Contents
Contents
The Altmer have been around for a very long time, and they have picked up a few tricks in that time. They are highly intelligent and skilled in the ways of magic, specializing in spellcasting. When you build a deck around High Elves (who have Intelligence and Willpower attributes), you will gather a lot of magical action cards and creatures that apply damage or health bonuses to the other cards around them.[1]
For more information, see the main lore article.
Main Attributes[edit]
In-Game Description and Bonus[edit]
The Altmer are one of the longest-lived and most intelligent races in Tamriel. They have a natural affinity for spells. As a High Elf, you will more quickly collect spell-related cards.
The race’s theme is “actions“.
Portraits & Dialogue[edit]
Female | Male | |
---|---|---|
Portraits | ||
Greetings | ||
Good Game | ||
Implore | ||
Taunt | ||
Oops | ||
Nice play | ||
Thank you | ||
Sorry | ||
Concede |
Cards[edit]
Obtainable Cards[edit]
Name | Type (Subtype) | Attribute/Class | Text | |||||
---|---|---|---|---|---|---|---|---|
Abecean Navigator | Creature (High Elf) | Intelligence | 2 | 3 | 1 | Common | Summon: If the top card of your deck is an action, draw it. Otherwise, put it on the bottom. | |
Aldmeri Patriot | Creature (High Elf) | Willpower | 1 | 1 | 2 | Rare | Summon: +1/+1 if you have an action in your hand. | |
Aldmeri Spellwright | Creature (High Elf) | Aldmeri Dominion | 5 | 3 | 6 | Epic | When your opponent takes damage, you gain 1 magicka this turn. | |
Altmer Dragonknight | Creature (High Elf) | Mage | 3 | 3 | 2 | Epic | At the end of your turn, if you played an action, Altmer Dragonknight gains +2/+2. | |
Altmer Flameslinger | Creature (High Elf) | Intelligence | 2 | 1 | 3 | Common | Ward At the start of your turn, Altmer Flameslinger deals 1 damage to your opponent. | |
Ancano | Creature (High Elf) | Intelligence | 8 | 5 | 5 | Legendary | Breakthrough Summon: Deal 5 damage. Your actions have Breakthrough. | |
Artaeum Savant | Creature (High Elf) | Willpower | 3 | 1 | 4 | Epic | After you play an action, give a random friendly creature +1/+1. | |
Auridon Paladin | Creature (High Elf) | Willpower | 4 | 4 | 4 | Common | When you play an action, Auridon Paladin gains Drain this turn. | |
Ayrenn | Creature (High Elf) | Mage | 5 | 5 | 5 | Legendary | Summon: Draw a random action from your discard pile. Your actions cost 1 less. | |
Ayrenn, Dominion Queen | Creature (High Elf) | Aldmeri Dominion | 8 | 6 | 6 | Legendary | Drain Summon: Draw a random action from your discard pile. When you draw an action on your turn, deal 1 damage to your opponent. | |
Battlereeve of Dusk | Creature (High Elf) | Intelligence | 6 | 3 | 3 | Epic | Summon: Give friendly creatures +1/+1 for each Keyword they have. | |
Clockwork Apostle | Creature (High Elf) | Willpower | 7 | 3 | 3 | Common | Summon: Give another friendly creature +4/+4. It becomes . | |
Clockwork City Pilgrim | Creature (High Elf) | Intelligence | 3 | 3 | 3 | Common | Guard Exalt 3: +2/+2. | |
Cloudrest Illusionist | Creature (High Elf) | Willpower | 4 | 4 | 3 | Epic | Prophecy Summon: Give a creature -4/-0 this turn. | |
Crystal Tower Crafter | Creature (High Elf) | Intelligence | 2 | 1 | 1 | Common | After you play an action, Crystal Tower Crafter gains +1/+1. | |
Destruction Tutor | Creature (High Elf) | Intelligence | 5 | 3 | 5 | Rare | Your actions that deal damage cost 2 less. | |
Dominion Battlereeve | Creature (High Elf) | Aldmeri Dominion | 3 | 3 | 3 | Rare | Drain Summon, Last Gasp, and Slay: Deal 1 damage to your opponent. | |
Dominion Oathman | Creature (High Elf) | Agility | 1 | 2 | 2 | Common | Summon: If you have a… card in play, Drain. card in play, Drain. card in play, deal 2 damage to your opponent. | |
Embassy Guard | Creature (High Elf) | Intelligence | 2 | 0 | 4 | Common | Prophecy, Guard, Ward | |
Heretic Conjurer | Creature (High Elf) | Willpower | 5 | 2 | 3 | Rare | Guard Pilfer: Creatures you summon this turn are transformed into random Daedra. | |
Insightful Scholar | Creature (High Elf) | Intelligence | 5 | 2 | 3 | Rare | Prophecy Summon: Draw a card for each card your opponent drew this turn. | |
Lillandril Hexmage | Creature (High Elf) | Intelligence | 5 | 5 | 4 | Common | After you play an action, deal 1 damage to your opponent. | |
Mankar Camoran | Creature (High Elf, Wood Elf) | Battlemage | 4 | 4 | 4 | Legendary | After you play an action, Invade. Friendly Oblivion Gates have +4/+0. | |
Mannimarco | Creature (High Elf) | Endurance | 10 | 6 | 6 | Legendary | Summon: Summon a creature from your opponent’s discard pile. | |
Master of Incunabula | Creature (High Elf) | The Guildsworn | 4 | 3 | 6 | Epic | Master of Incunabula has the Expertise abilities of all your creatures. | |
Rayvat the Mage | Creature (High Elf) | Intelligence | 4 | 2 | 2 | Legendary | Ward Summon: You gain Ward. | |
Resolute Ally | Creature (High Elf) | Willpower | 3 | 3 | 3 | Common | Summon: Give other friendly creatures in this lane +1/+1 if the top card of your deck is . | |
Royal Sage | Creature (High Elf) | Intelligence | 4 | 4 | 4 | Rare | Summon: If you have more health than your opponent, give each friendly creature a random Keyword. | |
Ruin Archaeologist | Creature (High Elf) | Willpower | 3 | 2 | 5 | Common | Treasure Hunt – Support: Draw a card. | |
Shimmerene Peddler | Creature (High Elf) | Intelligence | 2 | 2 | 2 | Epic | At the end of each turn, if you played two actions, draw a card. | |
Skywatch Vindicator | Creature (High Elf) | Mage | 6 | 4 | 4 | Epic | Summon: Deal 2 damage to an enemy creature or give a friendly creature +2/+2. | |
Stealer of Secrets | Creature (High Elf) | Intelligence | 6 | 1 | 1 | Common | Ward Summon: +1/+1 for each action in your discard pile. | |
Studium Headmaster | Creature (High Elf) | Intelligence | 6 | 6 | 3 | Epic | Summon: Each player draws two cards. | |
Summerset Shieldmage | Creature (High Elf) | Willpower | 2 | 2 | 2 | Common | Other friendly creatures in this lane have +0/+1. | |
Sunhold Medic | Creature (High Elf) | Willpower | 1 | 1 | 1 | Common | Summon: Give a creature +0/+2. | |
Tavyar the Knight | Creature (High Elf) | Endurance | 5 | 3 | 5 | Legendary | Guard Your opponent can’t target other friendly creatures with actions. | |
Thalmor Justiciar | Creature (High Elf) | Willpower | 3 | 1 | 3 | Common | After you play an action, summon a 1/1 Thalmor Soldier. | |
Therana’s Lawman | Creature (High Elf) | Intelligence | 8 | 5 | 5 | Common | Guard, Ward | |
Vanus Galerion | Creature (High Elf) | The Guildsworn | 11 | 3 | 3 | Legendary | Expertise: Deal 3 damage, you gain 3 health, and draw 3 cards. | |
Vanus’s Scribe | Creature (High Elf) | Intelligence | 3 | 4 | 3 | Rare | Expertise: Reduce the cost of a random action in your hand by 1. | |
Vastarie | Creature (High Elf) | Intelligence | 5 | 1 | 4 | Legendary | Summon: Fill this lane with 1/1 Skeletons. Vastarie has +1/+0 for each friendly Spirit and Skeleton. |
Created Cards[edit]
Name | Type (Subtype) | Attribute/Class | Text | |||||
---|---|---|---|---|---|---|---|---|
Thalmor Soldier | Creature (High Elf) | Willpower | 1 | 1 | 1 | Common |
Unobtainable Cards[edit]
Name | Type (Subtype) | Attribute/Class | Text | |||||
---|---|---|---|---|---|---|---|---|
Altmer Protector | Creature (High Elf) | Intelligence | 2 | 0 | 4 | Common | Guard | |
Crystal Tower Acolyte | Creature (High Elf) | Intelligence | 3 | 2 | 1 | Common | Summon: Deal 2 damage to your opponent. | |
Daedra Worshiper | Creature (High Elf) | Intelligence | 2 | 2 | 2 | Common | ||
Dominion Seneschal | Creature (High Elf) | Intelligence | 1 | 2 | 1 | Common | Guard | |
High Elf Soldier | Creature (High Elf) | Willpower | 4 | 3 | 3 | Rare | ||
Naarifin’s Elite | Creature (High Elf) | Willpower | 3 | 4 | 5 | Epic | Guard | |
Thalmor Agent | Creature (High Elf) | Willpower | 2 | 2 | 3 | Common |
References[edit]
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