Legends:Cloudy Dregs Inn

 
Check the inn to see if anyone’s seen anything suspicious.
Episode:Enter the Shadows
Opponent Name:Surly Barkeep
Opponent Class:IntelligenceEnduranceEndurance Sorcerer
Lanes:Liquid Courage/Shadow
Starting Health:30
Special Conditions:Both you and your opponent start with Broken Bottles in play. Liquid Courage Lane: When a creature takes damage here, give it +2/+0.
Previous Quest:Uther’s Story
Concurrent Quest:Murder Scene or Dreughside or Arenthil Wethrin’s House
Next Quest:Kastus Thorn’s House
Reward:3x Knife to the Throat
 
The Cloudy Dregs Inn
The Barkeep

Enter the Shadows: Cloudy Dregs Inn[edit]

The Cloudy Dregs Inn is a location in the Wayrest map of The Fall of the Dark Brotherhood campaign. It is one of the first two locations during the Enter the Shadows episode, along with the Murder Scene. Uther sends you to the inn to see if anyone’s seen anything suspicious. However, the barman doesn’t take kindly to you and drags you into a bar fight.

Dialogue[edit]

Pre-match
Barman: You ask too many questions. I think it’s time we taught you what we do to nosy people.
During the match
A barfight has broken out. Watch out for broken bottles!
After the match
Barman: All right, you win. There’s a man who says ‘Hail Sithis’ when he’s in his cups. He scared me more than you do – but not anymore. He lives on the East side of town.

Opponent’s Decklist[edit]

Normal
QuantityAttributesNameType (Subtype)MagickaPowerHealthRarityAbility
1xIntelligenceDaggers in the DarkAction01Common CommonEquip a Steel Dagger to a random friendly creature in each lane.
2xNeutralMaple ShieldItem01Common Common+0/+3
3xIntelligenceFireboltAction11Common CommonDeal 2 damage to a creature.
3xEnduranceIliac SorcererCreature (Breton)1113Epic EpicWard
When Iliac Sorcerer’s Ward is broken, double his power.
1xIntelligenceCrystal Tower CrafterCreature (High Elf)2111Common CommonAfter you play an action, Crystal Tower Crafter gains +1/+1.
1xIntelligenceEvermore StewardCreature (Breton)2112Rare RareGuard, Ward
2xIntelligenceIce SpikeAction21Common CommonDeal 2 damage to your opponent.
Draw a card.
3xEnduranceNorthpoint HeraldCreature (Breton)2041Common CommonGuard
3xEnduranceOldgate WardenCreature (Breton)2051Common CommonGuard, Regenerate
1xEnduranceArgonian VeteranCreature (Argonian)3331Common Common
1xIntelligenceCamlorn AdventurerCreature (Breton)3241Common CommonGuard
2xNeutralCrushing BlowAction31Common CommonDeal 3 damage.
3xEnduranceHackwing FeatherItem33Epic EpicRegenerate
+1/+3
1xIntelligenceKeeper of WhispersCreature (Redguard)3343Epic EpicOther friendly creatures are immune to Silence.
1xIntelligenceFire Storm ProphecyAction42Rare RareProphecy
Deal 2 damage to all creatures in a lane.
1xEnduranceNorthpoint CaptainCreature (Breton)4422Rare RareSummon: Summon a 0/4 Northpoint Herald with Guard.
1xIntelligenceWinter’s GraspAction53Epic EpicShackle all enemy creatures.
3xEnduranceNight PatrolCreature (Breton)6553Epic EpicBreakthrough
Master
QuantityAttributesNameType (Subtype)MagickaPowerHealthRarityAbility
3xIntelligenceFireboltAction11Common CommonDeal 2 damage to a creature.
3xEnduranceOldgate WardenCreature (Breton)2051Common CommonGuard, Regenerate
3xIntelligenceWardcrafterCreature (Breton)2212Rare RareSummon: Give a creature a Ward.
2xEnduranceWind Keep SpellswordCreature (Breton)2221Common CommonWard
3xIntelligenceDaggerfall MageCreature (Breton)3224Legendary LegendaryWard
When Daggerfall Mage’s Ward is broken, put a Tome of Alteration into your hand.
1xEnduranceHackwing FeatherItem33Epic EpicRegenerate
+1/+3
1xEnduranceHaunting SpiritCreature (Spirit)3332Rare RareLast Gasp: Give a random friendly creature +3/+3.
1xEnduranceAngry GrahlCreature (Troll)4243Epic EpicRegenerate
Summon: +2/+2 if your opponent has more cards in hand.
2xIntelligenceBreton ConjurerCreature (Breton)4113Epic EpicWard
When Breton Conjurer’s Ward is broken, summon a 5/5 Frost Atronach with Guard.
1xIntelligenceFire Storm ProphecyAction42Rare RareProphecy
Deal 2 damage to all creatures in a lane.
2xIntelligenceLightning Bolt ProphecyAction41Common CommonProphecy
Deal 4 damage.
2xEnduranceLion Guard StrategistCreature (Breton)4233Epic EpicWhen you summon another creature in this lane, give it a Ward.
3xIntelligenceEnduranceEnduranceShornhelm ChampionCreature (Breton)5333Epic EpicBreakthrough, Ward
When Shornhelm Champion’s Ward is broken, he gains +3/+3.
1xIntelligenceWinter’s GraspAction53Epic EpicShackle all enemy creatures.
2xEnduranceNight PredatorCreature (Werewolf)6563Epic EpicBreakthrough, Regenerate

Strategy and Example Deck[edit]

Strategy

An aggro style is difficult to pull off due to the opponent’s guards in the early turns, but a control style is likely to suffer too much in the early game. As such, a midrange style is advisable for Cloudy Dregs Inn.

Notes
  • Because of the Broken Bottles supports, it is unreasonable to bank on creatures with low health surviving.
  • Due to the Liquid Courage Lane in conjunction with the scenario, it is a far better strategy to rely on low-power and high-health creatures, much like the A.I. itself does.
  • Due to the high potential of the opponent’s creatures to grow out of control; it is advisable to pack either on-demand Silence, Lethal creatures, or Hard Removal.
  • If you find that the Broken Bottles support provides more advantage to your opponent rather than you, it may be advisable to destroy it with cards such as Vicious Dreugh. Do note that the example deck below is built to work with the broken bottles support.
Deck Exemplar

UESP has included a deck exemplar for this battle, effective in both normal and Master modes. The cards in the example deck have been chosen due to affordability and utility in the scenario. Its initial gameplan is to survive the opponent’s early aggression without allowing the opponent to gain board control. Its prophecy count includes enough cards that prophecies should be expected; however it should not be counted upon. Silence effects should be held for times at which they’re direly needed; they should not be the first response. Once the opponent is forced from the Liquid Courage Lane, it will move to the Shadow Lane. Without becoming too enamored of the Liquid Courage Lane, one should be ready to pivot to defending the Shadow Lane. At this stage in the game, the opponent’s larger threats will be found there; be prepared to defend against this.

UESP’s Deck
QuantityAttributesNameType (Subtype)MagickaPowerHealthRarityAbilityInformation
3EnduranceSuppressAction02Rare RareSilence a creature.This has utility all through the game; however it is advisable only to use it when it makes it possible to immediately remove a creature or when the opponent’s creatures have become too powerful.
3EnduranceDeadly DraugrCreature (Skeleton)1111Common CommonLethalThis has little to no utility in the early game, but in the middling and later stages, this card can remove some of the opponent’s larger creatures. Note that one should be careful in using it early.
3EnduranceFharun Defender ProphecyCreature (Orc)2141Common CommonProphecy, GuardThis card can serve to stave off an assault in the middling stages of the game, and can be expected to proc as a prophecy occasionally. Its health means it is not vulnerable to death from broken bottles.
3EnduranceOldgate WardenCreature (Breton)2051Common CommonGuard, RegenerateA staple in this battle; its effectiveness as demonstrated by the Surly Barkeep should be all the justification necessary.
3NeutralRaging HorkerCreature (Beast)2132Rare RareWhen Raging Horker takes damage, it gains +1/+1.This card’s effectiveness lies in the early game; where it effectively negates the effect of broken bottles and can grow to be a threat against the opponent.
3IntelligenceEnduranceEnduranceSorcerer’s NegationAction22Rare RareSilence a creature, then deal 2 damage to it.A powerful card that can serve as removal when called for; especially on targets such as Daggerfall Mage, Breton Conjurer, and Night Predator.
3EnduranceWind Keep SpellswordCreature (Breton)2221Common CommonWardA staple in midrange decks, Wind Keep Spellsword holds the board for the first few turns.
3EnduranceAncestral DeadCreature (Skeleton)3241Common CommonSlay: Summon a Risen Dead.This card’s stats make it effective in the broken bottles lane, and its slay ability can slow down your opponent while diluting Broken Bottles’s targets.
3EnduranceBruma ArmorerCreature (Imperial)3222Rare RareWhen you summon another creature, give it +0/+2.The card makes your creatures less vulnerable to broken bottles and baits out your opponent’s removal.
3EnduranceEast Empire CrafterCreature (Imperial)3241Common CommonWhen you summon another creature with 5 health or more, give it +1/+1 and Guard.The card has a high synergy with the high-health cards in the deck as well as being able to survive against broken bottles.
3EnduranceMentor of the Watch ProphecyCreature (Imperial)3221Common CommonProphecy, Guard
Summon: Give a creature in your hand Guard.
As a prophecy with its ability, the only role of this card is to help out in a tight spot, either as a prophecy or to play a guard in a clutch moment. Avoid giving guard to creatures you would rather exercise discretion with though, such as Deadly Draugr, East Empire Crafter, Bruma Armorer, and Little Girl.
3EnduranceCursed Spectre ProphecyCreature (Spirit)4221Common CommonProphecy
Summon: Silence another creature.
An on-demand silence effect that can be used to wipe out the opponent’s creatures’ buffs. Additionally, Cursed Spectre is a prophecy.
3IntelligenceHatchery MeddlerCreature (Dark Elf)4532Rare RareSummon: Swap a creature’s power and health.Hatchery Meddler can lend additional survivability to your creatures, because in the Liquid Courage Lane, power can quickly outweigh health. This can make creatures incredibly difficult to remove in that scenario, as the low power caused by the swap can quickly be countered by Liquid Courage. This card can also serve as removal for low-power cards like Oldgate Warden or to even out trades with higher-health and lower-power creatures.
3IntelligenceLightning Bolt ProphecyAction41Common CommonProphecy
Deal 4 damage.
A prophecy card that can wipe out the opponent’s higher-health creatures or simply reduce face health.
3IntelligenceMystic Dragon ProphecyCreature (Dragon)4441Common CommonProphecyBack-breaking as a prophecy, and with a sufficient statline that allows it to serve defensively or offensively in the Liquid Courage lane.
3IntelligenceConjuration ScholarCreature (Redguard)6121Common CommonSummon: Summon a 5/5 Frost Atronach with Guard.Increasing the count of bodies on the board, it dilutes possibilities with Broken Bottles. The guard it summons is rather powerful, and is larger than the base form of all of the opponent’s creatures.
1EnduranceNahagliivCreature (Dragon)7774Legendary LegendaryGuard
Your opponent can’t target Nahagliiv with actions.
Non-essential, though its high health allows it to block nearly all of the opponent’s creatures, and usually multiple. It additionally has synergy with East Empire Crafter. As one of the two Legendaries, this card could most easily be swapped out.
1IntelligenceAncanoCreature (High Elf)8554Legendary LegendaryBreakthrough

Summon: Deal 5 damage.

Your actions have Breakthrough.

Ancano is a powerful tool, with 5 damage being more than most creatures’ health as well as being a good amount to push to face. Ancano’s ongoing ability also allows cards like Lightning Bolt and Sorceror’s Negation to also push face even when used against creatures. Ancano’s health is also sufficient to proc off East Empire Crafter. This Legendary is very powerful and is very easy to obtain, with a Skyrim theme deck containing him.

Prev: Uther’s StoryUp: The Fall of the Dark Brotherhood
Conc: Murder Scene or Dreughside or Arenthil Wethrin’s House
Next: Kastus Thorn’s House

See also  Legends:Intelligence
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