In Legends, each deck is made up of up to three attributes, and the combination of two or more of them determine the deck’s class. There are ten dual-attribute and five three-attribute classes, each of which has its own playstyle.

Dual-Attribute Classes[edit]

There are ten dual-attribute classes that consist of two attributes and are named and themed for various classes that have appeared in Elder Scrolls games.

ArcherStrength & Agility StrengthAgilityAgilityAn Archer’s arrow is powered by their cunning Agility and effortless Strength.
AssassinIntelligence & Agility IntelligenceAgilityAgilityNothing is safe from an Assassin. Using Intelligence and Agility, no target is left alive and no lock is left unpicked.
BattlemageStrength & Intelligence StrengthIntelligenceIntelligenceA Battlemage is the perfect balance of Intelligence and Strength.
CrusaderStrength & Willpower StrengthWillpowerWillpowerAn unfettered Crusader can use any weapon as well as Strength and Willpower to outlast their enemy with magic and might.
MageIntelligence & Willpower IntelligenceWillpowerWillpowerMages harness Intelligence and Willpower to unleash the power and fury of Magnus.
MonkWillpower & Agility WillpowerAgilityAgilityQuick and astute, a Monk relies on both Willpower and Agility to quickly strike foes.
ScoutAgility & Endurance AgilityEnduranceEnduranceLight on their feet and boasting incredible Agility and Endurance, Scouts are the heart of war.
SorcererIntelligence & Endurance IntelligenceEnduranceEnduranceNot afraid of a staff or a mace, Sorcerers’ Intelligence and Endurance make them formidable foes.
SpellswordWillpower & Endurance WillpowerEnduranceEnduranceSpellswords are an athletic class that uses Willpower, Endurance, and mystic arts to attack opponents.
WarriorStrength & Endurance StrengthEnduranceEnduranceHardened Warriors rely on their brute Strength and relentless Endurance to overcome their foes.


Archer is made up of Strength and Agility and includes the following cards:

NameType (Subtype)Attribute/ClassMagickaPowerHealthRarityText
Allena BenochAllena BenochCreature (Wood Elf)StrengthAgilityAgility Archer6114Legendary LegendaryLethal
Summon: Deal 1 damage.
Archer's GambitArcher’s GambitActionStrengthAgilityAgility Archer32Rare RareMove a friendly creature. Then, it deals 1 damage.
Ashlander PunisherAshlander PunisherCreature (Dark Elf)StrengthAgilityAgility Archer4543Epic EpicBreakthrough
Pilfer and Slay: +1/+0
DuneripperDuneripperCreature (Beast)StrengthAgilityAgility Archer5433Epic EpicWhen Duneripper enters a lane, it deals 2 damage to an enemy creature in the lane.
Pilfer: Move.
Falinesti ReaverFalinesti ReaverCreature (Wood Elf)StrengthAgilityAgility Archer8553Epic EpicSummon: Destroy all Wounded enemy creatures in this lane.


Assassin is made up of Intelligence and Agility and includes the following cards:

NameType (Subtype)Attribute/ClassMagickaPowerHealthRarityText
Assassin's RitualAssassin’s RitualActionIntelligenceAgilityAgility Assassin32Rare RareGive a creature Lethal and Ward.
Black Hand MessengerBlack Hand MessengerCreature (Dark Elf)IntelligenceAgilityAgility Assassin3023Epic EpicDrain
Summon: Deal 2 damage to a creature.
Last Gasp: Deal 2 damage to your opponent.
Prankster MagePrankster MageCreature (Khajiit)IntelligenceAgilityAgility Assassin5533Epic EpicWard
While Prankster Mage has a Ward, he has Guard.
When Prankster Mage’s Ward is broken, he has Cover.
Queen BarenziahQueen BarenziahCreature (Dark Elf)IntelligenceAgilityAgility Assassin4634Legendary LegendaryDrain
Summon: Give all other friendly creatures in this lane Guard.
Sadras AgentSadras AgentCreature (Dark Elf)IntelligenceAgilityAgility Assassin4423Epic EpicGuard
Last Gasp: Summon a 2/1 Mournhold Guardian with Guard.


Battlemage is made up of Strength and Intelligence and includes the following cards:

NameType (Subtype)Attribute/ClassMagickaPowerHealthRarityText
Battlemage's OnslaughtBattlemage’s OnslaughtActionStrengthIntelligenceIntelligence Battlemage42Rare RarePut a random action, item, and creature into your hand.
Frostscale DragonFrostscale DragonCreature (Dragon)StrengthIntelligenceIntelligence Battlemage9663Epic EpicSummon: Deal 4 damage to an enemy creature and 1 damage to all other enemy creatures.
Mankar CamoranMankar CamoranCreature (High Elf, Wood Elf)StrengthIntelligenceIntelligence Battlemage4444Legendary LegendaryAfter you play an action, Invade.
Friendly Oblivion Gates have +4/+0.
Merric-at-AswalaMerric-at-AswalaCreature (Redguard)StrengthIntelligenceIntelligence Battlemage7224Legendary LegendarySummon: Equip each friendly creature in this lane with a random item.
Monster Perfection LabMonster Perfection LabSupportStrengthIntelligenceIntelligence Battlemage13Epic EpicOngoing

At the end of your turn, you may choose a friendly creature wielding three or more items. If you do, sacrifice Monster Perfection Lab and choose an item from your deck to equip to the creature.

Sentinel BattlemaceSentinel BattlemaceItemStrengthIntelligenceIntelligence Battlemage43Epic EpicWard


Crusader is made up of Strength and Willpower and includes the following cards:

NameType (Subtype)Attribute/ClassMagickaPowerHealthRarityText
Crusader's AssaultCrusader’s AssaultActionStrengthWillpowerWillpower Crusader32Rare RareGive a creature +2/+0, Breakthrough and “Slay and Pilfer: Draw a card” this turn.
Rift ThaneRift ThaneCreature (Nord)StrengthWillpowerWillpower Crusader2223Epic EpicSummon: If you have less health than your opponent, +0/+2 and Guard. Otherwise, +2/+0 and Breakthrough.
Supreme DragonSupreme DragonCreature (Dragon)StrengthWillpowerWillpower Crusader6773Epic EpicAt the start of each turn, for each enemy creature in this lane with power greater than 3, set its power to 3.
TyrTyrCreature (Nord)StrengthWillpowerWillpower Crusader4544Legendary LegendaryProphecy, Breakthrough, Guard
Ulfric's HousecarlUlfric’s HousecarlCreature (Nord)StrengthWillpowerWillpower Crusader4333Epic EpicWhen an enemy rune is destroyed, draw a card.


Mage is made up of Intelligence and Willpower and includes the following cards:

NameType (Subtype)Attribute/ClassMagickaPowerHealthRarityText
Altmer DragonknightAltmer DragonknightCreature (High Elf)IntelligenceWillpowerWillpower Mage3323Epic EpicAt the end of your turn, if you played an action, Altmer Dragonknight gains +2/+2.
AyrennAyrennCreature (High Elf)IntelligenceWillpowerWillpower Mage5554Legendary LegendarySummon: Draw a random action from your discard pile.
Your actions cost 1 less.
Dragonfire WizardDragonfire WizardCreature (Imperial)IntelligenceWillpowerWillpower Mage3233Epic EpicAt the end of your turn, add a flame to Dragonfire Wizard.
Last Gasp: Put a Flame Lash into your hand that deals damage and gains health equal to the number of flames on Dagonfire Wizard.
Flame LashFlame LashActionIntelligenceWillpowerWillpower Mage13Epic EpicDeal 0 damage and gain 0 health.
Mage's TrickMage’s TrickActionIntelligenceWillpowerWillpower Mage32Rare RareDeal 1 damage, gain 1 health, and draw a card.
Skywatch VindicatorSkywatch VindicatorCreature (High Elf)IntelligenceWillpowerWillpower Mage6443Epic EpicSummon: Deal 2 damage to an enemy creature or give a friendly creature +2/+2.


Monk is made up of Willpower and Agility and includes the following cards:

NameType (Subtype)Attribute/ClassMagickaPowerHealthRarityText
AhnassiAhnassiCreature (Khajiit)WillpowerAgilityAgility Monk5554Legendary LegendarySummon: Ahnassi steals all Keywords from enemy creatures.
Dark ManeDark ManeCreature (Khajiit)WillpowerAgilityAgility Monk2233Epic EpicWhen you summon a creature in this lane, if it’s full, Dark Mane moves.
When Dark Mane moves, it gains +2/+0 and Drain this turn.
KhamiraKhamiraCreature (Khajiit)WillpowerAgilityAgility Monk5564Legendary LegendaryPilfer: Give Khajiit in your deck +1/+1.
Master of ThievesMaster of ThievesCreature (Khajiit)WillpowerAgilityAgility Monk4353Epic EpicFriendly creatures with Pilfer may attack an extra time each turn.
Monk's StrikeMonk’s StrikeActionWillpowerAgilityAgility Monk42Rare RareMove a friendly creature and give it +3/+0 and Drain this turn.
Protector of the ManeProtector of the ManeCreature (Khajiit)WillpowerAgilityAgility Monk5443Epic EpicDrain, Guard
When you gain health, Protector of the Mane gains +1/+1.


Scout is made up of Agility and Endurance and includes the following cards:

NameType (Subtype)Attribute/ClassMagickaPowerHealthRarityText
Avatar of AkatoshAvatar of AkatoshCreature (Dragon)AgilityEnduranceEndurance Scout430304Legendary Legendary
Ayleid GuardianAyleid GuardianCreature (Defense)AgilityEnduranceEndurance Scout11883Epic EpicGuard
Immune to Lethal.
Summon: Summon an Ayleid Guardian in the other lane.
Blackwood DistillerBlackwood DistillerCreature (Argonian)AgilityEnduranceEndurance Scout4343Epic EpicPilfer: Gain three magicka this turn.
Slay: Gain +1 max magicka.
Martin SeptimMartin SeptimCreature (Imperial)AgilityEnduranceEndurance Scout4374Legendary LegendaryAt the start of your turn, gain all unspent magicka from your last turn.
When you have 30 or more magicka, Martin Septim changes into a 30/30 Avatar of Akatosh.
Red BrammanRed BrammanCreature (Argonian)AgilityEnduranceEndurance Scout9554Legendary LegendarySummon: Silence and Shackle all enemy creatures in this lane.
Scout's ReportScout’s ReportActionAgilityEnduranceEndurance Scout12Rare RareLook at the top card of your deck. You may discard it.
Draw a card.
Thorn HistmageThorn HistmageCreature (Argonian)AgilityEnduranceEndurance Scout5243Epic EpicGuard
Summon: Gain +1 max magicka.
Gains +1/+0 when your max magicka increases.


Sorcerer is made up of Intelligence and Endurance and includes the following cards:

NameType (Subtype)Attribute/ClassMagickaPowerHealthRarityText
Headless ZombieHeadless ZombieCreature (Skeleton)IntelligenceEnduranceEndurance Sorcerer4343Epic EpicSummon: Consume a card.
Last Gasp: Draw a copy of the consumed card.
High King EmericHigh King EmericCreature (Breton)IntelligenceEnduranceEndurance Sorcerer6554Legendary LegendaryWard
Summon: Deal 2 damage for each friendly creature with a Ward.
Shornhelm ChampionShornhelm ChampionCreature (Breton)IntelligenceEnduranceEndurance Sorcerer5333Epic EpicBreakthrough, Ward
When Shornhelm Champion’s Ward is broken, he gains +3/+3.
Sorcerer's NegationSorcerer’s NegationActionIntelligenceEnduranceEndurance Sorcerer22Rare RareSilence a creature, then deal 2 damage to it.
Tavyar the Knight/Rayvat the MageTavyar the Knight/Rayvat the MageCreature (High Elf)IntelligenceEnduranceEndurance Sorcerer9574Legendary LegendaryTavyar the Knight and Rayvat the Mage
Worm King's AgentWorm King’s AgentCreature (Breton)IntelligenceEnduranceEndurance Sorcerer7443Epic EpicSummon: Deal 2 damage to an enemy creature.
Slay: Summon a 2/2 Worm Thrall with Guard.


Spellsword is made up of Willpower and Endurance and includes the following cards:

NameType (Subtype)Attribute/ClassMagickaPowerHealthRarityText
Apprentice NecromancerApprentice NecromancerCreature (Imperial)WillpowerEnduranceEndurance Spellsword3333Epic EpicSummon: Summon a 1-cost creature from your discard pile.
Edict of AzuraEdict of AzuraActionWillpowerEnduranceEndurance Spellsword43Epic EpicDestroy an enemy creature or support.
Emperor's BladeEmperor’s BladeCreature (Imperial)WillpowerEnduranceEndurance Spellsword4453Epic EpicGuard
Slay: You gain 3 health.
Euraxia TharnEuraxia TharnCreature (Imperial)WillpowerEnduranceEndurance Spellsword9664Legendary LegendarySummon: Steal an enemy creature or support.
Last Gasp: Your opponent steals it back.
General TulliusGeneral TulliusCreature (Imperial)WillpowerEnduranceEndurance Spellsword6224Legendary LegendarySummon: Summon a 2/2 Colovian Trooper with Guard in each lane.
When a friendly creature dies, General Tullius gains +1/+1.
Spellsword's SummoningSpellsword’s SummoningActionWillpowerEnduranceEndurance Spellsword32Rare RareSummon a random 1-cost creature in each lane.


Warrior is made up of Strength and Endurance and includes the following cards:

NameType (Subtype)Attribute/ClassMagickaPowerHealthRarityText
Champion of the ArenaChampion of the ArenaCreature (Orc, Vampire)StrengthEnduranceEndurance Warrior7483Epic EpicBreakthrough
Summon: Battle an enemy creature.
Gortwog gro-NagormGortwog gro-NagormCreature (Orc)StrengthEnduranceEndurance Warrior6464Legendary LegendaryAt the start of your turn, summon a random creature from your deck to a random lane.
Militant ChieftainMilitant ChieftainCreature (Orc)StrengthEnduranceEndurance Warrior5333Epic EpicSummon: Draw a random Orc from your discard pile.
Other friendly Orcs have +1/+1.
Sower of RevengeSower of RevengeCreature (Daedra)StrengthEnduranceEndurance Warrior5553Epic EpicGuard
Last Gasp: Deals 5 damage to your opponent.
Warrior's FuryWarrior’s FuryActionStrengthEnduranceEndurance Warrior32Rare RareGive a random creature and item in your hand +2/+2.

Triple-Attribute Classes[edit]

There are ten triple-attribute classes that consist of three attributes and are named and themed for various Tamrielic Factions.

House RedoranStrength, Willpower, & Endurance
House Redoran prides itself on martial prowess. Its warriors are disciplined, honorable and fearsome in battle.
House TelvanniIntelligence, Agility, & Endurance
House Telvanni is home to some of the greatest mages in Tamriel. But, as you might have heard, their ambition knows no bounds. A Telvanni mage will happily put a few knives in a few backs if it will get them the power they crave.
House HlaaluStrength, Willpower, & Agility
House Hlaalu is always up to something. This House has enterprises across Morrowind, and if it takes a little thievery, bribery, or strong-arming to make them succeed – hey, that’s business.
Tribunal TempleIntelligence, Willpower, & Endurance
The Tribunal Temple enacts the will of Morrowind’s living gods. This faction reveres the intelligence of Sotha Sil, the willpower of Vivec, and the endurance of Almalexia. In exchange, the gods bestow great power on the followers they deem most worthy.
House DagothStrength, Intelligence, & Agility
The Tribunal attempted to destroy this house centuries ago, ensuring it was all but forgotten. But deep within the Red Mountain, Dagoth Ur has plotted his revenge and rebuilt his house – in the form of frightening beings known as Ash Creatures.
Ebonheart PactStrength, Agility, & Endurance
Daggerfall CovenantStrength, Intelligence, & Endurance
Aldmeri DominionIntelligence, Willpower, & Agility
The GuildswornStrength, Intelligence, & Willpower
The Empire of CyrodiilWillpower, Agility, & Endurance

House Redoran[edit]

House Redoran is made up of Strength, Willpower, and Endurance and includes the following cards:

NameType (Subtype)Attribute/ClassMagickaPowerHealthRarityText
Bolvyn VenimBolvyn VenimCreature (Dark Elf)StrengthWillpowerWillpowerEndurance House Redoran3334Legendary LegendaryRally
When you Rally with no creatures in your hand, first draw Bolvyn Venim from your deck.
Inspiring KinsmanInspiring KinsmanCreature (Dark Elf)StrengthWillpowerWillpowerEndurance House Redoran4343Epic EpicRally 2
Last Gasp:
Give a random creature in your hand +2/+2.
Redoran ForerunnerRedoran ForerunnerCreature (Dark Elf)StrengthWillpowerWillpowerEndurance House Redoran2112Rare RareCharge, Drain, Ward
Wild EchatereWild EchatereCreature (Beast)StrengthWillpowerWillpowerEndurance House Redoran3113Epic EpicCharge
Summon: Friendly creatures gain Rally this turn.

House Telvanni[edit]

House Telvanni is made up of Intelligence, Agility, and Endurance and includes the following cards:

NameType (Subtype)Attribute/ClassMagickaPowerHealthRarityText
Death ScytheDeath ScytheActionIntelligenceAgilityAgilityEndurance House Telvanni13Epic EpicDrain
Deal damage to a creature equal to the number of creatures that died this turn.
Divayth's ExperimentsDivayth’s ExperimentsActionIntelligenceAgilityAgilityEndurance House Telvanni93Epic EpicBetray
Summon a copy of a friendly creature.
Sun-in-ShadowSun-in-ShadowCreature (Argonian)IntelligenceAgilityAgilityEndurance House Telvanni5464Legendary LegendarySummon: Permanently Shackle another friendly creature to draw an action of your choice from your deck.
Telvanni CatspawTelvanni CatspawCreature (Dark Elf)IntelligenceAgilityAgilityEndurance House Telvanni3222Rare RareLast Gasp: Draw a card. If Telvanni Catspaw was sacrificed, draw two cards instead.

House Hlaalu[edit]

House Hlaalu is made up of Strength, Willpower, and Agility and includes the following cards:

NameType (Subtype)Attribute/ClassMagickaPowerHealthRarityText
Balmora PuppeteerBalmora PuppeteerCreature (Dark Elf)StrengthWillpowerWillpowerAgility House Hlaalu2222Rare RarePlot: +1/+1 for each other card you’ve played this turn.
Duke Vedam DrenDuke Vedam DrenCreature (Dark Elf)StrengthWillpowerWillpowerAgility House Hlaalu5454Legendary LegendaryThe first time you play a card each turn, draw a random card from your deck with cost equal to your remaining magicka.
Haunted ManorHaunted ManorSupportStrengthWillpowerWillpowerAgility House Hlaalu43Epic EpicOngoing

Give the second creature you summon each turn +2/+2.

Smuggler UnderbossSmuggler UnderbossCreature (Breton)StrengthWillpowerWillpowerAgility House Hlaalu4433Epic EpicDrain
At the end of your turn, if you played three cards this turn, Smuggler Underboss is immune to damage until your next turn.

Tribunal Temple[edit]

Tribunal Temple is made up of Intelligence, Willpower, and Endurance and includes the following cards:

NameType (Subtype)Attribute/ClassMagickaPowerHealthRarityText
Archcanon SaryoniArchcanon SaryoniCreature (Dark Elf)IntelligenceWillpowerWillpowerEndurance Tribunal Temple4334Legendary LegendarySummon: Choose a blessing from one of the Tribunal gods.
Exalt 3: Gain all three blessings instead.
Ordinator of the AlmsiviOrdinator of the AlmsiviCreature (Dark Elf)IntelligenceWillpowerWillpowerEndurance Tribunal Temple2333Epic EpicGuard
Exalt 3: +2/+2
Ordinator of the Almsivi is permanently Shackled unless you have an Exalted creature in play.
Power of the AlmsiviPower of the AlmsiviActionIntelligenceWillpowerWillpowerEndurance Tribunal Temple83Epic EpicSet each creature’s power and health to 1.
Temple PatriarchTemple PatriarchCreature (Dark Elf)IntelligenceWillpowerWillpowerEndurance Tribunal Temple6552Rare RareSummon: Trigger the Exalt of each friendly creature.

House Dagoth[edit]

House Dagoth is made up of Strength, Intelligence, and Agility and includes the following cards:

NameType (Subtype)Attribute/ClassMagickaPowerHealthRarityText
Ascended SleeperAscended SleeperCreature (Ash Creature)StrengthIntelligenceIntelligenceAgility House Dagoth6362Rare RareGuard
At the end of your turn, if you have a creature with 5 power or more, reduce the cost of all creatures in your hand by 1.
Dagoth UrDagoth UrCreature (God)StrengthIntelligenceIntelligenceAgility House Dagoth12884Legendary LegendaryBreakthrough, Charge, Drain, Guard, Lethal, Ward
Hand of DagothHand of DagothCreature (Ash Creature)StrengthIntelligenceIntelligenceAgility House Dagoth5543Epic EpicBreakthrough, Drain, Ward
Red MountainRed MountainSupportStrengthIntelligenceIntelligenceAgility House Dagoth43Epic EpicOngoing

Your creatures with 5 power or more cost 2 less.

Ebonheart Pact[edit]

Ebonheart Pact is made up of Strength, Agility, and Endurance and includes the following cards:

NameType (Subtype)Attribute/ClassMagickaPowerHealthRarityText
Forerunner of the PactForerunner of the PactCreature (Dark Elf)StrengthAgilityAgilityEndurance Ebonheart Pact3432Rare RareVeteran: Draw a Forerunner of the Pact from your deck.
Jorunn the Skald-KingJorunn the Skald-KingCreature (Nord)StrengthAgilityAgilityEndurance Ebonheart Pact5554Legendary LegendaryImmune to Silence.
Friendly creatures cost 1 less.
Enemy non-creatures cost 1 more.
Mournhold TaskmasterMournhold TaskmasterCreature (Dark Elf)StrengthAgilityAgilityEndurance Ebonheart Pact4543Epic EpicFriendly creatures with Veteran have Charge.
Pact OutcastPact OutcastCreature (Nord)StrengthAgilityAgilityEndurance Ebonheart Pact5553Epic EpicGuard
Summon and Veteran: Consume a creature. Pact Outcast uses the consumed creature’s veteran ability.

Daggerfall Covenant[edit]

Daggerfall Covenant is made up of Strength, Intelligence, and Endurance and includes the following cards:

NameType (Subtype)Attribute/ClassMagickaPowerHealthRarityText
Covenant MasterpieceCovenant MasterpieceItemStrengthIntelligenceIntelligenceEndurance Daggerfall Covenant73Epic EpicMobilize, Breakthrough, Regenerate, Guard, Ward
Daggerfall PhantomDaggerfall PhantomCreature (Spirit)StrengthIntelligenceIntelligenceEndurance Daggerfall Covenant2222Rare RareLast Gasp: Return all items equipped to Daggerfall Phantom to your hand.
Emeric, Covenant KingEmeric, Covenant KingCreature (Breton)StrengthIntelligenceIntelligenceEndurance Daggerfall Covenant9774Legendary LegendarySummon: Battle an enemy creature.

At the end of your turn, Emeric gains a Ward.
Enchanted RingEnchanted RingItemStrengthIntelligenceIntelligenceEndurance Daggerfall Covenant13Epic EpicMobilize
Summon: Equip the wielder with all copies of Enchanted Ring from your discard pile. Then if the wielder has three or more items, draw a card.

Aldmeri Dominion[edit]

Aldmeri Dominion is made up of Intelligence, Willpower, and Agility and includes the following cards:

NameType (Subtype)Attribute/ClassMagickaPowerHealthRarityText
Aldmeri SpellwrightAldmeri SpellwrightCreature (High Elf)IntelligenceWillpowerWillpowerAgility Aldmeri Dominion5363Epic EpicWhen your opponent takes damage, you gain 1 magicka this turn.
Ayrenn's ChosenAyrenn’s ChosenActionIntelligenceWillpowerWillpowerAgility Aldmeri Dominion63Epic EpicSummon a random 1/1 Recruit in each lane and give them Guard.
Empower: +1/+1.
Ayrenn, Dominion QueenAyrenn, Dominion QueenCreature (High Elf)IntelligenceWillpowerWillpowerAgility Aldmeri Dominion8664Legendary LegendaryDrain
Summon: Draw a random action from your discard pile.
When you draw an action on your turn, deal 1 damage to your opponent.
Dominion BattlereeveDominion BattlereeveCreature (High Elf)IntelligenceWillpowerWillpowerAgility Aldmeri Dominion3332Rare RareDrain
Summon, Last Gasp, and Slay: Deal 1 damage to your opponent.

The Guildsworn[edit]

The Guildsworn is made up of Strength, Intelligence, and Willpower and includes the following cards:

NameType (Subtype)Attribute/ClassMagickaPowerHealthRarityText
Altar of SpellmakingAltar of SpellmakingSupportStrengthIntelligenceIntelligenceWillpower The Guildsworn23Epic EpicOngoing

At the end of each turn, if you played a creature, action, item, and support, play the top card of your deck.

Guildsworn ApprenticeGuildsworn ApprenticeCreature (Argonian)StrengthIntelligenceIntelligenceWillpower The Guildsworn2122Rare RareProphecy, Guard
Summon: Draw a card.
Master of IncunabulaMaster of IncunabulaCreature (High Elf)StrengthIntelligenceIntelligenceWillpower The Guildsworn4363Epic EpicMaster of Incunabula has the Expertise abilities of all your creatures.
Vanus GalerionVanus GalerionCreature (High Elf)StrengthIntelligenceIntelligenceWillpower The Guildsworn11334Legendary LegendaryExpertise: Deal 3 damage, you gain 3 health, and draw 3 cards.

The Empire of Cyrodiil[edit]

The Empire of Cyrodiil is made up of Willpower, Agility, and Endurance and includes the following cards:

NameType (Subtype)Attribute/ClassMagickaPowerHealthRarityText
A New EraA New EraActionWillpowerAgilityAgilityEndurance The Empire of Cyrodiil113Epic EpicShuffle all creatures into your deck
Clivia TharnClivia TharnCreature (Imperial)WillpowerAgilityAgilityEndurance The Empire of Cyrodiil6444Legendary LegendaryOther friendly creatures in this lane have Guard. At the end of your turn, summon a 1/1 Recruit in each lane.
Empire RecruiterEmpire RecruiterCreature (Imperial)WillpowerAgilityAgilityEndurance The Empire of Cyrodiil2232Rare RarePilfer: Summon a 1/1 Recruit in the other lane.
Transitus ShrineTransitus ShrineSupportWillpowerAgilityAgilityEndurance The Empire of Cyrodiil33Epic EpicOngoing

While you have a creature in each lane, your creatures and actions cost 1 less.

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