Legends:Supports

Support cards are used to provide a beneficial effect to you or your creatures, or hinder your opponent. Unlike items, support cards are not applied to a particular creature, and instead apply an ongoing effect, or are activated as necessary.

Cards[edit]

NameType (Subtype)Attribute/ClassMagickaPowerHealthRarityText
Abandoned ImperfectAbandoned ImperfectSupportNeutral Neutral52Rare RareOngoing

Treasure Hunt – Three Neutral cards: Sacrifice Abandoned Imperfect to summon an 8/8 Awakened Imperfect with Breakthrough and Guard to the lane of your choice.

Altar of DespairAltar of DespairSupportNeutral Neutral64Legendary LegendaryUses: 12


Activate: Sacrifice a creature to summon a creature from your deck that costs 1, then increase the cost of creatures this summons by 1.

Altar of SpellmakingAltar of SpellmakingSupportStrengthIntelligenceIntelligenceWillpower The Guildsworn23Epic EpicOngoing


At the end of each turn, if you played a creature, action, item, and support, play the top card of your deck.

Arcane EnchanterArcane EnchanterSupportIntelligence Intelligence33Epic EpicOngoing


When you draw an item, give it a random Keyword.

Black Soul GemBlack Soul GemSupportEndurance Endurance43Epic EpicOngoing


When a friendly creature dies, give a random creature in your hand +1/+1.

Brotherhood SanctuaryBrotherhood SanctuarySupportAgility Agility12Rare RareOngoing


When a friendly creature Slays, it receives its reward an extra time.

Chieftain's BannerChieftain’s BannerSupportEndurance Endurance32Rare RareOngoing


Friendly Orcs have +0/+2.

College of WinterholdCollege of WinterholdSupportIntelligence Intelligence54Legendary LegendaryUses: 3


Activate: Look at three random 1-cost actions and choose one to draw. Then, increase the cost of cards this reveals by 1.

Conjurer's SpiritConjurer’s SpiritSupportWillpower Willpower33Epic EpicOngoing


At the end of your turn, if you gained health, summon a 2/2 Familiar.

Corsair ShipCorsair ShipSupportIntelligence Intelligence42Rare RareOngoing


Summon: Summon a 1/1 Corsair.
When you summon a creature, equip it with a Steel Dagger.

Dark RiftDark RiftSupportIntelligence Intelligence33Epic EpicUses: 5


Activate: Deal 1 damage to your opponent. If Dark Rift has dealt 5 damage, sacrifice it to summon a Storm Atronach.

Divine FervorDivine FervorSupportWillpower Willpower53Epic EpicOngoing


Friendly creatures have +1/+1.

Dragon MoundDragon MoundSupportNeutral Neutral64Legendary LegendaryOngoing


Summon: Transform all cards in your deck into random Dragons.
Your Dragons cost 1 less.

Dwemer Puzzle BoxDwemer Puzzle BoxSupportNeutral Neutral22Rare RareUses: 3


Activate: Discard the top card of your deck.
Last Gasp: Draw a card.

Elixir of ConflictElixir of ConflictSupportNeutral Neutral32Rare RareUses: 3


Activate: Give a creature +1/+1.

Elixir of DeflectionElixir of DeflectionSupportIntelligence Intelligence52Rare RareUses: 3


Activate: Give a creature a Ward.

Elixir of Light FeetElixir of Light FeetSupportAgility Agility22Rare RareUses: 3


Activate: Give a creature Cover.

Elixir of PotencyElixir of PotencySupportIntelligence Intelligence23Epic EpicUses: 3


Activate: Give a creature a random Keyword.

Elixir of VigorElixir of VigorSupportEndurance Endurance22Rare RareUses: 3


Activate: Give a creature +0/+1.

Elixir of VitalityElixir of VitalitySupportWillpower Willpower11Common CommonUses: 3


Activate: Gain 2 health.

Elixir of the DefenderElixir of the DefenderSupportWillpower Willpower22Rare RareUses: 3


Activate: Give a friendly creature Guard.

Fighters Guild HallFighters Guild HallSupportStrength Strength22Rare RareOngoing


When a friendly creature takes damage on your turn, give it +2/+0.

Flesh SculptureFlesh SculptureSupportNeutral Neutral33Epic EpicUses: 2


Activate: Transform each card in your hand into a random card.

Forward CampForward CampSupportWillpower Willpower34Legendary LegendaryOngoing


Your supports cost 1 less.
When you have 4 supports, sacrifice Forward Camp and summon an Eastmarch Crusader in each lane.

Gates of MadnessGates of MadnessSupportNeutral Neutral33Epic EpicOngoing


Summon: Transform your deck into random cards.
When you draw a creature or item, give it +1/+1.
When you draw an action or support, reduce its cost by 1.

Giant's CampGiant’s CampSupportStrength Strength43Epic EpicOngoing


At the start of your turn, set each friendly creature’s power equal to the power of your most powerful creature.

Gladiator ArenaGladiator ArenaSupportStrength Strength43Epic EpicOngoing


At the start of each player’s turn, deal 2 damage to that player.

GoldbrandGoldbrandSupportNeutral Neutral74Legendary LegendaryUses: 3


Activate: Deal 2 damage to a creature, then increase the damage dealt by 2.

Great Sigil StoneGreat Sigil StoneSupportNeutral Neutral44Legendary LegendaryUses: 3


Activate: Invade.
Last Gasp: Draw a random Daedra from your deck and give it +2/+2.

Halls of the DwemerHalls of the DwemerSupportNeutral Neutral63Epic EpicOngoing


Summon: Put a 0/3 Dwarven Spider with Guard into your hand. Friendly Dwemer have +3/+0.

Haunted ManorHaunted ManorSupportStrengthWillpowerWillpowerAgility House Hlaalu43Epic EpicOngoing


Give the second creature you summon each turn +2/+2.

Heroic RebirthHeroic RebirthSupportNeutral Neutral33Epic EpicUses: 3


Activate: Transform a creature card in your hand into a random Legend.

Hidden TrailHidden TrailSupportAgility Agility43Epic EpicOngoing


Summon: All Field Lanes become Shadow Lanes.
Friendly creatures have +1/+0.

High HrothgarHigh HrothgarSupportEndurance Endurance44Legendary LegendaryOngoing


When you summon a creature, its power becomes equal to its health.

Hist GroveHist GroveSupportEndurance Endurance43Epic EpicOngoing


Summon: +1 max magicka.
At the start of your turn, if you have 15 or more max magicka, sacrifice this to summon an 8/8 Swamp Leviathan in each lane.

Imperial CampImperial CampSupportWillpower Willpower42Rare RareOngoing


Summon: Put a 1/2 Septim Guardsman with Guard into your hand.
Friendly Guards have +1/+0.

Imperial MightImperial MightSupportWillpower Willpower53Epic EpicOngoing


At the end of your turn, summon a 1/1 Imperial Grunt.

Lich's AscensionLich’s AscensionSupportEndurance Endurance74Legendary LegendaryOngoing


Your cards cost 0. You may play only one card per turn.

Mages Guild RetreatMages Guild RetreatSupportIntelligence Intelligence73Epic EpicOngoing


At the end of each turn, if you played two actions, summon a random Atronach.

Monster Perfection LabMonster Perfection LabSupportStrengthIntelligenceIntelligence Battlemage13Epic EpicOngoing


At the end of your turn, you may choose a friendly creature wielding three or more items. If you do, sacrifice Monster Perfection Lab and choose an item from your deck to equip to the creature.

Moon GateMoon GateSupportNeutral Neutral11Common CommonUses: 2


Activate: Get both Wax and Wane effects this turn.

Mundus StoneMundus StoneSupportNeutral Neutral44Legendary LegendaryOngoing


When you summon a creature, give it a random Keyword.

Mushroom TowerMushroom TowerSupportEndurance Endurance93Epic EpicOngoing


Your actions have Betray.

Namira's ShrineNamira’s ShrineSupportNeutral Neutral42Rare RareOngoing


At the end of your turn, if you played four cards this turn, draw a card.

Necromancer's AmuletNecromancer’s AmuletSupportEndurance Endurance33Epic EpicOngoing


When a friendly creature dies, gain 1 health.

Northwind OutpostNorthwind OutpostSupportStrength Strength32Rare RareOngoing


Friendly Strength creatures have +1/+0.

Orb of VaerminaOrb of VaerminaSupportNeutral Neutral64Legendary LegendaryUses: 3


Activate: Draw a copy of a random card from your opponent’s deck.

Orsinium ForgeOrsinium ForgeSupportStrength Strength54Legendary LegendaryUses: 3


Activate: Equip a creature with a +1/+1 Orsinium Plate. Then increase the power and health of Orsinium Plates this equips by 1.

Ravaging ElixirRavaging ElixirSupportIntelligence Intelligence12Rare RareUses: 3


Activate: Deal 1 damage to your opponent.

Reconstruction EngineReconstruction EngineSupportWillpower Willpower33Epic EpicUses: 5


Activate: Give a friendly creature -1/-1 and summon a 1/1 Reconstructed Spider.

Red MountainRed MountainSupportStrengthIntelligenceIntelligenceAgility House Dagoth43Epic EpicOngoing


Your creatures with 5 power or more cost 2 less.

Rimmen Siege WeaponsRimmen Siege WeaponsSupportStrength Strength34Legendary LegendaryOngoing


At the start of your turn, each friendly creature deals 1 damage to your opponent.

Ring of NamiraRing of NamiraSupportAgility Agility74Legendary LegendaryOngoing


When you gain health, deal that much damage to your opponent.

Seht's MasterworkSeht’s MasterworkSupportNeutral Neutral34Legendary LegendaryOngoing


If you started the game with no duplicate cards in your deck, your cards cost 1 less.

Skirmisher's ElixirSkirmisher’s ElixirSupportStrength Strength42Rare RareUses: 3


Activate: Give a creature +2/+0 and Breakthrough.

Skooma Cat's WhimsySkooma Cat’s WhimsySupportNeutral Neutral13Epic EpicOngoing


Your cards that didn’t start in your deck cost 1 less.

SkyforgeSkyforgeSupportStrength Strength34Legendary LegendaryUses: 3


Activate: Equip a friendly creature with a Steel Dagger.
If Skyforge has equipped 3 daggers, it changes into Underforge.

SkyshardSkyshardSupportEndurance Endurance33Epic EpicOngoing


Summon: Draw a random creature from your deck.


When you draw a creature on your turn, increase its cost by 2 and give it +2/+2.
Spider LairSpider LairSupportAgility Agility73Epic EpicOngoing

At the start of your turn, summon a random Spider.

Stormcloak CampStormcloak CampSupportStrength Strength32Rare RareOngoing


At the end of your turn, if a creature died this turn, deal 2 damage to your opponent.

Strategist's MapStrategist’s MapSupportWillpower Willpower32Rare RareUses: 3


Activate: Summon a 0/1 Target with Guard for you or your opponent.

Summerset OrrerySummerset OrrerySupportIntelligence Intelligence63Epic EpicUses: 3


Activate: Shuffle all Prophecy cards in your hand into your deck and draw that many cards.

Swindler's MarketSwindler’s MarketSupportAgility Agility32Rare RareOngoing


When you play a 0-cost card, deal 1 damage to your opponent and gain 1 health.

Thalmor EmbassyThalmor EmbassySupportIntelligence Intelligence33Epic EpicOngoing


Your High Elves cost 1 less.
You can’t be damaged by actions.

The Mechanical HeartThe Mechanical HeartSupportWillpower Willpower64Legendary LegendaryOngoing


When you have 0 or less health, sacrifice The Mechanical Heart, set your health to 10, and restore a rune.

The Night MotherThe Night MotherSupportNeutral Neutral24Legendary LegendaryUses: Unlimited


Activate: Summon a 0/1 Target with Guard for your opponent.
When 20 enemy creatures have died, deal 20 damage to your opponent, gain 20 health, and draw up to 10 cards.

The Ruby ThroneThe Ruby ThroneSupportNeutral Neutral34Legendary LegendaryOngoing


Summon: Crown a creature.
At the end of each player’s turn, give crowned creatures +1/+1.
If there is no crowned creature in play, when either player summons a Unique creature, crown it.

Thieves' DenThieves’ DenSupportAgility Agility44Legendary LegendaryOngoing


Friendly creatures have “Pilfer: +1/+1.”

Training GroundsTraining GroundsSupportNeutral Neutral43Epic EpicOngoing


When you summon a creature, give it +1/+1 if it shares a type with the top creature in your deck.

Transitus ShrineTransitus ShrineSupportWillpowerAgilityAgilityEndurance The Empire of Cyrodiil33Epic EpicOngoing


While you have a creature in each lane, your creatures and actions cost 1 less.

Two-Moons ContemplationTwo-Moons ContemplationSupportWillpower Willpower32Rare RareOngoing


If your opponent doesn’t damage you on their turn, sacrifice this and summon a Priest of the Moons in each lane.

Unrelenting SiegeUnrelenting SiegeSupportAgility Agility44Legendary LegendaryOngoing


Friendly creatures with 1 power may attack an extra time each turn.

VolendrungVolendrungSupportStrength Strength84Legendary LegendaryUses: 2


Activate: Give a creature +4/+4 and Breakthrough.

WabbajackWabbajackSupportNeutral Neutral54Legendary LegendaryUses: 3


Activate: Transform a creature into a random creature.

Wolf CageWolf CageSupportWillpower Willpower63Epic EpicUses: 3


Activate: Summon an Uncaged Wolf.

World-Eater's EyrieWorld-Eater’s EyrieSupportStrength Strength64Legendary LegendaryOngoing


When you summon a creature that costs 7 or more, double its power and health.

Wrothgar ForgeWrothgar ForgeSupportStrength Strength73Epic EpicOngoing


The first time you summon a creature each turn, equip it with a random item.

Yagrum's WorkshopYagrum’s WorkshopSupportNeutral Neutral33Epic EpicUses: 3


Activate: Your Neutral Summon and Assemble abilities trigger an additional time this turn.

See also  Legends:Pouncing Senche
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