive a creature an extra attack this turn.
TelekinesisTelekinesisActionIntelligence Intelligence43Epic EpicEquip all your items in play to a friendly creature.
The Crisis BeginsThe Crisis BeginsActionWillpower Willpower61Common CommonDestroy a creature.
Invade.
The Red YearThe Red YearActionStrength Strength104Legendary LegendaryDeal 10 damage to each creature.
The Ultimate HeistThe Ultimate HeistActionAgility Agility123Epic EpicCosts 3 less for each time you’ve Pilfered or Drained this turn.
Deal damage to your opponent destroying their front rune. Steal the card drawn from the rune. If it’s a Prophecy, you may play it for free.
ThieveryThieveryActionAgility Agility31Common CommonDeal 3 damage to your opponent and gain 3 health.
Traitor's FlamesTraitor’s FlamesActionIntelligence Intelligence73Epic EpicBetray
Deal 2 damage to all enemy creatures in a lane.
TransmogrifyTransmogrifyActionIntelligence Intelligence72Rare RareSacrifice a creature to summon the top creature from your deck.
Trespasser's BaneTrespasser’s BaneActionEndurance Endurance21Common CommonSet a creature’s power to 1.
Trial of FlameTrial of FlameActionStrength Strength52Rare RareChoose a lane. Destroy all creatures except for the most powerful creature on both sides of that lane.
Tullius' ConscriptionTullius’ ConscriptionActionNeutral Neutral123Epic EpicSummon one of each creature from your deck that costs 2 or less.
Ulfric's UprisingUlfric’s UprisingActionNeutral Neutral73Epic EpicTrigger the Summon of each friendly creature.
Unexpected ArrivalUnexpected ArrivalActionWillpower Willpower33Epic EpicInvade, then summon a random Daedra with cost equal to your Oblivion Gate’s level.
Unfinished BusinessUnfinished BusinessActionStrength Strength63Epic EpicCosts 3 less for each friendly Wounded creature.
Unsummon a creature. Then you may unsummon a friendly creature.
Unite the HousesUnite the HousesActionNeutral Neutral34Legendary LegendaryIf you have at least one card of each attribute, you win the game.
Unrelenting ForceUnrelenting ForceActionStrength Strength31Common CommonShout


Level 1: Unsummon an enemy creature with power 3 or less.
Level 2: Unsummon an enemy creature.
Level 3: Unsummon all enemy creatures in a lane.

Unstoppable RageUnstoppable RageActionStrength Strength83Epic EpicA friendly creature deals damage equal to its power to all other creatures in its lane.
Vvardvark ExperimentVvardvark ExperimentActionEndurance Endurance02Rare RareSummon a 0/1 Vvardvark in each lane.
Wake the DeadWake the DeadActionEndurance Endurance21Common CommonDraw a Spirit or Skeleton creature of your choice from your deck and give it +0/+1.
War CryWar CryActionWillpower Willpower42Rare RareGive friendly creatures in a lane +2/+0 this turn.
Warrior's FuryWarrior’s FuryActionStrengthEnduranceEndurance Warrior32Rare RareGive a random creature and item in your hand +2/+2.
Waves of the FallenWaves of the FallenActionEndurance Endurance83Epic EpicTransform all enemy creatures in a lane into 2/2 Stricken Draugrs, or transform all friendly creatures in a lane into 5/5 Hulking Draugrs.
WeaknessWeaknessActionEndurance Endurance21Common CommonSet a creature’s health to 1.
Whispering Claw StrikeWhispering Claw StrikeActionAgility Agility61Common CommonProphecy
Give an enemy creature -2/-2 and a friendly creature +2/+2.
Whodunit?Whodunit?ActionEndurance Endurance83Epic EpicCosts 1 less for each creature in your discard pile.
Gain +2 max magicka.
Wild ClumsinessWild ClumsinessActionIntelligence Intelligence31Common CommonBetray
Shackle a random enemy creature in each lane.
Winter's GraspWinter’s GraspActionIntelligence Intelligence53Epic EpicShackle all enemy creatures.
Wisdom of AncientsWisdom of AncientsActionIntelligence Intelligence23Epic EpicProphecy
Give each friendly creature a random Keyword.
WishWishActionWillpower Willpower42Rare RareSummon a random 2-cost creature.
Empower: +1 cost creature.
Writ of ExecutionWrit of ExecutionActionWillpower Willpower41Common CommonChoose an enemy creature. At the start of your turn, destroy it and put a Completed Contract into your hand.

Notes[edit]

  • High Elves have a chance of earning extra Action cards, and High Elf creatures are themed around Actions.

See also  Legends:Shrieking Harpy
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