Legends:Bthardamz Secret Passage

Attack the Reachmen.
Episode:The Betrayal
Opponent Name:Doomfang Chieftain
Opponent Class:IntelligenceWillpowerWillpower Mage
Starting Health:30
Story Characters:Talym Rend, Porcia Loran
Previous Quest:Grove of Mara
Next Quest:The Betrayal
Reward:Playsets of: Seething Flesh Atronach, Syl, Duchess of Dementia
LG-loc-Bthardamz Secret Passage.png

The Betrayal: Bthardamz Secret Passage[edit]

Bthardamz Secret Passage takes place in the Dwemer ruin of the same name, located in Skyrim


Before the start of the match:

Porcia: “Our alchemists have managed to refine the flowers into a gas that, if our intelligence is accurate, should negate the poison. But we don’t have much of it. We have to contain the situation.”
Talym: “There’s a secret passageway that will allow us to attack the ruin. I think it’s the only way to move our troops in, but I’d bet they know about it.”
Porcia: “Then it’s settled. You and I will guide the troops into the passage. My guess is that they’ll wait until we’ve committed the bulk of our forces to release the poison. and that’s when we’ll deploy the antidote.”
Talym: “And if the antidote doesn’t work?”
Porcia: “My intelligence was sound. It will work. It has to.”
Talym: “Let’s go then.”

During the Match, after you fill your lane and the poison is released:

Porcia Loran: “They’ve released the poison. Quickly, use the antidote!”
Porcia Loran: “They’re reacting but… Something’s wrong. No! Get down!”

Game Settings[edit]


Ai starts with a Dwarven Sphere in each lane.
Player starts with a Flood the Pass, a Blademaster Porcia on board.


Ai starts with a Dwarven Sphere in each lane.
Player starts with a Flood the Pass on board.

Opponent Decklist[edit]

Both Normal and Master
QuantityAttributesNameType (Subtype)MagickaPowerHealthRarityAbility
1WillpowerExecuteAction11Common CommonDestroy a creature with 2 power or less.
2IntelligenceFireboltAction11Common CommonDeal 2 damage to a creature.
3NeutralGearwork Spider ProphecyCreature (Dwemer)1111Common CommonProphecy, Guard
Summon: Summon all Gearwork Spiders in your discard pile.
2NeutralReachman ShamanCreature (Reachman)2221Common CommonAt the start of your turn, give another random friendly creature +1/+1.
2NeutralReflective AutomatonCreature (Factotum)2231Common CommonReflective Automaton has all creature types.
2IntelligenceShrieking Harpy ProphecyCreature (Harpy)2212Rare RareProphecy
Summon: Shackle an enemy creature.
1NeutralCrushing BlowAction31Common CommonDeal 3 damage.
2NeutralDoomfang AllyCreature (Reachman)3332Rare RareSummon: If the top card of your deck is…
Strength: +2/+0
Intelligence: +2/+0
Intelligence: Ward
Willpower: Drain
Agility: Drain
Agility: Lethal
Endurance: +0/+2
2NeutralDwarven SphereCreature (Dwemer)3231Common CommonSummon: Shackle an enemy creature.
2NeutralFrenzied WitchmanCreature (Reachman)3211Common CommonSummon: Give a creature +2/+1.
2IntelligenceWillpowerWillpowerMage’s TrickAction32Rare RareDeal 1 damage, gain 1 health, and draw a card.
2NeutralAgeless AutomatonCreature (Dwemer)4252Rare RareWhen Ageless Automaton attacks a Guard, it gains +3/+0 and Breakthrough this turn.
1IntelligenceFire Storm ProphecyAction42Rare RareProphecy
Deal 2 damage to all creatures in a lane.
1WillpowerPiercing Javelin ProphecyAction51Common CommonProphecy
Destroy a creature.
1NeutralBrass ArquebusCreature (Dwemer)6333Epic EpicLast Gasp: Draw three different random 1-cost creatures from your deck.
1NeutralDwarven BallistaCreature (Dwemer)6551Common CommonBreakthrough
1NeutralDwarven CenturionCreature (Dwemer)7683Epic EpicBreakthrough
When Dwarven Centurion takes damage, put a 0/3 Dwarven Spider with Guard into your hand.
1IntelligenceSpirit KnifeAction71Common CommonDeal 7 damage to a creature. Draw a card.

Prev: Grove of MaraUp: Isle of MadnessNext: The Betrayal
Note: This article is a stub. You can help by expanding it.

Rate article
Legends Decks
Add a comment