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Daedric Invoker
The Victorious |
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|---|---|
| Class | |
| Elo | 800 |
| Theme | Invade |
| Statistics | |
| Prophecies |
1x Dremora Archer, 1x Blast from Oblivion, 1x Fire Storm, 1x Lightning Bolt, 1x Portcullis |
| Attributes | |
| Rarity | |
Statistics |
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|---|---|---|
| Attributes | Rarity | Magicka Curve |
| Quantity | Name | Type (Subtype) | Ability | |||||
|---|---|---|---|---|---|---|---|---|
| 1 | Improvised Weapon | Item | 0 | – | – | Breakthrough +1/+1 |
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| 1 | Oblivion Invasion | Action | 0 | – | – | Invade. | ||
| 1 | Maple Shield | Item | 0 | – | – | +0/+3 | ||
| 1 | Firebolt | Action | 1 | – | – | Deal 2 damage to a creature. | ||
| 1 | Invasion Scout | Creature (Daedra) | 1 | 1 | 1 | Summon: Invade. | ||
| 1 | Valkynaz Mage | Creature (Daedra) | 1 | 1 | 1 | Ward When Valkynaz Mage’s Ward is broken, Invade. |
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| 1 | Rapid Shot | Action | 1 | – | – | Deal 1 damage to a creature. If it survives, draw a card. | ||
| 1 | Bone Bow | Item | 2 | – | – | +1/+0 Summon: Silence another creature. |
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| 1 | Trusty Sword | Item | 0 | – | – | +2/+0 | ||
| 1 | High Rock Summoner | Creature (Breton) | 2 | 1 | 1 | Summon: Put a random Atronach into your hand. | ||
| 1 | Ice Spike | Action | 2 | – | – | Deal 2 damage to your opponent. Draw a card. |
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| 1 | Invasion Vanguard | Creature (Daedra) | 2 | 1 | 4 | Summon: Invade. | ||
| 1 | Mythic Dawn Informer | Creature (Dark Elf) | 2 | 2 | 1 | Last Gasp: Put a random Daedra into your hand. | ||
| 1 | Agent of Mehrunes Dagon | Creature (Imperial) | 2 | 3 | 2 | At the end of each turn, if you Invaded, Agent of Mehrunes Dagon gains +1/+1. | ||
| 1 | Steel Sword | Item | 2 | – | – | +3/+0 | ||
| 1 | Daedric Incursion | Action | 3 | – | – | Draw a random Daedra from your deck. Invade. |
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| 1 | Dremora Archer |
Creature (Daedra) | 3 | 1 | 1 | Prophecy Summon: Deal damage to a creature equal to Dremora Archer’s power. |
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| 1 | Elixir of Conflict | Support | 3 | – | – | Uses: 3
Activate: Give a creature +1/+1. |
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| 1 | Blast from Oblivion |
Action | 3 | – | – | Prophecy Invade, then deal damage equal to your Oblivion Gate’s level to a creature. |
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| 1 | Stone Throw | Action | 3 | – | – | Destroy an enemy creature if you have a creature with higher power. | ||
| 1 | Widow Daedra | Creature (Daedra) | 4 | 5 | 3 | When an enemy rune is destroyed, Invade. | ||
| 1 | Fire Storm |
Action | 4 | – | – | Prophecy Deal 2 damage to all creatures in a lane. |
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| 1 | Fireball | Action | 4 | – | – | Deal 1 damage to all enemies. | ||
| 1 | Sigil Keeper | Creature (Daedra) | 4 | 3 | 4 | Summon: Invade, then give Ward to all friendly Oblivion Gates. | ||
| 1 | Lightning Bolt |
Action | 4 | – | – | Prophecy Deal 4 damage. |
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| 1 | Tome of Alteration | Item | 4 | – | – | +2/+2 Summon: Draw a card. |
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| 1 | Mythic Dawn Acolyte | Creature (Breton) | 5 | 5 | 4 | At the end of each turn, if you Invaded, deal 2 damage. | ||
| 1 | Portcullis |
Creature (Defense) | 5 | 0 | 9 | Prophecy, Guard | ||
| 1 | Keeper of the Gates | Creature (Nord) | 6 | 6 | 6 | When you Invade, Invade again. | ||
| 1 | Sunken One | Creature (Daedra, Atronach) | 7 | 5 | 7 | Ward |







