Legendary Crafting Tier List

legendary-crafting-tier-list-2 Thread
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Nittany 3 months ago
Hey all, thought I would start a list that would be primarily for people that have limited crafting resources and want to get the most value per craft. Keep in mind that this list is constantly a work in progress and I am super open to hearing anyone’s thoughts about it. I’ll start off by saying solid Legendaries (one attribute), have more value than dual attribute Legendaries because you won’t be restraining yourself to a particular archetype right off the bat, this applies especially to new players. I’ll rate the Legendaries in terms of priority : HIGH, MEDIUM, LOW.

HIGH tier cards are the strongest individual crafts, especially if you are new to the attribute and don’t have many supporting cards.
MEDIUM tier cards require more synergy from other cards.
LOW tier cards are very niche in comparison and require full deck synergy.

Cards marked with an asterisk * are granted to you for free (1 copy) via level up rewards.

Strength
Aggro/Midrange/Combo
HIGH
Blood Dragon (Versatile in Aggro/Midrange Archer & Crusader)
Vigilant Giant* (Solid Midrange closer)

MEDIUM

Reive, Blademaster

Intelligence
All archetypes
HIGH
Daggerfall Mage (Tremendous utility, usable in various decks)
Supreme Atromancer* (Midrange/control)

MEDIUM
Indoril Archmage
Divayth Fyr
Nahkriin, Dragon Priest

LOW
Mentor’s Ring
Staff of Sparks

Willpower Willpower
All archetypes

HIGH
none (No individual impact)

MEDIUM
Renowned Legate*
Dawn’s Wrath
Auroran Sentry
Descendant of Alkosh
Miraak, Dragonborn

LOW
Dawnbreaker
Haafingar Marauder

Agility Agility
Aggro/Midrange/Control

HIGH
Tazkad the Packmaster (Undisputed value, gold standard versatility)
Ungolim the Listener (Early tempo with added late game value)

MEDIUM
Necrom Mastermind
Quin’rawl Burglar*

LOW
Thieves’ Den
Nest of Vipers
Spider Daedra

Endurance Endurance
Control

HIGH
Lucien Lachance (Makes the cut whether token or value based deck)
Nahagliiv (Control staple)
Blood Magic Lord* (^)

MEDIUM
Black Marsh Warden
Bone Colossus
Iron Atronach

LOW
Night Talon Lord*

Dual Attribute
All archetypes.

HIGH
WillpowerEndurance General Tullius (The midrange/control token style decks take advantage of this effect making it extremely synergistic and vital for the Spellsword class)
Willpower Ayrenn (The most action heavy decks reside in the Mage class, Ayrenn enables card efficiency and combo turns while fueling a win condition in Lillandril Hexmage)
Endurance High King Emeric (Fills the notable 6 drop void for Sorcerers in addition to providing target damage for the ward heavy minion-trading class)

MEDIUM
WillpowerAgility Ahnassi (Covers the main weakness of Monk decks which is Guard/Ward spam but just misses High prio because the true workhorse in Monk decks is Master of Thieves, Ahnassi is the icing not the cake)
AgilityEndurance Red Bramman (The control heavy Scout class has several options at 7-9 Magicka and the effect is potentially swingy if landed on 2+ targets)
Agility Queen Barenziah (This card has a very swingy effect and can actually turn games if used correctly. Assassins have the best Last Gasp synergy in the game and it isn’t an issue to get 2+ minions to stick)
Endurance Gortwog gro-Nagorm (Surprisingly a good addition to Warrior decks which are generally Aggro/Midrange in nature as of now, snowballs board power and demands removal)

LOW
Merric-at-Aswala (Highly volatile, boom or bust. The issue is landing this on the right board state – on Turn 7, Battlemages generally don’t have a way for making things stick, but the card has potential down the road)
Willpower Tyr* (Very standard, it won’t make or break the Crusader decks, there are many other options if not included; there’s a reason why this one is free folks)
Agility Allena Benoch (A cool card with an interesting effect, the problem is that Archer has absolutely no need for it in the current state, especially with something as dominant as Triumphant Jarl)

22 Comments

Chaz254 3 months ago
You should definitely add dual attribute legendaries to this list. Since there aren’t that many you could just put them into “good” and “bad”.

1 Reply
Nittany 3 months ago
Back when I started this list I intentionally held out on adding Dual attribute legendaries because of the potential change in the overall meta due to Open Beta releasing and the influx of new players.

As things feel more settled down currently, you can view them in the list now.

karambas22 3 months ago
I think Ayrenn is too good for all mages, so she must be very high tier or something like that.

LilLeague 2 months ago
Nice list, Haafingar Marauder is not low i crafted x2 of this guy hes amazing in spellsword and crusader, also any monk player wants Ahnassi shes an amazing card and could easily be in the high bracket.

ulfurfenris 2 months ago
Neutral?
Mundus Stone FtW :)

greetz

kira93 2 months ago
Nice list bro :)…but i dont agree with you that Merric is a low priority card. Of course the are card way more important but in a battlemage combo deck can provide you infinite value with the 1/1 with charge and is not just a 2/2 because you equip him with an item. Dont underestimate this card :)…but i dont agree with you that Merric is a low priority card. Of course the are card way more important but in a battlemage combo deck can provide you infinite value with the 1/1 with charge and is not just a 2/2 because you equip him with an item. Dont underestimate this card :)

Bobert13 1 month ago
My 2 cents:
Most of your list is pretty spot on though there are one or two cards I feel you could bump up or down.

First, Haafingar Marauder. It should seriously be High Tier. It’s an amazing card for Aggro and Midrange and can easily make a turn 7 assault on the opponent’s HP pool a turn 8 victory. It’s one of the cards that’s been on the dev’s watch list for quite a while though it’s play has dropped since open beta.

I feel like you have Ungolim the Listener overrated as he’s not without drawbacks. In aggro decks he isn’t worth the card slot because you’re so unlikely to see an Assassin even by turn 12 and if it’s turn 12 and you’re playing a real Aggro deck in Legends you’ve likely lost. I do play him in Control decks for sure but anything that isn’t specifically looking for card advantage and a 20+ turn win should really contemplate playing him. Additionally, if you’re down on the board and top-decking for answers he’s never the card you wanna see.

Lastly, Night Talon Lord. I’d also put it in the High tier section. It’s definitely competitive with Blood Magic Lord if not my preferred option due to higher stats and Drain. I feel like Night is the default with the most versatility where Blood fits some deck Archetypes better (namely Ramp decks). They’re both amazing enders.

Finally, Neutral cards:

HIGH
Odahviing A staple of Control decks and workable in most Mids.

MEDIUM
Mundus Stone Works well in tons of decks, just not necessarily Aggro/Tempo.
Goldbrand An amazing Control tool that’s often overlooked. Mage, Spellsword, Archer, and Scout can all benefit from this card.

LOW
Orb of Vaermina It’s a slow card with a generous amount of RNG. However, it can be the deciding play in a slower deck as it’s a card draw engine.
Wabbajack Did I ever tell you about the time I Wabbajack’d my opponent a game-winning Iron Atronach? It’s also pulled me out of a pinch and eaten a few items as well.
Adoring Fan Annoying little bugger. I’ve lost a game or two on a lucky respawn but he’s generally a dead card in your hand.

DMaster2 1 month ago
figjam17 wrote:
Miraak, Dragonborn sadly is very weak.

Isn’t Miraak in basically every control mage list? Doesn’t seem that weak.

1 Reply
Tonpote 1 month ago
like bone colossus and black marsh warden are in a lot of token deck… maybe that crafting list need a little upgrade, no?

Merric is hard to play, but if you play him right he is a game winner. The best way to play merric is to run nord firebrands and the action that gives you 2 firebrands. They cost zero so leave them in your hand. when turn 7 comes, place 3 of them in a lane, charged ready to go(for zero cost) and then throw down merric and use the weapons right away on your turn… I know it is not easy to set up… but it works if you draw Merric and have a few turns to prepare the groundwork. That being said… I would not craft him, though getting him for free in a pack caused me to learn how to play him.

Also I think Necrom Mastermind is underated and should be high value. In the right deck, he is the best card in the deck.

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