First AppearanceCore Set
Card AppearanceCreatures, Items
DescriptionEnemy creatures with Guard must be attacked and destroyed before creatures in the same lane can attack the opponent’s health.
StatisticsStrength 7Intelligence 7Intelligence 17Willpower 21Agility 21Agility 10Endurance 21Neutral 21Neutral 14Dual Attribute 6Triple Attribute 6Triple Attribute 2
This count includes unobtainable and untrained cards and cards that change during play.

Guard is a keyword found on Creatures and Items in the Elder Scrolls Legends that first appeared in the Core Set. Enemy Creatures with Guard must be attacked and destroyed before Creatures in the same lane can attack the opponent’s health.
This means that you can deny the opponent to break your Runes or trigger their Pilfer effects by summoning Guards in the same lane. However, they can still summon or move Creatures to the other lane. Guard Creatures work well with Regenerate for more survivability, Prophecy for a surprise defense and Last Gasp for Guards need to be removed to make the lane free for attack and thus triggering the effect. Guard can be found in all Attributes. Creatures with the keyword can be recognized by their gold border around the card.


  • Cover: Guard Creatures can never get Cover, including the Cover applied at the Shadow Lane.

Cards with Guard[edit]

NameType (Subtype)Attribute/ClassMagickaPowerHealthRarityText
Adoring FanAdoring FanCreature (Wood Elf)Neutral Neutral314Legendary LegendaryProphecy, Guard

Immune to Silence.
Last Gasp: Adoring Fan will return.

Alfiq ConjurerAlfiq ConjurerCreature (Khajiit)Intelligence Intelligence6334Legendary LegendaryGuard
Summon: Consume a creature to summon a Flame Atronach. If you consumed an Atronach, instead summon a Storm Atronach.
Altmer ProtectorAltmer ProtectorCreature (High Elf)Intelligence Intelligence241Common CommonGuard
Ascended SleeperAscended SleeperCreature (Ash Creature)StrengthIntelligenceIntelligenceAgility House Dagoth6362Rare RareGuard
At the end of your turn, if you have a creature with 5 power or more, reduce the cost of all creatures in your hand by 1.
Auroran SentryAuroran SentryCreature (Daedra)Willpower Willpower8574Legendary LegendaryGuard

When Auroran Sentry is dealt damage, you gain that much health.

Awakened ImperfectAwakened ImperfectCreature (Automaton)Neutral Neutral8882Rare RareBreakthrough, Guard
Ayleid GuardianAyleid GuardianCreature (Defense)AgilityEnduranceEndurance Scout11883Epic EpicGuard
Immune to Lethal.
Summon: Summon an Ayleid Guardian in the other lane.
Baliwog TidecrawlersBaliwog TidecrawlersCreature (Grummite)Endurance Endurance4261Common CommonGuard
Barrow StalkerBarrow StalkerCreature (Vampire)Endurance Endurance2232Rare RareDrain, Guard
Blackreach RebuilderBlackreach RebuilderCreature (Dwemer)Neutral Neutral111Common CommonProphecy, Guard

Summon: Gain 2 health.

Blacksap ProtectorBlacksap ProtectorCreature (Wood Elf)Agility Agility3332Rare RareProphecy, Guard
Blades GuardianBlades GuardianCreature (Redguard)Willpower Willpower5452Rare RareGuard
Summon: Give a creature in the other lane +1/+1 and Guard.
BonewalkerBonewalkerCreature (Skeleton)Endurance Endurance4121Common CommonProphecy, Guard
+1/+1 for each enemy creature in this lane.
BoneweaverBoneweaverCreature (Khajiit)Endurance Endurance5553Epic EpicGuard
Summon: Consume a creature. Draw a creature with the same name from your discard pile.
Camlorn AdventurerCamlorn AdventurerCreature (Breton)Intelligence Intelligence3241Common CommonGuard
Camlorn SentinelCamlorn SentinelCreature (Breton)Intelligence Intelligence3241Common CommonProphecy, Guard
Candlehearth BrawlerCandlehearth BrawlerCreature (Nord)Strength Strength4252Rare RareCharge, Guard
Captive Swims-at-NightCaptive Swims-at-NightCreature (Argonian)Agility Agility124Legendary LegendaryGuard
Immune to Silence
Permanently Shackled.
Move at the end of your turn.
Last Gasp: The Treasure Hunters Win.
Cauldron KeeperCauldron KeeperCreature (Imperial)Willpower Willpower5353Epic EpicGuard
Summon: Give your Activated supports an extra use.
You may Activate your supports an extra time each turn.
City GuardCity GuardCreature (Imperial)Endurance Endurance2231Common CommonProphecy, Guard
Clockwork City PilgrimClockwork City PilgrimCreature (High Elf)Intelligence Intelligence3331Common CommonGuard
Exalt 3: +2/+2.
Colovian TrooperColovian TrooperCreature (Imperial)Endurance Endurance2221Common CommonGuard
Covenant MailCovenant MailItemEndurance Endurance31Common CommonProphecy, Mobilize, Guard
Covenant MasterpieceCovenant MasterpieceItemStrengthIntelligenceIntelligenceEndurance Daggerfall Covenant73Epic EpicMobilize, Breakthrough, Regenerate, Guard, Ward
Covenant PlateCovenant PlateItemStrength Strength31Common CommonProphecy, Mobilize, Guard
Dagi-rahtDagi-rahtCreature (Khajiit)Neutral Neutral3443Epic EpicGuard
Dagoth UrDagoth UrCreature (God)StrengthIntelligenceIntelligenceAgility House Dagoth12884Legendary LegendaryBreakthrough, Charge, Drain, Guard, Lethal, Ward
Dark HarvesterDark HarvesterCreature (Dreugh)Neutral Neutral7241Common CommonProphecy, Guard
Summon: Gain 4 health.
Death HoundDeath HoundCreature (Beast, Vampire)Endurance Endurance5663Epic EpicGuard
Death Hound’s power is equal to its health.
Deepwood TrapperDeepwood TrapperCreature (Dark Elf)Agility Agility1133Epic EpicGuard
Shackle creatures damaged by Deepwood Trapper.
Determined SupplierDetermined SupplierCreature (Breton)Endurance Endurance4141Common CommonGuard
Last Gasp: Gain max magicka equal to Determined Supplier’s power.
Dominion SeneschalDominion SeneschalCreature (High Elf)Intelligence Intelligence1211Common CommonGuard
Draugr SentryDraugr SentryCreature (Skeleton)Endurance Endurance1111Common CommonGuard
Dremora MarkynazDremora MarkynazCreature (Daedra)Strength Strength10554Legendary LegendaryGuard
Summon: Double a creature’s power and health.
Dren BodyguardDren BodyguardCreature (Dark Elf)Willpower Willpower5551Common CommonGuard
Dres GuardDres GuardCreature (Dark Elf)Intelligence Intelligence4342Rare RareGuard
Dres RenegadeDres RenegadeCreature (Dark Elf)Intelligence Intelligence4442Rare RareGuard
Other friendly creatures are immune to Shackle.
Dushnikh Yal ArcherDushnikh Yal ArcherCreature (Orc)Strength Strength4333Epic EpicGuard
Summon: Deal 1 damage or destroy an enemy support.
Dwarven SpiderDwarven SpiderCreature (Dwemer)Neutral Neutral31Common CommonGuard
Elite Treasury GuardElite Treasury GuardCreature (Imperial)Willpower Willpower5881Common CommonGuard
Embassy GuardEmbassy GuardCreature (High Elf)Intelligence Intelligence241Common CommonProphecy, Guard, Ward
Emperor's BladeEmperor’s BladeCreature (Imperial)WillpowerEnduranceEndurance Spellsword4453Epic EpicGuard
Slay: You gain 3 health.
Evermore StewardEvermore StewardCreature (Breton)Intelligence Intelligence2112Rare RareGuard, Ward
Feasting HungerFeasting HungerCreature (Daedra)Willpower Willpower3332Rare RareGuard
You gain 1 health for each enemy creature.
Fharun DefenderFharun DefenderCreature (Orc)Endurance Endurance2141Common CommonProphecy, Guard
Fighters Guild RecruitFighters Guild RecruitCreature (Argonian)Agility Agility2121Common CommonProphecy, Guard, Lethal
Fortress GuardFortress GuardCreature (Imperial)Willpower Willpower4342Rare RareGuard
Summon: You may discard a card to summon a 2/2 Colovian Trooper with Guard in the other lane.
Fortress WatchmanFortress WatchmanCreature (Orc)Strength Strength5541Common CommonGuard
Frost AtronachFrost AtronachCreature (Daedra, Atronach)Intelligence Intelligence5552Rare RareGuard
GargoyleGargoyleCreature (Gargoyle)Endurance Endurance2554Legendary LegendaryGuard
Gearwork SpiderGearwork SpiderCreature (Dwemer)Neutral Neutral1111Common CommonProphecy, Guard
Summon: Summon all Gearwork Spiders in your discard pile.
Ghostgate DefenderGhostgate DefenderCreature (Dark Elf)Intelligence Intelligence1132Rare RareGuard
Exalt 3: Deal 2 damage to a creature.
Golden SaintGolden SaintCreature (Daedra)Willpower Willpower6442Rare RareGuard
Summon: If you have more health than your opponent, summon a Golden Saint in the other lane.
Greatwood ElderGreatwood ElderCreature (Spriggan)Agility Agility5452Rare RareGuard
If Greatwood Elder is in your hand at the start of your first turn, gain 1 magicka this turn.
Green Pact AmbusherGreen Pact AmbusherCreature (Wood Elf)Strength Strength2413Epic EpicProphecy, Guard
At the end of your opponent’s turn, if they have a full lane and Green Pact Ambusher is in your hand, summon her to that lane.
Green Pact StalkerGreen Pact StalkerCreature (Wood Elf)Agility Agility4342Rare RareGuard
Summon: +2/+2 if there is a Wounded enemy creature in this lane.
Grummite MagusGrummite MagusCreature (Grummite)Strength Strength7553Epic EpicGuard
Summon: Your opponent discards the highest cost action in their hand.
Guildsworn ApprenticeGuildsworn ApprenticeCreature (Argonian)StrengthIntelligenceIntelligenceWillpower The Guildsworn2122Rare RareProphecy, Guard
Summon: Draw a card.
Hive DefenderHive DefenderCreature (Kwama)Willpower Willpower4362Rare RareGuard
Illusory WallIllusory WallCreature (Defense)Willpower Willpower151Common CommonGuard
Sacrifice Illusory Wall at the start of your turn.
Imbued ArgonianImbued ArgonianCreature (Argonian)Endurance Endurance1131Common CommonGuard
When Imbued Argonian is Consumed, give the consuming creature +1/+1 and Guard.
Indomitable OrdinatorIndomitable OrdinatorCreature (Dark Elf)Endurance Endurance5553Epic EpicGuard
Exalt 1:
Your opponent can’t target Indomitable Ordinator with actions.
Indoril ArchmageIndoril ArchmageCreature (Dark Elf)Intelligence Intelligence8664Legendary LegendaryGuard
Last Gasp: Deals 6 damage to all enemy creatures in this lane.
Iron AtronachIron AtronachCreature (Daedra, Atronach)Endurance Endurance1212124Legendary LegendaryBreakthrough, Guard, Regenerate
Your opponent can’t target Iron Atronach with actions.
KaalgrontiidKaalgrontiidCreature (Dragon)Willpower Willpower12894Legendary LegendaryGuard
Summon: Summon the Halls of Colossus.
Khuul LawkeeperKhuul LawkeeperCreature (Dark Elf)Willpower Willpower3162Rare RareGuard, Rally
Kvatch SoldierKvatch SoldierCreature (Imperial)Willpower Willpower2231Common CommonGuard
Lava AtronachLava AtronachCreature (Daedra, Atronach)Intelligence Intelligence7883Epic EpicBreakthrough, Guard, Ward
Legion ShieldLegion ShieldItemWillpower Willpower22Rare RareGuard
Legion ShieldLegion ShieldCreature (Animated Item)Willpower Willpower2131Common CommonGuard
Legion Zero TemplarLegion Zero TemplarCreature (Imperial)Willpower Willpower4251Common CommonGuard
Summon: If you have another creature in each lane, +0/+3.
Lurking MummyLurking MummyCreature (Mummy)Endurance Endurance5261Common CommonProphecy, Guard
LydiaLydiaCreature (Nord)Willpower Willpower5384Legendary LegendaryGuard
Lydia guards both lanes.
Makeshift DefensesMakeshift DefensesCreature (Defense)Neutral Neutral21Common CommonGuard
MantikoraMantikoraCreature (Mantikora)Willpower Willpower10663Epic EpicGuard
Summon: Destroy an enemy creature in this lane.
Mecinar's FabricantMecinar’s FabricantCreature (Fabricant)Neutral Neutral8891Common CommonGuard
Mentor of the WatchMentor of the WatchCreature (Imperial)Endurance Endurance3221Common CommonProphecy, Guard
Summon: Give a creature in your hand Guard.
Midnight SnackMidnight SnackCreature (Nord)Neutral Neutral2221Common CommonProphecy, Guard
Last Gasp: Reduce the cost of a random Dragon in your hand by 1.
Moonmoth CastellanMoonmoth CastellanCreature (Imperial)Willpower Willpower4431Common CommonGuard
Put a random Guard into your hand.
Morkul GatekeeperMorkul GatekeeperCreature (Orc)Strength Strength3221Common CommonProphecy, Guard
Summon: Give a creature +2/+0.
Mountain TyrantMountain TyrantCreature (Giant)Endurance Endurance6662Rare RareGuard
Mournhold GuardianMournhold GuardianCreature (Dark Elf)Agility Agility1211Common CommonGuard
Murkwater WitchMurkwater WitchCreature (Goblin)Agility Agility2112Rare RareGuard
Summon: Give a creature -1/-1.
Naarifin's EliteNaarifin’s EliteCreature (High Elf)Willpower Willpower3453Epic EpicGuard
NahagliivNahagliivCreature (Dragon)Endurance Endurance7774Legendary LegendaryGuard
Your opponent can’t target Nahagliiv with actions.
Northpoint HeraldNorthpoint HeraldCreature (Breton)Endurance Endurance241Common CommonGuard
Oldgate WardenOldgate WardenCreature (Breton)Endurance Endurance251Common CommonGuard, Regenerate
Ordinator of the AlmsiviOrdinator of the AlmsiviCreature (Dark Elf)IntelligenceWillpowerWillpowerEndurance Tribunal Temple2333Epic EpicGuard
Exalt 3: +2/+2
Ordinator of the Almsivi is permanently Shackled unless you have an Exalted creature in play.
Pact OutcastPact OutcastCreature (Nord)StrengthAgilityAgilityEndurance Ebonheart Pact5553Epic EpicGuard
Summon and Veteran: Consume a creature. Pact Outcast uses the consumed creature’s veteran ability.
Phalanx ExemplarPhalanx ExemplarCreature (Imperial)Willpower Willpower5562Rare RareGuard
When your opponent draws a Prophecy from a rune being destroyed, put a 1/2 Septim Guardsman with Guard into your hand.
Piercing TwilightPiercing TwilightCreature (Daedra)Intelligence Intelligence4443Epic EpicGuard
Summon: Choose a card in your opponent’s discard pile. Banish all cards from your opponent’s discard pile and deck with the same name as the chosen card.
Pointy Wall of SpikesPointy Wall of SpikesCreature (Defense)Intelligence Intelligence231Common CommonProphecy, Guard
When Pointy Wall of Spikes takes damage from a creature, it deals that much damage to that creature.
PortcullisPortcullisCreature (Defense)Neutral Neutral591Common CommonProphecy, Guard
Pouncing SenchePouncing SencheCreature (Khajiit)Strength Strength7472Rare RareGuard
Wax: +3/+0
Wane: Charge
Power SpherePower SphereCreature (Defense)Neutral Neutral51Common CommonGuard
At the start of your turn, give Dwarven Colossus a random Keyword.
Pressure PlatePressure PlateCreature (Trap)Neutral Neutral441Common CommonGuard

Last Gasp: It’s a trap!

Protective SpiderProtective SpiderCreature (Spider)Agility Agility2111Common CommonGuard
Protector of the InnocentProtector of the InnocentCreature (Nord)Strength Strength2321Common CommonProphecy, Guard
Protector of the ManeProtector of the ManeCreature (Khajiit)WillpowerAgilityAgility Monk5443Epic EpicDrain, Guard
When you gain health, Protector of the Mane gains +1/+1.
Revered GuardianRevered GuardianCreature (Dragon)Willpower Willpower4441Common CommonGuard
Risen AbominationRisen AbominationCreature (Fabricant)Neutral Neutral7991Common CommonGuard, Ward
Risen DeadRisen DeadCreature (Skeleton)Endurance Endurance1111Common CommonGuard
Risen HorrorRisen HorrorCreature (Skeleton)Endurance Endurance3331Common CommonGuard
Riverhold EscortRiverhold EscortCreature (Khajiit)Willpower Willpower3162Rare RareGuard
Pilfer: Move.
Sadras AgentSadras AgentCreature (Dark Elf)IntelligenceAgilityAgility Assassin4423Epic EpicGuard
Last Gasp: Summon a 2/1 Mournhold Guardian with Guard.
Saint JiubSaint JiubCreature (Dark Elf)Neutral Neutral5554Legendary LegendaryGuard
Can’t be damaged or targeted by Cliff Racers, Cliff Hunters, and Cliff Striders.
Senche NobleSenche NobleCreature (Khajiit)Strength Strength6741Common CommonGuard
Senche-TigerSenche-TigerCreature (Beast)Willpower Willpower6471Common CommonGuard
Septim GuardsmanSeptim GuardsmanCreature (Imperial)Willpower Willpower122Rare RareGuard
Shalk FabricantShalk FabricantCreature (Fabricant)Intelligence Intelligence3241Common CommonGuard
Summon: If you have a Neutral card in play, put a random action into your hand.
Shrine GuardianShrine GuardianCreature (Daedra)Willpower Willpower8883Epic EpicGuard
When your opponent summons a creature, reduce its power to 0 until the start of your turn.
Silt StriderSilt StriderCreature (Beast)Agility Agility242Rare RareProphecy, Guard
Move a friendly creature to this lane.
Skeletal DragonSkeletal DragonCreature (Dragon, Skeleton)Endurance Endurance8554Legendary LegendaryGuard
Summon: Give all creatures in your discard pile +2/+2.
Last Gasp: Draw another random creature from your discard pile.
Skeleton ChampionSkeleton ChampionCreature (Skeleton)Endurance Endurance4443Epic EpicGuard
Give other friendly Skeletons +1/+1.
Snowhawk DetachmentSnowhawk DetachmentCreature (Imperial)Willpower Willpower5351Common CommonGuard
Summon: +1/+1 if you have another creature with Guard.
Soul WraithSoul WraithCreature (Spirit)Intelligence Intelligence151Common CommonProphecy, Guard
Sower of RevengeSower of RevengeCreature (Daedra)StrengthEnduranceEndurance Warrior5553Epic EpicGuard
Last Gasp: Deals 5 damage to your opponent.
Sparking SpiderSparking SpiderCreature (Dwemer)Neutral Neutral4231Common CommonProphecy, Guard
Suthay BootleggerSuthay BootleggerCreature (Khajiit)Agility Agility2152Rare RareGuard
Summon: Another friendly creature ignores Guards this turn.
TargetTargetCreature (Khajiit)Neutral Neutral111Common CommonGuard
Tavyar the KnightTavyar the KnightCreature (High Elf)Endurance Endurance5354Legendary LegendaryGuard
Your opponent can’t target other friendly creatures with actions.
The GatekeeperThe GatekeeperCreature (Daedra)Endurance Endurance5664Legendary LegendaryGuard
Only one creature in this lane can attack each turn.
Therana's LawmanTherana’s LawmanCreature (High Elf)Intelligence Intelligence8551Common CommonGuard, Ward
Thorn HistmageThorn HistmageCreature (Argonian)AgilityEnduranceEndurance Scout5243Epic EpicGuard
Summon: Gain +1 max magicka.
Gains +1/+0 when your max magicka increases.
Throne AlignedThrone AlignedItemIntelligence Intelligence22Rare RareGuard
Summon: Shackle the wielder.
Treasury GuardTreasury GuardCreature (Imperial)Willpower Willpower5561Common CommonGuard
Tree MinderTree MinderCreature (Argonian)Endurance Endurance3111Common CommonGuard
Summon: Gain +1 max magicka.
Trip WireTrip WireCreature (Trap)Neutral Neutral211Common CommonProphecy, Guard

Last Gasp: It’s a trap!

TyrTyrCreature (Nord)StrengthWillpowerWillpower Crusader4544Legendary LegendaryProphecy, Breakthrough, Guard
Umaril the UnfeatheredUmaril the UnfeatheredCreature (Ayleid)Endurance Endurance6634Legendary LegendaryGuard
When Umaril the Unfeathered leaves play, summon him in the other lane Silenced.
Valenwood SentryValenwood SentryCreature (Wood Elf)Agility Agility4431Common CommonProphecy, Guard
Varanis CourierVaranis CourierCreature (Dark Elf)Agility Agility3131Common CommonGuard
Last Gasp: Draw a card.
Vigilant AncestorVigilant AncestorCreature (Spirit)Intelligence Intelligence3543Epic EpicGuard
Vigilant Ancestor is permanently Shackled.
Vigilant GiantVigilant GiantCreature (Giant)Strength Strength8884Legendary LegendaryBreakthrough, Guard
Summon: Draw a card.
Whiterun ProtectorWhiterun ProtectorCreature (Werewolf)Endurance Endurance5662Rare RareGuard, Regenerate
Wilds IncarnateWilds IncarnateCreature (Beast)Neutral Neutral7564Legendary LegendaryGuard
Summon: Draw a card if you have 4 runes. Draw an additional card if you have 5 runes.
Windhelm GatekeeperWindhelm GatekeeperCreature (Nord)Strength Strength4241Common CommonGuard
Word WallWord WallCreature (Defense)Neutral Neutral141Common CommonGuard
Summon: Upgrade a Shout in your hand.
Worm ThrallWorm ThrallCreature (Skeleton)Endurance Endurance2221Common CommonGuard
Xivilai WarlordXivilai WarlordCreature (Daedra)Strength Strength4331Common CommonCharge, Guard
Xivkyn BanelordXivkyn BanelordCreature (Daedra)Endurance Endurance7174Legendary LegendaryGuard
Summon: Set the health of each enemy creature in this lane to 1.
Yew ShieldYew ShieldItemEndurance Endurance22Rare RareGuard
Summon: +1/+1 for each enemy creature in this lane.

Cards associated with Guard[edit]

NameType (Subtype)Attribute/ClassMagickaPowerHealthRarityText
Ageless AutomatonAgeless AutomatonCreature (Dwemer)Neutral Neutral4252Rare RareWhen Ageless Automaton attacks a Guard, it gains +3/+0 and Breakthrough this turn.
Alfiq IllusionistAlfiq IllusionistCreature (Khajiit)Willpower Willpower3212Rare RareWax: Summon an Alfiq Illusionist in the other lane.
Wane: +1/+2 and Guard.
ArrestArrestActionWillpower Willpower72Rare RareSteal an enemy creature. It loses Guard, and is permanently Shackled.
Aspect of HircineAspect of HircineCreature (Werewolf, Daedra)Strength Strength9664Legendary LegendarySummon: Choose one:
Strength: +6/+6 and Guard.
Speed: Gains Charge.
Assembled SentryAssembled SentryCreature (Factotum)Neutral Neutral2111Common CommonAssemble: +0/+2 or Guard.
Ayrenn's ChosenAyrenn’s ChosenActionIntelligenceWillpowerWillpowerAgility Aldmeri Dominion63Epic EpicSummon a random 1/1 Recruit in each lane and give them Guard.
Empower: +1/+1.
BarbasBarbasCreature (Daedra, Beast)Neutral Neutral5334Legendary LegendarySummon: Choose one:
Stay: Gains +1/+1 and Guard.
Fetch: Put a random Daedra into your hand.
Roll Over: Gains Charge
Barded GuarBarded GuarCreature (Reptile)Neutral Neutral3331Common CommonSummon: Give a creature Guard.
Baron of TearBaron of TearCreature (Dark Elf)Intelligence Intelligence4332Rare RareSummon: Give other friendly Intelligence creatures +1/+0 and Guard.
Battle of Chalman KeepBattle of Chalman KeepActionNeutral Neutral54Legendary LegendaryEach player fills each lane with 1/1 Recruits.
Give all creatures Guard.
Black Marsh CenturionBlack Marsh CenturionCreature (Argonian)Endurance Endurance6481Common CommonVeteran: Guard
Blood DragonBlood DragonCreature (Dragon)Strength Strength5574Legendary LegendaryIgnores Guards and may attack creatures in any lane.
BushwhackBushwhackActionStrength Strength1Common CommonA friendly creature ignores Guards and can attack creatures in any lane this turn.
Clivia TharnClivia TharnCreature (Imperial)WillpowerAgilityAgilityEndurance The Empire of Cyrodiil6444Legendary LegendaryOther friendly creatures in this lane have Guard. At the end of your turn, summon a 1/1 Recruit in each lane.
Clockwork DragonClockwork DragonCreature (Dragon)Neutral Neutral5443Epic EpicSummon: If Clockwork Dragon is in the left lane, +2/+0 and Drain. Otherwise, +0/+2 and Guard.
Defense of BrumaDefense of BrumaActionWillpower Willpower43Epic EpicCosts 2 less for each friendly creature with 5 or more health. Give friendly creatures +1/+1 and Guard.
Dread ClannfearDread ClannfearCreature (Daedra)Strength Strength6633Epic EpicSummon: All enemy creatures lose Guard.
Dwarven DynamoDwarven DynamoCreature (Dwemer)Neutral Neutral4212Rare RareSummon: Give another Neutral creature +3/+3 and Guard.
East Empire CrafterEast Empire CrafterCreature (Imperial)Endurance Endurance3241Common CommonWhen you summon another creature with 5 health or more, give it +1/+1 and Guard.
Elixir of the DefenderElixir of the DefenderSupportWillpower Willpower22Rare RareUses: 3

Activate: Give a friendly creature Guard.

Emperor Titus Mede IIEmperor Titus Mede IICreature (Imperial)Endurance Endurance4144Legendary LegendaryAt the end of your turn, give the top creature of your deck +1/+1 and Guard.
Goutfang AdeptGoutfang AdeptCreature (Khajiit)Intelligence Intelligence4241Common CommonWax: Draw a card.
Wane: +1/+1 and Guard.
Guar StablemasterGuar StablemasterCreature (Dark Elf)Agility Agility3331Common CommonSummon: +1/+1 and Guard if you have an Animal.
Imperial CampImperial CampSupportWillpower Willpower42Rare RareOngoing

Summon: Put a 1/2 Septim Guardsman with Guard into your hand.
Friendly Guards have +1/+0.

IntimidateIntimidateActionStrength Strength12Rare RareEnemy creatures lose Guard.
Loyal HousecarlLoyal HousecarlCreature (Nord)Willpower Willpower5223Epic EpicProphecy
Summon: Give a creature +2/+2 and Guard.
Mistveil WardenMistveil WardenCreature (Imperial)Endurance Endurance3241Common CommonTreasure HuntGuard: Give the Guard +1/+2.
Moontouched GuardianMoontouched GuardianCreature (Khajiit)Endurance Endurance4332Rare RareWax: Give a creature in your hand +2/+2.
Wane: Guard and Ward.
OutflankOutflankActionWillpower Willpower11Common CommonProphecy
Give a friendly creature in each lane +0/+2 and Guard.
Prankster MagePrankster MageCreature (Khajiit)IntelligenceAgilityAgility Assassin5533Epic EpicWard
While Prankster Mage has a Ward, he has Guard.
When Prankster Mage’s Ward is broken, he has Cover.
Preserver of the RootPreserver of the RootCreature (Argonian)Endurance Endurance4443Epic Epic+2/+2 and Guard while you have 7 or more max magicka.
Priest of MaraPriest of MaraCreature (Imperial)Willpower Willpower3253Epic EpicSummon: Equip an Amulet of Mara to an enemy creature and another friendly creature without Guard.
Queen BarenziahQueen BarenziahCreature (Dark Elf)IntelligenceAgilityAgility Assassin4634Legendary LegendaryDrain
Summon: Give all other friendly creatures in this lane Guard.
Rift ThaneRift ThaneCreature (Nord)StrengthWillpowerWillpower Crusader2223Epic EpicSummon: If you have less health than your opponent, +0/+2 and Guard. Otherwise, +2/+0 and Breakthrough.
Rihad BattlemageRihad BattlemageCreature (Redguard)Strength Strength3331Common Common+0/+3 and Guard while equipped with an item.
Rising of BonesRising of BonesActionEndurance Endurance41Common CommonBetray
Summon a 3/3 Risen Horror with Guard.
Servant of DagothServant of DagothCreature (Ash Creature)Strength Strength5441Common CommonSummon: If you have a creature with 5 power or more, +2/+2 and Guard.
Shield BreakerShield BreakerItemStrength Strength31Common Common+2/+2
Summon: An enemy creature loses Guard.
Skinned HoundSkinned HoundCreature (Skeleton, Beast)Endurance Endurance2211Common CommonSummon: Give a creature +0/+2 and Guard.
Stalwart AllyStalwart AllyCreature (Argonian)Endurance Endurance3331Common CommonSummon: +0/+2 and Guard if the top card of your deck is Endurance.
Stand WatchStand WatchActionWillpower Willpower21Common CommonProphecy
Give a creature Guard. Draw a card.
Stronghold EradicatorStronghold EradicatorCreature (Dwemer)Neutral Neutral5663Epic EpicSummon: Give all enemy creatures in this lane Guard.
Twin Lamps ConsulTwin Lamps ConsulCreature (Argonian)Agility Agility3241Common CommonPlot: Lethal and Guard.
Voice of BalanceVoice of BalanceCreature (Nord)Neutral Neutral4443Epic EpicSummon: +4/+4 and Guard if you have an action, item, and support in your discard pile or in play.
Watch CommanderWatch CommanderCreature (Imperial)Endurance Endurance5442Rare RareSummon: Give all friendly Guards +1/+2.


See also  Legends:Aldora the Daring
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