Legends:Eclipse Hideout

 
Defeat the Eclipse
Episode: The Missing Assassins
Opponent Name: The Eclipse
Opponent Class: IntelligenceAgilityAgility Assassin
Lanes: Field/Shadow
Starting Health: 30
Special Conditions: Sneak: You start with Stealth Mission and Elixir of Light Feet in play.
Parley: The Field Lane becomes an Eclipse Lane with “After a creature is summoned here, trigger its Last Gasp.”
Story Characters: Eclipse Baroness
Previous Quest: Skooma Den
Concurrent Quest: Bravil Treasury and Silverhome on the Water
Next Quest: South Bridge
Reward: 3x Eclipse Baroness
 
The Eclipse hideout

The Missing Assassins: Eclipse Hideout[edit]

Eclipse Hideout is a location in Bravil. You will have a choice between Sneak, which means that you will lose if any of your creatures are destroyed, and Parley, which features an Eclipse lane: “When a creature is summoned here, trigger its Last Gasp ability”. In master difficulty, the opponent will begin with Skooma Frenzy in play if you choose to Parley.

Dialogue[edit]

The Eclipse

Pre-Match:

Kellen: “The Agent faced a choice: Should they sneak in and assassinate the leader, or walk in and attempt to parley?”

If the player chooses “Sneak”

Game Hint: “Move carefully. If any of your creatures are found and destroyed, you’ll lose.”
After the Match:
Kellen: “The agent had killed the Eclipse’s leader, fulfilling half of Andronica’s contract. Now to meet with the Claws.”

If the player chooses “Parley”

During the Match:
The Eclipse: “You want to talk to the boss? You’ll need to go through us!”
After the Match:
Eclipse Baroness: “What is going on out here? Let us talk like civilized people.”
Eclipse Baroness: “The Claws have your compatriot? Then we have a common enemy. I will send some of my men to help you assassinate the rogue.”

Opponent’s Decklist[edit]

Normal
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
2 Intelligence Daggers in the Dark Action 0 1Common Common Equip a Steel Dagger to a random friendly creature in each lane.
2 Intelligence Lesser Ward Action 0 1Common Common Give a creature a Ward.
2 Neutral Maple Shield Item 0 1Common Common +0/+3
2 Intelligence Brutal Ashlander Creature (Dark Elf) 1 1 1 1Common Common Last Gasp: Deal 3 damage to a random enemy.
2 Agility Mournhold Guardian Creature (Dark Elf) 1 2 1 1Common Common Guard
2 Intelligence Balmora Spymaster Creature (Dark Elf) 2 0 1 3Epic Epic Last Gasp: Summon a random creature with cost less than or equal to your max magicka.
3 Intelligence Ice Spike Action 2 1Common Common Deal 2 damage to your opponent.
Draw a card.
3 Intelligence Palace Conspirator Creature (Dark Elf) 2 2 2 1Common Common Summon: Draw a card, then discard a card.
2 Agility Thieves Guild Recruit Creature (Argonian) 2 1 2 1Common Common Summon: Draw a card. If it costs 7 or more, reduce its cost by 1.
1 Intelligence Brilliant Experiment Action 3 3Epic Epic Draw a copy of a friendly creature.
3 Agility Varanis Courier Creature (Dark Elf) 3 1 3 1Common Common Guard
Last Gasp: Draw a card.
2 Intelligence Elusive Schemer Creature (Dark Elf) 4 3 1 2Rare Rare Summon: Draw a card.
Last Gasp: Shuffle a 0-cost Elusive Schemer into your deck.
1 Neutral Portcullis Prophecy Creature (Defense) 5 0 9 1Common Common Prophecy, Guard
3 Agility Eclipse Baroness Creature (Dark Elf) 8 5 5 3Epic Epic Summon and Last Gasp: Draw a card and reduce its cost by 2.

Master
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
2 Intelligence Daggers in the Dark Action 0 1Common Common Equip a Steel Dagger to a random friendly creature in each lane.
3 Intelligence Brutal Ashlander Creature (Dark Elf) 1 1 1 1Common Common Last Gasp: Deal 3 damage to a random enemy.
2 Agility Mournhold Guardian Creature (Dark Elf) 1 2 1 1Common Common Guard
3 Intelligence Balmora Spymaster Creature (Dark Elf) 2 0 1 3Epic Epic Last Gasp: Summon a random creature with cost less than or equal to your max magicka.
2 Intelligence Dunmer Nightblade Creature (Dark Elf) 2 2 1 1Common Common Last Gasp: Put an Iron Sword into your hand.
2 Intelligence Evermore Steward Creature (Breton) 2 1 1 2Rare Rare Guard, Ward
3 Agility Guild Recruit Creature (Argonian) 2 1 2 1Common Common Lethal
3 Agility Varanis Courier Creature (Dark Elf) 3 1 3 1Common Common Guard
Last Gasp: Draw a card.
3 Agility Deshaan Avenger Creature (Dark Elf) 4 3 3 2Rare Rare Last Gasp: Summon a 3/3 Deshaan Sneak.
3 Intelligence Elusive Schemer Creature (Dark Elf) 4 3 1 2Rare Rare Summon: Draw a card.
Last Gasp: Shuffle a 0-cost Elusive Schemer into your deck.
3 Agility Eclipse Baroness Creature (Dark Elf) 8 5 5 3Epic Epic Summon and Last Gasp: Draw a card and reduce its cost by 2.

Notes[edit]

  • Winning the match by sneaking is one of the two requirements for the title “The Master of Stealth“.

Prev: Skooma Den Up: The Fall of the Dark Brotherhood
Conc: Bravil Treasury and Silverhome on the Water
Next: South Bridge

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