Defeat the Eclipse
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The Missing Assassins: Eclipse Hideout[edit]
Eclipse Hideout is a location in Bravil. You will have a choice between Sneak, which means that you will lose if any of your creatures are destroyed, and Parley, which features an Eclipse lane: “When a creature is summoned here, trigger its Last Gasp ability”. In master difficulty, the opponent will begin with Skooma Frenzy in play if you choose to Parley.
Dialogue[edit]
Pre-Match:
- Kellen: “The Agent faced a choice: Should they sneak in and assassinate the leader, or walk in and attempt to parley?”
If the player chooses “Sneak”
- Game Hint: “Move carefully. If any of your creatures are found and destroyed, you’ll lose.”
- After the Match:
- Kellen: “The agent had killed the Eclipse’s leader, fulfilling half of Andronica’s contract. Now to meet with the Claws.”
If the player chooses “Parley”
- During the Match:
- The Eclipse: “You want to talk to the boss? You’ll need to go through us!”
- After the Match:
- Eclipse Baroness: “What is going on out here? Let us talk like civilized people.”
- Eclipse Baroness: “The Claws have your compatriot? Then we have a common enemy. I will send some of my men to help you assassinate the rogue.”
Opponent’s Decklist[edit]
Quantity | Name | Type (Subtype) | Ability | |||||
---|---|---|---|---|---|---|---|---|
2 | Daggers in the Dark | Action | 0 | – | – | Common | Equip a Steel Dagger to a random friendly creature in each lane. | |
2 | Lesser Ward | Action | 0 | – | – | Common | Give a creature a Ward. | |
2 | Maple Shield | Item | 0 | – | – | Common | +0/+3 | |
2 | Brutal Ashlander | Creature (Dark Elf) | 1 | 1 | 1 | Common | Last Gasp: Deal 3 damage to a random enemy. | |
2 | Mournhold Guardian | Creature (Dark Elf) | 1 | 2 | 1 | Common | Guard | |
2 | Balmora Spymaster | Creature (Dark Elf) | 2 | 0 | 1 | Epic | Last Gasp: Summon a random creature with cost less than or equal to your max magicka. | |
3 | Ice Spike | Action | 2 | – | – | Common | Deal 2 damage to your opponent. Draw a card. |
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3 | Palace Conspirator | Creature (Dark Elf) | 2 | 2 | 2 | Common | Summon: Draw a card, then discard a card. | |
2 | Thieves Guild Recruit | Creature (Argonian) | 2 | 1 | 2 | Common | Summon: Draw a card. If it costs 7 or more, reduce its cost by 1. | |
1 | Brilliant Experiment | Action | 3 | – | – | Epic | Draw a copy of a friendly creature. | |
3 | Varanis Courier | Creature (Dark Elf) | 3 | 1 | 3 | Common | Guard Last Gasp: Draw a card. |
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2 | Elusive Schemer | Creature (Dark Elf) | 4 | 3 | 1 | Rare | Summon: Draw a card. Last Gasp: Shuffle a 0-cost Elusive Schemer into your deck. |
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1 | Portcullis | Creature (Defense) | 5 | 0 | 9 | Common | Prophecy, Guard | |
3 | Eclipse Baroness | Creature (Dark Elf) | 8 | 5 | 5 | Epic | Summon and Last Gasp: Draw a card and reduce its cost by 2. |
Quantity | Name | Type (Subtype) | Ability | |||||
---|---|---|---|---|---|---|---|---|
2 | Daggers in the Dark | Action | 0 | – | – | Common | Equip a Steel Dagger to a random friendly creature in each lane. | |
3 | Brutal Ashlander | Creature (Dark Elf) | 1 | 1 | 1 | Common | Last Gasp: Deal 3 damage to a random enemy. | |
2 | Mournhold Guardian | Creature (Dark Elf) | 1 | 2 | 1 | Common | Guard | |
3 | Balmora Spymaster | Creature (Dark Elf) | 2 | 0 | 1 | Epic | Last Gasp: Summon a random creature with cost less than or equal to your max magicka. | |
2 | Dunmer Nightblade | Creature (Dark Elf) | 2 | 2 | 1 | Common | Last Gasp: Put an Iron Sword into your hand. | |
2 | Evermore Steward | Creature (Breton) | 2 | 1 | 1 | Rare | Guard, Ward | |
3 | Guild Recruit | Creature (Argonian) | 2 | 1 | 2 | Common | Lethal | |
3 | Varanis Courier | Creature (Dark Elf) | 3 | 1 | 3 | Common | Guard Last Gasp: Draw a card. |
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3 | Deshaan Avenger | Creature (Dark Elf) | 4 | 3 | 3 | Rare | Last Gasp: Summon a 3/3 Deshaan Sneak. | |
3 | Elusive Schemer | Creature (Dark Elf) | 4 | 3 | 1 | Rare | Summon: Draw a card. Last Gasp: Shuffle a 0-cost Elusive Schemer into your deck. |
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3 | Eclipse Baroness | Creature (Dark Elf) | 8 | 5 | 5 | Epic | Summon and Last Gasp: Draw a card and reduce its cost by 2. |
Notes[edit]
- Winning the match by sneaking is one of the two requirements for the title “The Master of Stealth“.
Prev: Skooma Den | Up: The Fall of the Dark Brotherhood Conc: Bravil Treasury and Silverhome on the Water |
Next: South Bridge |